OrcaSlicer/src/libigl/igl/circumradius.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

34 lines
1,023 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_CIRCUMRADIUS_H
#define IGL_CIRCUMRADIUS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Compute the circumradius of each triangle in a mesh (V,F)
//
// Inputs:
// V #V by dim list of mesh vertex positions
// F #F by 3 list of triangle indices into V
// Outputs:
// R #F list of circumradii
//
template <
typename DerivedV,
typename DerivedF,
typename DerivedR>
IGL_INLINE void circumradius(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedR> & R);
}
#ifndef IGL_STATIC_LIBRARY
# include "circumradius.cpp"
#endif
#endif