mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			58 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
 | |
| //
 | |
| // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
 | |
| //
 | |
| // This Source Code Form is subject to the terms of the Mozilla Public License
 | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can
 | |
| // obtain one at http://mozilla.org/MPL/2.0/.
 | |
| #include "frame_to_cross_field.h"
 | |
| #include <igl/local_basis.h>
 | |
| #include <igl/dot_row.h>
 | |
| 
 | |
| IGL_INLINE void igl::frame_to_cross_field(
 | |
|   const Eigen::MatrixXd& V,
 | |
|   const Eigen::MatrixXi& F,
 | |
|   const Eigen::MatrixXd& FF1,
 | |
|   const Eigen::MatrixXd& FF2,
 | |
|   Eigen::MatrixXd& X)
 | |
| {
 | |
|   using namespace Eigen;
 | |
| 
 | |
|   // Generate local basis
 | |
|   MatrixXd B1, B2, B3;
 | |
| 
 | |
|   igl::local_basis(V,F,B1,B2,B3);
 | |
| 
 | |
|   // Project the frame fields in the local basis
 | |
|   MatrixXd d1, d2;
 | |
|   d1.resize(F.rows(),2);
 | |
|   d2.resize(F.rows(),2);
 | |
| 
 | |
|   d1 << igl::dot_row(B1,FF1), igl::dot_row(B2,FF1);
 | |
|   d2 << igl::dot_row(B1,FF2), igl::dot_row(B2,FF2);
 | |
| 
 | |
|   X.resize(F.rows(), 3);
 | |
| 
 | |
| 	for (int i=0;i<F.rows();i++)
 | |
| 	{
 | |
| 		Vector2d v1 = d1.row(i);
 | |
| 		Vector2d v2 = d2.row(i);
 | |
| 
 | |
|     // define inverse map that maps the canonical axis to the given frame directions
 | |
| 		Matrix2d A;
 | |
| 		A <<    v1[0], v2[0],
 | |
|             v1[1], v2[1];
 | |
| 
 | |
| 		// find the closest rotation
 | |
| 		Eigen::JacobiSVD<Matrix<double,2,2> > svd(A, Eigen::ComputeFullU | Eigen::ComputeFullV );
 | |
|     Matrix2d C = svd.matrixU() * svd.matrixV().transpose();
 | |
| 
 | |
|     Vector2d v = C.col(0);
 | |
|     X.row(i) = v(0) * B1.row(i) + v(1) * B2.row(i);
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifdef IGL_STATIC_LIBRARY
 | |
| // Explicit template instantiation
 | |
| #endif
 | 
