#ifndef FILLBEDJOB_HPP #define FILLBEDJOB_HPP #include "ArrangeJob.hpp" namespace Slic3r { namespace GUI { class Plater; class FillBedJob : public Job { int m_object_idx = -1; using ArrangePolygon = arrangement::ArrangePolygon; using ArrangePolygons = arrangement::ArrangePolygons; ArrangePolygons m_selected; ArrangePolygons m_unselected; //BBS: add partplate related logic ArrangePolygons m_locked;; Points m_bedpts; arrangement::ArrangeParams params; int m_status_range = 0; Plater *m_plater; public: void prepare(); void process(Ctl &ctl) override; FillBedJob(); int status_range() const { return m_status_range; } void finalize(bool canceled, std::exception_ptr &e) override; }; }} // namespace Slic3r::GUI #endif // FILLBEDJOB_HPP