#include "ExtrusionEntity.hpp" #include "ExtrusionEntityCollection.hpp" #include "ExPolygonCollection.hpp" #include "ClipperUtils.hpp" namespace Slic3r { bool ExtrusionEntity::is_perimeter() const { return this->role == erPerimeter || this->role == erExternalPerimeter || this->role == erOverhangPerimeter || this->role == erContourInternalPerimeter; } bool ExtrusionEntity::is_fill() const { return this->role == erFill || this->role == erSolidFill || this->role == erTopSolidFill; } bool ExtrusionEntity::is_bridge() const { return this->role == erBrige || this->role == erInternalBridge || this->role == erOverhangPerimeter; } ExtrusionPath* ExtrusionPath::clone() const { return new ExtrusionPath (*this); } void ExtrusionPath::reverse() { this->polyline.reverse(); } Point* ExtrusionPath::first_point() const { return new Point(this->polyline.points.front()); } Point* ExtrusionPath::last_point() const { return new Point(this->polyline.points.back()); } ExtrusionEntityCollection* ExtrusionPath::intersect_expolygons(ExPolygonCollection* collection) const { // perform clipping Polylines clipped; intersection(this->polyline, *collection, clipped); return this->_inflate_collection(clipped); } ExtrusionEntityCollection* ExtrusionPath::subtract_expolygons(ExPolygonCollection* collection) const { // perform clipping Polylines clipped; diff(this->polyline, *collection, clipped); return this->_inflate_collection(clipped); } void ExtrusionPath::clip_end(double distance) { this->polyline.clip_end(distance); } double ExtrusionPath::length() const { return this->polyline.length(); } ExtrusionEntityCollection* ExtrusionPath::_inflate_collection(const Polylines &polylines) const { ExtrusionEntityCollection* retval = new ExtrusionEntityCollection(); for (Polylines::const_iterator it = polylines.begin(); it != polylines.end(); ++it) { ExtrusionPath* path = this->clone(); path->polyline = *it; retval->entities.push_back(path); } return retval; } ExtrusionLoop* ExtrusionLoop::clone() const { return new ExtrusionLoop (*this); } ExtrusionPath* ExtrusionLoop::split_at_index(int index) const { Polyline* poly = this->polygon.split_at_index(index); ExtrusionPath* path = new ExtrusionPath(); path->polyline = *poly; path->role = this->role; path->height = this->height; path->flow_spacing = this->flow_spacing; delete poly; return path; } ExtrusionPath* ExtrusionLoop::split_at_first_point() const { return this->split_at_index(0); } bool ExtrusionLoop::make_counter_clockwise() { return this->polygon.make_counter_clockwise(); } void ExtrusionLoop::reverse() { // no-op } Point* ExtrusionLoop::first_point() const { return new Point(this->polygon.points.front()); } Point* ExtrusionLoop::last_point() const { return new Point(this->polygon.points.front()); // in polygons, first == last } }