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It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU. |
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| .. | ||
| gouraud.fs | ||
| gouraud.vs | ||
| gouraud_light.fs | ||
| gouraud_light.vs | ||
| options_110.fs | ||
| options_110.vs | ||
| options_120.fs | ||
| options_120.vs | ||
| printbed.fs | ||
| printbed.vs | ||
| toolpaths_lines.fs | ||
| toolpaths_lines.vs | ||
| variable_layer_height.fs | ||
| variable_layer_height.vs | ||