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			349 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			349 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef slic3r_GLToolbar_hpp_
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#define slic3r_GLToolbar_hpp_
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#include <functional>
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#include <string>
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#include <vector>
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#include "GLTexture.hpp"
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#include "Event.hpp"
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#include "libslic3r/Point.hpp"
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class wxEvtHandler;
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namespace Slic3r {
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namespace GUI {
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class GLCanvas3D;
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wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
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class GLToolbarItem
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{
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public:
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    typedef std::function<void()> ActionCallback;
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    typedef std::function<bool()> VisibilityCallback;
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    typedef std::function<bool()> EnablingCallback;
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    typedef std::function<void(float, float, float, float)> RenderCallback;
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    enum EType : unsigned char
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    {
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        Action,
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        Separator,
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        Num_Types
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    };
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    enum EActionType : unsigned char
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    {
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        Undefined,
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        Left,
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        Right,
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        Num_Action_Types
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    };
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    enum EState : unsigned char
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    {
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        Normal,
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        Pressed,
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        Disabled,
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        Hover,
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        HoverPressed,
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        Num_States
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    };
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    struct Data
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    {
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        struct Option
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        {
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            bool toggable;
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            ActionCallback action_callback;
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            RenderCallback render_callback;
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            Option();
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            bool can_render() const { return toggable && (render_callback != nullptr); }
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        };
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        std::string name;
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        std::string icon_filename;
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        std::string tooltip;
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        std::string additional_tooltip;
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        unsigned int sprite_id;
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        // mouse left click
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        Option left;
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        // mouse right click
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        Option right;
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        bool visible;
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        VisibilityCallback visibility_callback;
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        EnablingCallback enabling_callback;
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        Data();
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    };
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    static const ActionCallback Default_Action_Callback;
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    static const VisibilityCallback Default_Visibility_Callback;
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    static const EnablingCallback Default_Enabling_Callback;
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    static const RenderCallback Default_Render_Callback;
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private:
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    EType m_type;
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    EState m_state;
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    Data m_data;
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    EActionType m_last_action_type;
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public:
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    GLToolbarItem(EType type, const Data& data);
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    EState get_state() const { return m_state; }
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    void set_state(EState state) { m_state = state; }
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    const std::string& get_name() const { return m_data.name; }
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    const std::string& get_icon_filename() const { return m_data.icon_filename; }
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    const std::string& get_tooltip() const { return m_data.tooltip; }
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    const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; }
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    void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; }
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    void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); }
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    void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); }
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    bool is_enabled() const { return m_state != Disabled; }
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    bool is_disabled() const { return m_state == Disabled; }
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    bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed); }
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    bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
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    bool is_visible() const { return m_data.visible; }
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    bool is_separator() const { return m_type == Separator; }
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    bool is_left_toggable() const { return m_data.left.toggable; }
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    bool is_right_toggable() const { return m_data.right.toggable; }
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    bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; }
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    bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; }
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    EActionType get_last_action_type() const { return m_last_action_type; }
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    void reset_last_action_type() { m_last_action_type = Undefined; }
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    // returns true if the state changes
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    bool update_visibility();
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    // returns true if the state changes
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    bool update_enabled_state();
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    void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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private:
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#if !ENABLE_MODIFIED_TOOLBAR_TEXTURES
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    GLTexture::Quad_UVs get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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#endif // !ENABLE_MODIFIED_TOOLBAR_TEXTURES
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    void set_visible(bool visible) { m_data.visible = visible; }
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    friend class GLToolbar;
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};
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struct BackgroundTexture
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{
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    struct Metadata
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    {
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        // path of the file containing the background texture
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        std::string filename;
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        // size of the left edge, in pixels
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        unsigned int left;
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        // size of the right edge, in pixels
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        unsigned int right;
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        // size of the top edge, in pixels
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        unsigned int top;
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        // size of the bottom edge, in pixels
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        unsigned int bottom;
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        Metadata();
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    };
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    GLTexture texture;
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    Metadata metadata;
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};
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class GLToolbar
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{
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public:
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    static const float Default_Icons_Size;
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    enum EType : unsigned char
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    {
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        Normal,
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        Radio,
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        Num_Types
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    };
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    struct Layout
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    {
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        enum EType : unsigned char
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        {
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            Horizontal,
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            Vertical,
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            Num_Types
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        };
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        enum EHorizontalOrientation : unsigned char
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        {
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            HO_Left,
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            HO_Center,
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            HO_Right,
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            Num_Horizontal_Orientations
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        };
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        enum EVerticalOrientation : unsigned char
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        {
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            VO_Top,
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            VO_Center,
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            VO_Bottom,
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            Num_Vertical_Orientations
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        };
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        EType type;
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        EHorizontalOrientation horizontal_orientation;
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        EVerticalOrientation vertical_orientation;
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        float top;
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        float left;
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        float border;
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        float separator_size;
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        float gap_size;
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        float icons_size;
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        float scale;
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        float width;
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        float height;
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        bool dirty;
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        Layout();
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    };
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private:
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    typedef std::vector<GLToolbarItem*> ItemsList;
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    EType m_type;
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    std::string m_name;
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    bool m_enabled;
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    mutable GLTexture m_icons_texture;
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    mutable bool m_icons_texture_dirty;
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    BackgroundTexture m_background_texture;
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    mutable Layout m_layout;
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    ItemsList m_items;
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    struct MouseCapture
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    {
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        bool left;
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        bool middle;
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        bool right;
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        GLCanvas3D* parent;
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        MouseCapture() { reset(); }
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        bool any() const { return left || middle || right; }
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        void reset() { left = middle = right = false; parent = nullptr; }
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    };
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    MouseCapture m_mouse_capture;
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    std::string m_tooltip;
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    int m_pressed_toggable_id;
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public:
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    GLToolbar(EType type, const std::string& name);
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    ~GLToolbar();
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    bool init(const BackgroundTexture::Metadata& background_texture);
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    Layout::EType get_layout_type() const;
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    void set_layout_type(Layout::EType type);
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    Layout::EHorizontalOrientation get_horizontal_orientation() const { return m_layout.horizontal_orientation; }
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    void set_horizontal_orientation(Layout::EHorizontalOrientation orientation) { m_layout.horizontal_orientation = orientation; }
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    Layout::EVerticalOrientation get_vertical_orientation() const { return m_layout.vertical_orientation; }
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    void set_vertical_orientation(Layout::EVerticalOrientation orientation) { m_layout.vertical_orientation = orientation; }
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    void set_position(float top, float left);
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    void set_border(float border);
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    void set_separator_size(float size);
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    void set_gap_size(float size);
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    void set_icons_size(float size);
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    void set_scale(float scale);
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    bool is_enabled() const;
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    void set_enabled(bool enable);
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    bool add_item(const GLToolbarItem::Data& data);
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    bool add_separator();
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    float get_width() const;
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    float get_height() const;
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    void select_item(const std::string& name);
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    bool is_item_pressed(const std::string& name) const;
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    bool is_item_disabled(const std::string& name) const;
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    bool is_item_visible(const std::string& name) const;
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    bool is_any_item_pressed() const;
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#if ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
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    unsigned int get_items_count() const { return (unsigned int)m_items.size(); }
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#endif // ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
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    int get_item_id(const std::string& name) const;
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    void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); }
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    void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); }
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    const std::string& get_tooltip() const { return m_tooltip; }
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    void get_additional_tooltip(int item_id, std::string& text);
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    void set_additional_tooltip(int item_id, const std::string& text);
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    // returns true if any item changed its state
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    bool update_items_state();
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    void render(const GLCanvas3D& parent) const;    
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    bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
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private:
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    void calc_layout() const;
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    float get_width_horizontal() const;
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    float get_width_vertical() const;
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    float get_height_horizontal() const;
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    float get_height_vertical() const;
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    float get_main_size() const;
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    void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover);
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    std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
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    std::string update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
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    std::string update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
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    // returns the id of the item under the given mouse position or -1 if none
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    int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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    int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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    int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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    void render_background(float left, float top, float right, float bottom, float border) const;
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    void render_horizontal(const GLCanvas3D& parent) const;
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    void render_vertical(const GLCanvas3D& parent) const;
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    bool generate_icons_texture() const;
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    // returns true if any item changed its state
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    bool update_items_visibility();
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    // returns true if any item changed its state
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    bool update_items_enabled_state();
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLToolbar_hpp_
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