OrcaSlicer/src/libigl/igl/sort_angles.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

35 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef SORT_ANGLES_H
#define SORT_ANGLES_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl {
// Sort angles in ascending order in a numerically robust way.
//
// Instead of computing angles using atan2(y, x), sort directly on (y, x).
//
// Inputs:
// M: m by n matrix of scalars. (n >= 2). Assuming the first column of M
// contains values for y, and the second column is x. Using the rest
// of the columns as tie-breaker.
// R: an array of m indices. M.row(R[i]) contains the i-th smallest
// angle.
template<typename DerivedM, typename DerivedR>
IGL_INLINE void sort_angles(
const Eigen::PlainObjectBase<DerivedM>& M,
Eigen::PlainObjectBase<DerivedR>& R);
}
#ifndef IGL_STATIC_LIBRARY
#include "sort_angles.cpp"
#endif
#endif