#include "GLGizmoFdmSupports.hpp" #include "libslic3r/Model.hpp" //#include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/ImGuiWrapper.hpp" #include "slic3r/GUI/Plater.hpp" #include namespace Slic3r { namespace GUI { void GLGizmoFdmSupports::on_opening() { } void GLGizmoFdmSupports::on_shutdown() { if (m_setting_angle) { m_setting_angle = false; m_parent.use_slope(false); } } bool GLGizmoFdmSupports::on_init() { m_shortcut_key = WXK_CONTROL_L; m_desc["clipping_of_view"] = _L("Clipping of view") + ": "; m_desc["reset_direction"] = _L("Reset direction"); m_desc["cursor_size"] = _L("Cursor size") + ": "; m_desc["enforce_caption"] = _L("Left mouse button") + ": "; m_desc["enforce"] = _L("Enforce supports"); m_desc["block_caption"] = _L("Right mouse button") + " "; m_desc["block"] = _L("Block supports"); m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": "; m_desc["remove"] = _L("Remove selection"); m_desc["remove_all"] = _L("Remove all selection"); return true; } void GLGizmoFdmSupports::on_render() const { const Selection& selection = m_parent.get_selection(); glsafe(::glEnable(GL_BLEND)); glsafe(::glEnable(GL_DEPTH_TEST)); if (! m_setting_angle) render_triangles(selection); m_c->object_clipper()->render_cut(); render_cursor_circle(); glsafe(::glDisable(GL_BLEND)); } void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit) { if (! m_c->selection_info()->model_object()) return; const float approx_height = m_imgui->scaled(18.0f); y = std::min(y, bottom_limit - approx_height); m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); if (! m_setting_angle) { m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); // First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that: const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f); const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f); const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f); const float minimal_slider_width = m_imgui->scaled(4.f); float caption_max = 0.f; float total_text_max = 0.; for (const std::string& t : {"enforce", "block", "remove"}) { caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x); total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x); } caption_max += m_imgui->scaled(1.f); total_text_max += m_imgui->scaled(1.f); float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left); window_width = std::max(window_width, total_text_max); window_width = std::max(window_width, button_width); auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) { static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f); m_imgui->text_colored(ORANGE, caption); ImGui::SameLine(caption_max); m_imgui->text(text); }; for (const std::string& t : {"enforce", "block", "remove"}) draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t)); m_imgui->text(""); if (m_imgui->button("Autoset by angle...")) { m_setting_angle = true; } ImGui::SameLine(); if (m_imgui->button(m_desc.at("remove_all"))) { Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection"))); ModelObject* mo = m_c->selection_info()->model_object(); int idx = -1; for (ModelVolume* mv : mo->volumes) { if (mv->is_model_part()) { ++idx; m_triangle_selectors[idx]->reset(); } } update_model_object(); m_parent.set_as_dirty(); } const float max_tooltip_width = ImGui::GetFontSize() * 20.0f; m_imgui->text(m_desc.at("cursor_size")); ImGui::SameLine(clipping_slider_left); ImGui::PushItemWidth(window_width - clipping_slider_left); ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f"); if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::PushTextWrapPos(max_tooltip_width); ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data()); ImGui::PopTextWrapPos(); ImGui::EndTooltip(); } ImGui::Separator(); if (m_c->object_clipper()->get_position() == 0.f) m_imgui->text(m_desc.at("clipping_of_view")); else { if (m_imgui->button(m_desc.at("reset_direction"))) { wxGetApp().CallAfter([this](){ m_c->object_clipper()->set_position(-1., false); }); } } ImGui::SameLine(clipping_slider_left); ImGui::PushItemWidth(window_width - clipping_slider_left); float clp_dist = m_c->object_clipper()->get_position(); if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f")) m_c->object_clipper()->set_position(clp_dist, true); if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::PushTextWrapPos(max_tooltip_width); ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data()); ImGui::PopTextWrapPos(); ImGui::EndTooltip(); } m_imgui->end(); if (m_setting_angle) { m_parent.show_slope(false); m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg}); m_parent.use_slope(true); m_parent.set_as_dirty(); } } else { std::string name = "Autoset custom supports"; m_imgui->begin(wxString(name), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); m_imgui->text("Threshold:"); ImGui::SameLine(); if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f")) m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg}); if (m_imgui->button("Enforce")) select_facets_by_angle(m_angle_threshold_deg, false); ImGui::SameLine(); if (m_imgui->button("Block")) select_facets_by_angle(m_angle_threshold_deg, true); ImGui::SameLine(); if (m_imgui->button("Cancel")) m_setting_angle = false; m_imgui->end(); if (! m_setting_angle) { m_parent.use_slope(false); m_parent.set_as_dirty(); } } } void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block) { float threshold = (M_PI/180.)*threshold_deg; const Selection& selection = m_parent.get_selection(); const ModelObject* mo = m_c->selection_info()->model_object(); const ModelInstance* mi = mo->instances[selection.get_instance_idx()]; int mesh_id = -1; for (const ModelVolume* mv : mo->volumes) { if (! mv->is_model_part()) continue; ++mesh_id; const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true); Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast().normalized(); Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast().normalized(); float dot_limit = limit.dot(down); // Now calculate dot product of vert_direction and facets' normals. int idx = -1; for (const stl_facet& facet : mv->mesh().stl.facet_start) { ++idx; if (facet.normal.dot(down) > dot_limit) m_triangle_selectors[mesh_id]->set_facet(idx, block ? EnforcerBlockerType::BLOCKER : EnforcerBlockerType::ENFORCER); } } activate_internal_undo_redo_stack(true); Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle") : _L("Add supports by angle")); update_model_object(); m_parent.set_as_dirty(); m_setting_angle = false; } void GLGizmoFdmSupports::update_model_object() const { bool updated = false; ModelObject* mo = m_c->selection_info()->model_object(); int idx = -1; for (ModelVolume* mv : mo->volumes) { if (! mv->is_model_part()) continue; ++idx; updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get()); } if (updated) m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } void GLGizmoFdmSupports::update_from_model_object() { wxBusyCursor wait; const ModelObject* mo = m_c->selection_info()->model_object(); m_triangle_selectors.clear(); int volume_id = -1; for (const ModelVolume* mv : mo->volumes) { if (! mv->is_model_part()) continue; ++volume_id; // This mesh does not account for the possible Z up SLA offset. const TriangleMesh* mesh = &mv->mesh(); m_triangle_selectors.emplace_back(std::make_unique(*mesh)); m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data()); } } } // namespace GUI } // namespace Slic3r