mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			79 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
 | |
| // 
 | |
| // Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
 | |
| // 
 | |
| // This Source Code Form is subject to the terms of the Mozilla Public License 
 | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
 | |
| // obtain one at http://mozilla.org/MPL/2.0/.
 | |
| #ifndef IGL_BIJECTIVE_COMPOSITE_HARMONIC_MAPPING_H
 | |
| #define IGL_BIJECTIVE_COMPOSITE_HARMONIC_MAPPING_H
 | |
| #include "igl_inline.h"
 | |
| #include <Eigen/Core>
 | |
| 
 | |
| namespace igl 
 | |
| {
 | |
|   // Compute a planar mapping of a triangulated polygon (V,F) subjected to
 | |
|   // boundary conditions (b,bc). The mapping should be bijective in the sense
 | |
|   // that no triangles' areas become negative (this assumes they started
 | |
|   // positive). This mapping is computed by "composing" harmonic mappings
 | |
|   // between incremental morphs of the boundary conditions. This is a bit like
 | |
|   // a discrete version of "Bijective Composite Mean Value Mappings" [Schneider
 | |
|   // et al. 2013] but with a discrete harmonic map (cf. harmonic coordinates)
 | |
|   // instead of mean value coordinates. This is inspired by "Embedding a
 | |
|   // triangular graph within a given boundary" [Xu et al. 2011].
 | |
|   //
 | |
|   // Inputs:
 | |
|   //   V  #V by 2 list of triangle mesh vertex positions
 | |
|   //   F  #F by 3 list of triangle indices into V
 | |
|   //   b  #b list of boundary indices into V
 | |
|   //   bc  #b by 2 list of boundary conditions corresponding to b
 | |
|   // Outputs:
 | |
|   //   U  #V by 2 list of output mesh vertex locations
 | |
|   // Returns true if and only if U contains a successful bijectie mapping
 | |
|   //
 | |
|   // 
 | |
|   template <
 | |
|     typename DerivedV,
 | |
|     typename DerivedF,
 | |
|     typename Derivedb,
 | |
|     typename Derivedbc,
 | |
|     typename DerivedU>
 | |
|   IGL_INLINE bool bijective_composite_harmonic_mapping(
 | |
|     const Eigen::MatrixBase<DerivedV> & V,
 | |
|     const Eigen::MatrixBase<DerivedF> & F,
 | |
|     const Eigen::MatrixBase<Derivedb> & b,
 | |
|     const Eigen::MatrixBase<Derivedbc> & bc,
 | |
|     Eigen::PlainObjectBase<DerivedU> & U);
 | |
|   //
 | |
|   // Inputs:
 | |
|   //   min_steps  minimum number of steps to take from V(b,:) to bc
 | |
|   //   max_steps  minimum number of steps to take from V(b,:) to bc (if
 | |
|   //     max_steps == min_steps then no further number of steps will be tried)
 | |
|   //   num_inner_iters  number of iterations of harmonic solves to run after
 | |
|   //     for each morph step (to try to push flips back in)
 | |
|   //   test_for_flips  whether to check if flips occurred (and trigger more
 | |
|   //     steps). if test_for_flips = false then this function always returns
 | |
|   //     true
 | |
|   // 
 | |
|   template <
 | |
|     typename DerivedV,
 | |
|     typename DerivedF,
 | |
|     typename Derivedb,
 | |
|     typename Derivedbc,
 | |
|     typename DerivedU>
 | |
|   IGL_INLINE bool bijective_composite_harmonic_mapping(
 | |
|     const Eigen::MatrixBase<DerivedV> & V,
 | |
|     const Eigen::MatrixBase<DerivedF> & F,
 | |
|     const Eigen::MatrixBase<Derivedb> & b,
 | |
|     const Eigen::MatrixBase<Derivedbc> & bc,
 | |
|     const int min_steps,
 | |
|     const int max_steps,
 | |
|     const int num_inner_iters,
 | |
|     const bool test_for_flips,
 | |
|     Eigen::PlainObjectBase<DerivedU> & U);
 | |
| }
 | |
| 
 | |
| #ifndef IGL_STATIC_LIBRARY
 | |
| #  include "bijective_composite_harmonic_mapping.cpp"
 | |
| #endif
 | |
| #endif
 | 
