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			12 lines
		
	
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
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| 
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| in vec3 v_position;
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| in vec2 v_tex_coord;
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| 
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| out vec2 tex_coord;
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| 
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| void main()
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| {
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| 	tex_coord = v_tex_coord;
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|     gl_Position = vec4(v_position, 1.0);
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| }
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