package Slic3r::Fill::Honeycomb; use Moo; extends 'Slic3r::Fill::Base'; has 'cache' => (is => 'rw', default => sub {{}}); use Slic3r::Geometry qw(PI X Y MIN MAX scale); use Slic3r::Geometry::Clipper qw(intersection_ex); sub angles () { [0, PI/3, PI/3*2] } sub fill_surface { my $self = shift; my ($surface, %params) = @_; # rotate polygons so that we can work with vertical lines here my $expolygon = $surface->expolygon->clone; my $rotate_vector = $self->infill_direction($surface); # infill math my $min_spacing = scale $params{flow_spacing}; my $distance = $min_spacing / $params{density}; my $cache_id = sprintf "d%s_s%s_a%s", $params{density}, $params{flow_spacing}, $rotate_vector->[0][0]; if (!$self->cache->{$cache_id}) { # hexagons math my $hex_side = $distance / (sqrt(3)/2); my $hex_width = $distance * 2; # $hex_width == $hex_side * sqrt(3); my $hex_height = $hex_side * 2; my $pattern_height = $hex_height + $hex_side; my $y_short = $distance * sqrt(3)/3; my $x_offset = $min_spacing / 2; my $y_offset = $x_offset * sqrt(3)/3; my $hex_center = Slic3r::Point->new($hex_width/2, $hex_side); # adjust actual bounding box to the nearest multiple of our hex pattern # and align it so that it matches across layers my $bounding_box = $self->bounding_box->clone; $bounding_box->extents->[$_][MIN] = 0 for X, Y; { my $bb_polygon = $bounding_box->polygon; $bb_polygon->scale(sqrt 2); $bb_polygon->rotate($rotate_vector->[0][0], $hex_center); $bounding_box = $bb_polygon->bounding_box; # $bounding_box->y_min and $bounding_box->y_max represent the displacement between new bounding box offset and old one $bounding_box->extents->[X][MIN] -= $bounding_box->x_min % $hex_width; $bounding_box->extents->[Y][MAX] -= $bounding_box->y_min % $pattern_height; } my @polygons = (); my $x = $bounding_box->x_min; while ($x <= $bounding_box->x_max) { my $p = []; my @x = ($x + $x_offset, $x + $distance - $x_offset); for (1..2) { @$p = reverse @$p; # turn first half upside down my @p = (); for (my $y = $bounding_box->x_min; $y <= $bounding_box->y_max; $y += $y_short + $hex_side + $y_short + $hex_side) { push @$p, [ $x[1], $y + $y_offset ], [ $x[0], $y + $y_short - $y_offset ], [ $x[0], $y + $y_short + $hex_side + $y_offset ], [ $x[1], $y + $y_short + $hex_side + $y_short - $y_offset ], [ $x[1], $y + $y_short + $hex_side + $y_short + $hex_side + $y_offset ]; } @x = map $_ + $distance, reverse @x; # draw symmetrical pattern $x += $distance; } push @polygons, Slic3r::Polygon->new($p); } $_->rotate(-$rotate_vector->[0][0], $hex_center) for @polygons; $self->cache->{$cache_id} = [@polygons]; } # consider polygons as polylines without re-appending the initial point: # this cuts the last segment on purpose, so that the jump to the next # path is more straight my @paths = map Slic3r::Polyline->new($_), @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection( $expolygon, $self->cache->{$cache_id}, ) }; return { flow_spacing => $params{flow_spacing} }, Slic3r::Polyline::Collection->new(polylines => \@paths)->chained_path; } 1;