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			45 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #include "reorder.h"
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| #include "SortableRow.h"
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| #ifndef IGL_NO_EIGEN
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| #include <Eigen/Core>
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| #endif
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| 
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| // This implementation is O(n), but also uses O(n) extra memory
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| template< class T >
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| IGL_INLINE void igl::reorder(
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|   const std::vector<T> & unordered,
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|   std::vector<size_t> const & index_map,
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|   std::vector<T> & ordered)
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| {
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|   // copy for the reorder according to index_map, because unsorted may also be
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|   // sorted
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|   std::vector<T> copy = unordered;
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|   ordered.resize(index_map.size());
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|   for(int i = 0; i<(int)index_map.size();i++)
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|   {
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|     ordered[i] = copy[index_map[i]];
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|   }
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| }
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| 
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| #ifdef IGL_STATIC_LIBRARY
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| // Explicit template instantiation
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| // generated by autoexplicit.sh
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| template void igl::reorder<float>(std::vector<float, std::allocator<float> > const&, std::vector<unsigned long, std::allocator<unsigned long> > const&, std::vector<float, std::allocator<float> >&);
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| template void igl::reorder<double>(std::vector<double, std::allocator<double> > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<double, std::allocator<double> >&);
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| template void igl::reorder<int>(std::vector<int, std::allocator<int> > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<int, std::allocator<int> >&);
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| #  ifndef IGL_NO_EIGEN
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|   template void igl::reorder<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> > >(std::vector<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> > > > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<int, -1, 1, 0, -1, 1> > > >&);
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|   template void igl::reorder<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> > >(std::vector<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> > > > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> >, std::allocator<igl::SortableRow<Eigen::Matrix<double, -1, 1, 0, -1, 1> > > >&);
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| #  endif
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| template void igl::reorder<long>(std::vector<long, std::allocator<long> > const&, std::vector<size_t, std::allocator<size_t> > const&, std::vector<long, std::allocator<long> >&);
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| #ifdef WIN32
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| template void igl::reorder<float>(class std::vector<float,class std::allocator<float> > const &,class std::vector<unsigned __int64,class std::allocator<unsigned __int64> > const &,class std::vector<float,class std::allocator<float> > &);
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| #endif
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| #endif
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