OrcaSlicer/src/libigl/igl/colormap.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

76 lines
2.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2017 Joe Graus <jgraus@gmu.edu>, Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COLORMAP_H
#define IGL_COLORMAP_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl {
enum ColorMapType
{
COLOR_MAP_TYPE_INFERNO = 0,
COLOR_MAP_TYPE_JET = 1,
COLOR_MAP_TYPE_MAGMA = 2,
COLOR_MAP_TYPE_PARULA = 3,
COLOR_MAP_TYPE_PLASMA = 4,
COLOR_MAP_TYPE_VIRIDIS = 5,
NUM_COLOR_MAP_TYPES = 6
};
// Comput [r,g,b] values of the selected colormap for
// a given factor f between 0 and 1
//
// Inputs:
// c colormap enum
// f factor determining color value as if 0 was min and 1 was max
// Outputs:
// rgb red, green, blue value
template <typename T>
IGL_INLINE void colormap(const ColorMapType cm, const T f, T * rgb);
// Outputs:
// r red value
// g green value
// b blue value
template <typename T>
IGL_INLINE void colormap(const ColorMapType cm, const T f, T & r, T & g, T & b);
// Inputs:
// palette 256 by 3 array of color values
template <typename T>
IGL_INLINE void colormap(
const double palette[256][3], const T x_in, T & r, T & g, T & b);
// Inputs:
// cm selected colormap palette to interpolate from
// Z #Z list of factors
// normalize whether to normalize Z to be tightly between [0,1]
// Outputs:
// C #C by 3 list of rgb colors
template <typename DerivedZ, typename DerivedC>
IGL_INLINE void colormap(
const ColorMapType cm,
const Eigen::MatrixBase<DerivedZ> & Z,
const bool normalize,
Eigen::PlainObjectBase<DerivedC> & C);
// Inputs:
// min_z value at "0"
// max_z value at "1"
template <typename DerivedZ, typename DerivedC>
IGL_INLINE void colormap(
const ColorMapType cm,
const Eigen::MatrixBase<DerivedZ> & Z,
const double min_Z,
const double max_Z,
Eigen::PlainObjectBase<DerivedC> & C);
};
#ifndef IGL_STATIC_LIBRARY
# include "colormap.cpp"
#endif
#endif