#ifndef SLAIMPORTJOB_HPP #define SLAIMPORTJOB_HPP #include "Job.hpp" #include "libslic3r/Point.hpp" namespace Slic3r { namespace GUI { class SLAImportJobView { public: enum Sel { modelAndProfile, profileOnly, modelOnly }; virtual ~SLAImportJobView() = default; virtual Sel get_selection() const = 0; virtual Vec2i32 get_marchsq_windowsize() const = 0; virtual std::string get_path() const = 0; }; class Plater; class SLAImportJob : public Job { class priv; std::unique_ptr p; using Sel = SLAImportJobView::Sel; public: void prepare(); void process(Ctl &ctl) override; void finalize(bool canceled, std::exception_ptr &) override; SLAImportJob(const SLAImportJobView *); ~SLAImportJob(); void reset(); }; }} // namespace Slic3r::GUI #endif // SLAIMPORTJOB_HPP