OrcaSlicer/src/libigl/igl/two_axis_valuator_fixed_up.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

49 lines
1.6 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "two_axis_valuator_fixed_up.h"
#include "PI.h"
template <typename Scalardown_quat, typename Scalarquat>
IGL_INLINE void igl::two_axis_valuator_fixed_up(
const int w,
const int h,
const double speed,
const Eigen::Quaternion<Scalardown_quat> & down_quat,
const int down_x,
const int down_y,
const int mouse_x,
const int mouse_y,
Eigen::Quaternion<Scalarquat> & quat)
{
using namespace Eigen;
Matrix<Scalarquat,3,1> axis(0,1,0);
quat = down_quat *
Quaternion<Scalarquat>(
AngleAxis<Scalarquat>(
PI*((Scalarquat)(mouse_x-down_x))/(Scalarquat)w*speed/2.0,
axis.normalized()));
quat.normalize();
{
Matrix<Scalarquat,3,1> axis(1,0,0);
if(axis.norm() != 0)
{
quat =
Quaternion<Scalarquat>(
AngleAxis<Scalarquat>(
PI*(mouse_y-down_y)/(Scalarquat)h*speed/2.0,
axis.normalized())) * quat;
quat.normalize();
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::two_axis_valuator_fixed_up<float, float>(int, int, double, Eigen::Quaternion<float, 0> const&, int, int, int, int, Eigen::Quaternion<float, 0>&);
template void igl::two_axis_valuator_fixed_up<double, double>(int, int, double, Eigen::Quaternion<double, 0> const&, int, int, int, int, Eigen::Quaternion<double, 0>&);
#endif