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			11 lines
		
	
	
		
			No EOL
		
	
	
		
			166 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			No EOL
		
	
	
		
			166 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 110
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uniform sampler2D Texture;
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varying vec2 Frag_UV;
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varying vec4 Frag_Color;
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void main()
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{
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	gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
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} |