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			90 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r;
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| 
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| # Copyright holder: Alessandro Ranellucci
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| # This application is licensed under the GNU Affero General Public License, version 3
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| 
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| use strict;
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| use warnings;
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| require v5.10;
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| 
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| our $VERSION = "0.9.4-dev";
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| 
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| our $debug = 0;
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| sub debugf {
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|     printf @_ if $debug;
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| }
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| 
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| # load threads before Moo as required by it
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| our $have_threads;
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| BEGIN {
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|     use Config;
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|     $have_threads = $Config{useithreads} && eval "use threads; use Thread::Queue; 1";
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| }
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| 
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| warn "Running Slic3r under Perl >= 5.16 is not supported nor recommended\n"
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|     if $^V >= v5.16;
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| 
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| use FindBin;
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| our $var = "$FindBin::Bin/var";
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| 
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| use Moo 0.091009;
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| use Slic3r::Config;
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| use Slic3r::ExPolygon;
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| use Slic3r::Extruder;
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| use Slic3r::ExtrusionLoop;
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| use Slic3r::ExtrusionPath;
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| use Slic3r::ExtrusionPath::Arc;
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| use Slic3r::ExtrusionPath::Collection;
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| use Slic3r::Fill;
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| use Slic3r::Flow;
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| use Slic3r::Format::AMF;
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| use Slic3r::Format::OBJ;
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| use Slic3r::Format::STL;
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| use Slic3r::GCode;
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| use Slic3r::Geometry qw(PI);
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| use Slic3r::Layer;
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| use Slic3r::Layer::Region;
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| use Slic3r::Line;
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| use Slic3r::Model;
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| use Slic3r::Point;
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| use Slic3r::Polygon;
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| use Slic3r::Polyline;
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| use Slic3r::Print;
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| use Slic3r::Print::Object;
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| use Slic3r::Print::Region;
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| use Slic3r::Surface;
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| use Slic3r::TriangleMesh;
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| eval "use Slic3r::Build";
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| 
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| use constant SCALING_FACTOR         => 0.000001;
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| use constant RESOLUTION             => 0.01;
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| use constant OVERLAP_FACTOR         => 0.5;
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| use constant SMALL_PERIMETER_LENGTH => (6.5 / SCALING_FACTOR) * 2 * PI;
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| use constant LOOP_CLIPPING_LENGTH_OVER_SPACING      => 0.15;
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| use constant PERIMETER_INFILL_OVERLAP_OVER_SPACING  => 0.45;
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| 
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| # The following variables hold the objects used throughout the slicing
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| # process.  They should belong to the Print object, but we are keeping 
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| # them here because it makes accessing them slightly faster.
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| our $Config;
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| our $flow;
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| our $first_layer_flow;
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| 
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| sub parallelize {
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|     my %params = @_;
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|     
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|     if (!$params{disable} && $Slic3r::have_threads && $Config->threads > 1) {
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|         my @items = (ref $params{items} eq 'CODE') ? $params{items}->() : @{$params{items}};
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|         my $q = Thread::Queue->new;
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|         $q->enqueue(@items, (map undef, 1..$Config->threads));
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|         
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|         my $thread_cb = sub { $params{thread_cb}->($q) };
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|         foreach my $th (map threads->create($thread_cb), 1..$Config->threads) {
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|             $params{collect_cb}->($th->join);
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|         }
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|     } else {
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|         $params{no_threads_cb}->();
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|     }
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| }
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| 
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| 1;
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