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				| ExtrusionPath | Do each island completely if avoid_crossing_perimeters is enabled. #278 | 2013-03-10 16:09:03 +01:00 | 
		
			
			
			
			
				| Fill | Bugfix: wrong flow and bad pattern rotation when infill-every-layers was set to an arbitrary high value | 2013-03-17 01:10:40 +01:00 | 
		
			
			
			
			
				| Format | Bugfix: crash when reading/writing files to paths containing non-ASCII characters on Windows. #651 #865 | 2013-01-13 10:18:34 +01:00 | 
		
			
			
			
			
				| GCode | Removed offset() method from Slic3r::Polygon because it only works with ccw polygons | 2013-03-26 14:03:24 +01:00 | 
		
			
			
			
			
				| Geometry | Safer safety_offset() for ExPolygons | 2013-03-26 13:57:37 +01:00 | 
		
			
			
			
			
				| GUI | Display preview for small files too. #929 | 2013-03-30 00:52:45 +01:00 | 
		
			
			
			
			
				| Layer | Better bridge direction detection. #1068 | 2013-03-29 23:49:58 +01:00 | 
		
			
			
			
			
				| Print | Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 | 2013-03-30 11:22:12 +01:00 | 
		
			
			
			
			
				| Config.pm | Set honeycomb as default fill pattern, as it works better at low layer heights and makes stronger parts | 2013-03-17 00:24:53 +01:00 | 
		
			
			
			
			
				| ExPolygon.pm | Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 | 2013-03-30 11:22:12 +01:00 | 
		
			
			
			
			
				| Extruder.pm | New option to disable retraction on layer change | 2013-03-09 20:05:43 +01:00 | 
		
			
			
			
			
				| ExtrusionLoop.pm | Missing bit | 2013-03-11 12:47:27 +01:00 | 
		
			
			
			
			
				| ExtrusionPath.pm | Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 | 2013-03-30 11:22:12 +01:00 | 
		
			
			
			
			
				| Fill.pm | Refactoring: use the clone() method for inflating Surface objects | 2013-03-29 19:18:06 +01:00 | 
		
			
			
			
			
				| Flow.pm | Use full flow for sparse infill by default | 2013-03-17 00:21:17 +01:00 | 
		
			
			
			
			
				| GCode.pm | Use solid infill speed for internal bridges; apply slowdown if any; don't use bridge fan settings. #240 | 2013-03-17 00:42:53 +01:00 | 
		
			
			
			
			
				| Geometry.pm | Always fix self-intersecting polygons that Douglas-Peucker might return | 2013-03-16 18:42:56 +01:00 | 
		
			
			
			
			
				| GUI.pm | Move ObjectDialog to a separate file | 2013-03-10 12:33:10 +01:00 | 
		
			
			
			
			
				| Layer.pm | Factored out the layer height logic | 2013-03-10 11:37:16 +01:00 | 
		
			
			
			
			
				| Line.pm | Completed vibration limit | 2012-11-17 12:08:19 +01:00 | 
		
			
			
			
			
				| Model.pm | Slice a single object with multiple layer heights. :-) | 2013-03-10 14:58:49 +01:00 | 
		
			
			
			
			
				| Point.pm | Merge branch 'master' into avoid-crossing-perimeters | 2013-01-12 19:00:18 +01:00 | 
		
			
			
			
			
				| Polygon.pm | Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 | 2013-03-30 11:22:12 +01:00 | 
		
			
			
			
			
				| Polyline.pm | Bugfix: support material and brim didn't work correctly. Includes unit test. #1074 | 2013-03-30 00:21:09 +01:00 | 
		
			
			
			
			
				| Print.pm | Don't crash at the end of empty prints. #1042 | 2013-03-30 00:36:14 +01:00 | 
		
			
			
			
			
				| Surface.pm | Bugfix: infill direction wasn't correctly alternated when infilling every 2 layers. #1068 | 2013-03-29 19:24:08 +01:00 | 
		
			
			
			
			
				| SVG.pm | Added support for expolygons in Slic3r::SVG | 2013-03-11 14:23:45 +01:00 | 
		
			
			
			
			
				| Test.pm | Fix test framework detecting dE=0 as retraction | 2013-03-18 18:01:01 +01:00 | 
		
			
			
			
			
				| TriangleMesh.pm | Bugfix: horizontal projection for high-res models might show corrupted result | 2013-03-17 15:39:51 +01:00 |