#include "../ClipperUtils.hpp" #include "../ExPolygon.hpp" #include "../Surface.hpp" #include "../Geometry.hpp" #include "../AABBTreeIndirect.hpp" #include "FillAdaptive.hpp" namespace Slic3r { void FillAdaptive::_fill_surface_single( const FillParams ¶ms, unsigned int thickness_layers, const std::pair &direction, ExPolygon &expolygon, Polylines &polylines_out) { Polylines infill_polylines; this->generate_polylines(this->adapt_fill_octree->root_cube, this->z, this->adapt_fill_octree->origin, infill_polylines); // Crop all polylines polylines_out = intersection_pl(infill_polylines, to_polygons(expolygon)); } void FillAdaptive::generate_polylines( FillAdaptive_Internal::Cube *cube, double z_position, const Vec3d &origin, Polylines &polylines_out) { using namespace FillAdaptive_Internal; if(cube == nullptr) { return; } double z_diff = std::abs(z_position - cube->center.z()); if (z_diff > cube->properties.height / 2) { return; } if (z_diff < cube->properties.line_z_distance) { Point from( scale_((cube->properties.diagonal_length / 2) * (cube->properties.line_z_distance - z_diff) / cube->properties.line_z_distance), scale_(cube->properties.line_xy_distance - ((z_position - (cube->center.z() - cube->properties.line_z_distance)) / sqrt(2)))); Point to(-from.x(), from.y()); // Relative to cube center float rotation_angle = Geometry::deg2rad(120.0); for (int dir_idx = 0; dir_idx < 3; dir_idx++) { Vec3d offset = cube->center - origin; Point from_abs(from), to_abs(to); from_abs.x() += scale_(offset.x()); from_abs.y() += scale_(offset.y()); to_abs.x() += scale_(offset.x()); to_abs.y() += scale_(offset.y()); polylines_out.push_back(Polyline(from_abs, to_abs)); from.rotate(rotation_angle); to.rotate(rotation_angle); } } for(Cube *child : cube->children) { generate_polylines(child, z_position, origin, polylines_out); } } FillAdaptive_Internal::Octree* FillAdaptive::build_octree( TriangleMesh &triangleMesh, coordf_t line_spacing, const BoundingBoxf3 &printer_volume, const Vec3d &cube_center) { using namespace FillAdaptive_Internal; if(line_spacing <= 0) { return nullptr; } // The furthest point from center of bed. double furthest_point = std::sqrt(((printer_volume.size()[0] * printer_volume.size()[0]) / 4.0) + ((printer_volume.size()[1] * printer_volume.size()[1]) / 4.0) + (printer_volume.size()[2] * printer_volume.size()[2])); double max_cube_edge_length = furthest_point * 2; std::vector cubes_properties; for (double edge_length = (line_spacing * 2); edge_length < (max_cube_edge_length * 2); edge_length *= 2) { CubeProperties props{}; props.edge_length = edge_length; props.height = edge_length * sqrt(3); props.diagonal_length = edge_length * sqrt(2); props.line_z_distance = edge_length / sqrt(3); props.line_xy_distance = edge_length / sqrt(6); cubes_properties.push_back(props); } if (triangleMesh.its.vertices.empty()) { triangleMesh.require_shared_vertices(); } Vec3d rotation = Vec3d(Geometry::deg2rad(225.0), Geometry::deg2rad(215.0), Geometry::deg2rad(30.0)); Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones()); AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(triangleMesh.its.vertices, triangleMesh.its.indices); Octree *octree = new Octree{new Cube{cube_center, cubes_properties.size() - 1, cubes_properties.back()}, cube_center}; FillAdaptive::expand_cube(octree->root_cube, cubes_properties, rotation_matrix, aabbTree, triangleMesh); return octree; } void FillAdaptive::expand_cube( FillAdaptive_Internal::Cube *cube, const std::vector &cubes_properties, const Transform3d &rotation_matrix, const AABBTreeIndirect::Tree3f &distanceTree, const TriangleMesh &triangleMesh) { using namespace FillAdaptive_Internal; if (cube == nullptr || cube->depth == 0) { return; } std::vector child_centers = { Vec3d(-1, -1, -1), Vec3d( 1, -1, -1), Vec3d(-1, 1, -1), Vec3d(-1, -1, 1), Vec3d( 1, 1, 1), Vec3d(-1, 1, 1), Vec3d( 1, -1, 1), Vec3d( 1, 1, -1) }; double cube_radius_squared = (cube->properties.height * cube->properties.height) / 16; for (const Vec3d &child_center : child_centers) { Vec3d child_center_transformed = cube->center + rotation_matrix * (child_center * (cube->properties.edge_length / 4)); Vec3d closest_point = Vec3d::Zero(); size_t closest_triangle_idx = 0; double distance_squared = AABBTreeIndirect::squared_distance_to_indexed_triangle_set( triangleMesh.its.vertices, triangleMesh.its.indices, distanceTree, child_center_transformed, closest_triangle_idx,closest_point); if(distance_squared <= cube_radius_squared) { cube->children.push_back(new Cube{child_center_transformed, cube->depth - 1, cubes_properties[cube->depth - 1]}); FillAdaptive::expand_cube(cube->children.back(), cubes_properties, rotation_matrix, distanceTree, triangleMesh); } } } } // namespace Slic3r