OrcaSlicer/src/libigl/igl/isolines.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

52 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2017 Oded Stein <oded.stein@columbia.edu>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ISOLINES_H
#define IGL_ISOLINES_H
#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
namespace igl
{
// Constructs isolines for a function z given on a mesh (V,F)
//
//
// Inputs:
// V #V by dim list of mesh vertex positions
// F #F by 3 list of mesh faces (must be triangles)
// z #V by 1 list of function values evaluated at vertices
// n the number of desired isolines
// Outputs:
// isoV #isoV by dim list of isoline vertex positions
// isoE #isoE by 2 list of isoline edge positions
//
//
template <typename DerivedV,
typename DerivedF,
typename DerivedZ,
typename DerivedIsoV,
typename DerivedIsoE>
IGL_INLINE void isolines(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
const Eigen::MatrixBase<DerivedZ>& z,
const int n,
Eigen::PlainObjectBase<DerivedIsoV>& isoV,
Eigen::PlainObjectBase<DerivedIsoE>& isoE);
}
#ifndef IGL_STATIC_LIBRARY
# include "isolines.cpp"
#endif
#endif