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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_RAY_BOX_INTERSECT_H
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#define IGL_RAY_BOX_INTERSECT_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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namespace igl
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{
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// Determine whether a ray origin+t*dir and box intersect within the ray's parameterized
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// range (t0,t1)
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//
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// Inputs:
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// source 3-vector origin of ray
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// dir 3-vector direction of ray
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// box axis aligned box
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// t0 hit only if hit.t less than t0
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// t1 hit only if hit.t greater than t1
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// Outputs:
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// tmin minimum of interval of overlap within [t0,t1]
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// tmax maximum of interval of overlap within [t0,t1]
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// Returns true if hit
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template <
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typename Derivedsource,
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typename Deriveddir,
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typename Scalar>
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IGL_INLINE bool ray_box_intersect(
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const Eigen::MatrixBase<Derivedsource> & source,
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const Eigen::MatrixBase<Deriveddir> & dir,
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const Eigen::AlignedBox<Scalar,3> & box,
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const Scalar & t0,
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const Scalar & t1,
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Scalar & tmin,
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Scalar & tmax);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "ray_box_intersect.cpp"
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#endif
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#endif
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