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			51 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_TWO_AXIS_VALUATOR_FIXED_AXIS_UP_H
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| #define IGL_TWO_AXIS_VALUATOR_FIXED_AXIS_UP_H
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| 
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| #include "igl_inline.h"
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| #include <Eigen/Core>
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| #include <Eigen/Geometry>
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| 
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| namespace igl
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| {
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|   // Applies a two-axis valuator drag rotation (as seen in Maya/Studio max) to a given rotation.
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|   // Inputs:
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|   //   w  width of the trackball context
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|   //   h  height of the trackball context
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|   //   speed  controls how fast the trackball feels, 1 is normal
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|   //   down_quat  rotation at mouse down, i.e. the rotation we're applying the
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|   //     trackball motion to (as quaternion). **Note:** Up-vector that is fixed
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|   //     is with respect to this rotation.
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|   //   down_x position of mouse down
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|   //   down_y position of mouse down
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|   //   mouse_x  current x position of mouse
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|   //   mouse_y  current y position of mouse
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|   // Outputs:
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|   //   quat  the resulting rotation (as quaternion)
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|   //
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|   // See also: snap_to_fixed_up
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|   template <typename Scalardown_quat, typename Scalarquat>
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|   IGL_INLINE void two_axis_valuator_fixed_up(
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|     const int w,
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|     const int h,
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|     const double speed,
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|     const Eigen::Quaternion<Scalardown_quat> & down_quat,
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|     const int down_x,
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|     const int down_y,
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|     const int mouse_x,
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|     const int mouse_y,
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|     Eigen::Quaternion<Scalarquat> & quat);
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "two_axis_valuator_fixed_up.cpp"
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| #endif
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| 
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| #endif
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| 
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