OrcaSlicer/src/libigl/igl/rgb_to_hsv.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

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1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RGB_TO_HSV_H
#define IGL_RGB_TO_HSV_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Convert RGB to HSV
//
// Inputs:
// r red value ([0,1])
// g green value ([0,1])
// b blue value ([0,1])
// Outputs:
// h hue value (degrees: [0,360])
// s saturation value ([0,1])
// v value value ([0,1])
template <typename R,typename H>
IGL_INLINE void rgb_to_hsv(const R * rgb, H * hsv);
template <typename DerivedR,typename DerivedH>
IGL_INLINE void rgb_to_hsv(
const Eigen::PlainObjectBase<DerivedR> & R,
Eigen::PlainObjectBase<DerivedH> & H);
};
#ifndef IGL_STATIC_LIBRARY
# include "rgb_to_hsv.cpp"
#endif
#endif