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			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_IS_BORDER_VERTEX_H
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| #define IGL_IS_BORDER_VERTEX_H
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| #include "igl_inline.h"
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| 
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| #include <Eigen/Core>
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| #include <vector>
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| 
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| namespace igl 
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| {
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|   // Determine vertices on open boundary of a (manifold) mesh with triangle
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|   // faces F
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|   //
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|   // Inputs:
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|   //   V  #V by dim list of vertex positions 
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|   //   F  #F by 3 list of triangle indices
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|   // Returns #V vector of bools revealing whether vertices are on boundary
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|   //
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|   // Known Bugs: - does not depend on V
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|   //             - assumes mesh is edge manifold
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|   // 
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|   template <typename DerivedV, typename DerivedF>
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|   IGL_INLINE std::vector<bool> is_border_vertex(
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|    const Eigen::PlainObjectBase<DerivedV> &V,
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|    const Eigen::PlainObjectBase<DerivedF> &F);
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "is_border_vertex.cpp"
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| #endif
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| 
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| #endif
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