#include "GLGizmosCommon.hpp" #include #include "slic3r/GUI/GLCanvas3D.hpp" #include "libslic3r/SLAPrint.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Camera.hpp" #include "slic3r/GUI/Plater.hpp" #include "libslic3r/PresetBundle.hpp" #include namespace Slic3r { namespace GUI { using namespace CommonGizmosDataObjects; CommonGizmosDataPool::CommonGizmosDataPool(GLCanvas3D* canvas) : m_canvas(canvas) { using c = CommonGizmosDataID; m_data[c::SelectionInfo].reset( new SelectionInfo(this)); m_data[c::InstancesHider].reset( new InstancesHider(this)); // m_data[c::HollowedMesh].reset( new HollowedMesh(this)); m_data[c::Raycaster].reset( new Raycaster(this)); m_data[c::ObjectClipper].reset( new ObjectClipper(this)); // m_data[c::SupportsClipper].reset( new SupportsClipper(this)); } void CommonGizmosDataPool::update(CommonGizmosDataID required) { assert(check_dependencies(required)); for (auto& [id, data] : m_data) { if (int(required) & int(CommonGizmosDataID(id))) data->update(); else if (data->is_valid()) data->release(); } } SelectionInfo* CommonGizmosDataPool::selection_info() const { SelectionInfo* sel_info = dynamic_cast(m_data.at(CommonGizmosDataID::SelectionInfo).get()); assert(sel_info); return sel_info->is_valid() ? sel_info : nullptr; } InstancesHider* CommonGizmosDataPool::instances_hider() const { InstancesHider* inst_hider = dynamic_cast(m_data.at(CommonGizmosDataID::InstancesHider).get()); assert(inst_hider); return inst_hider->is_valid() ? inst_hider : nullptr; } Raycaster* CommonGizmosDataPool::raycaster() const { Raycaster* rc = dynamic_cast(m_data.at(CommonGizmosDataID::Raycaster).get()); assert(rc); return rc->is_valid() ? rc : nullptr; } ObjectClipper* CommonGizmosDataPool::object_clipper() const { ObjectClipper* oc = dynamic_cast(m_data.at(CommonGizmosDataID::ObjectClipper).get()); // ObjectClipper is used from outside the gizmos to report current clipping plane. // This function can be called when oc is nullptr. return (oc && oc->is_valid()) ? oc : nullptr; } #ifndef NDEBUG // Check the required resources one by one and return true if all // dependencies are met. bool CommonGizmosDataPool::check_dependencies(CommonGizmosDataID required) const { // This should iterate over currently required data. Each of them should // be asked about its dependencies and it must check that all dependencies // are also in required and before the current one. for (auto& [id, data] : m_data) { // in case we don't use this, the deps are irrelevant if (! (int(required) & int(CommonGizmosDataID(id)))) continue; CommonGizmosDataID deps = data->get_dependencies(); assert(int(deps) == (int(deps) & int(required))); } return true; } #endif // NDEBUG void SelectionInfo::on_update() { const Selection& selection = get_pool()->get_canvas()->get_selection(); m_model_object = nullptr; // BBS still keep object pointer when selection is volume // if (selection.is_single_full_instance()) { if (!selection.is_empty()) { m_model_object = selection.get_model()->objects[selection.get_object_idx()]; m_z_shift = selection.get_first_volume()->get_sla_shift_z(); } } void SelectionInfo::on_release() { m_model_object = nullptr; } int SelectionInfo::get_active_instance() const { return get_pool()->get_canvas()->get_selection().get_instance_idx(); } void InstancesHider::on_update() { const ModelObject* mo = get_pool()->selection_info()->model_object(); int active_inst = get_pool()->selection_info()->get_active_instance(); GLCanvas3D* canvas = get_pool()->get_canvas(); double z_min; if (canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView) z_min = std::numeric_limits::max(); else z_min = -SINKING_Z_THRESHOLD; if (mo && active_inst != -1) { canvas->toggle_model_objects_visibility(false); canvas->toggle_model_objects_visibility(true, mo, active_inst); canvas->toggle_sla_auxiliaries_visibility(false, mo, active_inst); canvas->set_use_clipping_planes(true); // Some objects may be sinking, do not show whatever is below the bed. canvas->set_clipping_plane(0, ClippingPlane(Vec3d::UnitZ(), z_min)); canvas->set_clipping_plane(1, ClippingPlane(-Vec3d::UnitZ(), std::numeric_limits::max())); std::vector meshes; for (const ModelVolume* mv : mo->volumes) meshes.push_back(&mv->mesh()); if (meshes != m_old_meshes) { m_clippers.clear(); for (const TriangleMesh* mesh : meshes) { m_clippers.emplace_back(new MeshClipper); m_clippers.back()->set_plane(ClippingPlane(-Vec3d::UnitZ(), z_min)); m_clippers.back()->set_mesh(mesh->its); } m_old_meshes = meshes; } } else canvas->toggle_model_objects_visibility(true); } void InstancesHider::on_release() { get_pool()->get_canvas()->toggle_model_objects_visibility(true); get_pool()->get_canvas()->set_use_clipping_planes(false); m_old_meshes.clear(); m_clippers.clear(); } void InstancesHider::render_cut() const { const SelectionInfo* sel_info = get_pool()->selection_info(); const ModelObject* mo = sel_info->model_object(); Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation(); size_t clipper_id = 0; for (const ModelVolume* mv : mo->volumes) { Geometry::Transformation vol_trafo = mv->get_transformation(); Geometry::Transformation trafo = inst_trafo * vol_trafo; trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift())); auto& clipper = m_clippers[clipper_id]; clipper->set_transformation(trafo); const ObjectClipper* obj_clipper = get_pool()->object_clipper(); if (obj_clipper->is_valid() && obj_clipper->get_clipping_plane() && obj_clipper->get_position() != 0.) { ClippingPlane clp = *get_pool()->object_clipper()->get_clipping_plane(); clp.set_normal(-clp.get_normal()); clipper->set_limiting_plane(clp); } else clipper->set_limiting_plane(ClippingPlane::ClipsNothing()); glsafe(::glPushAttrib(GL_DEPTH_TEST)); glsafe(::glDisable(GL_DEPTH_TEST)); clipper->render_cut(mv->is_model_part() ? ColorRGBA(0.8f, 0.3f, 0.0f, 1.0f) : color_from_model_volume(*mv)); glsafe(::glPopAttrib()); ++clipper_id; } } void Raycaster::on_update() { wxBusyCursor wait; const ModelObject* mo = get_pool()->selection_info()->model_object(); if (mo == nullptr) return; std::vector meshes; const std::vector& mvs = mo->volumes; for (const ModelVolume* mv : mvs) { if (mv->is_model_part()) meshes.push_back(&mv->mesh()); } if (meshes != m_old_meshes) { m_raycasters.clear(); for (const TriangleMesh* mesh : meshes) m_raycasters.emplace_back(new MeshRaycaster(std::make_shared(*mesh))); m_old_meshes = meshes; } } void Raycaster::on_release() { m_raycasters.clear(); m_old_meshes.clear(); } std::vector Raycaster::raycasters() const { std::vector mrcs; for (const auto& raycaster_unique_ptr : m_raycasters) mrcs.push_back(raycaster_unique_ptr.get()); return mrcs; } void ObjectClipper::on_update() { const ModelObject* mo = get_pool()->selection_info()->model_object(); if (! mo) return; // which mesh should be cut? std::vector meshes; std::vector trafos; for (const ModelVolume* mv : mo->volumes) { meshes.emplace_back(&mv->mesh()); trafos.emplace_back(mv->get_transformation()); } if (meshes != m_old_meshes) { m_clippers.clear(); for (size_t i = 0; i < meshes.size(); ++i) { m_clippers.emplace_back(new MeshClipper, trafos[i]); m_clippers.back().first->set_mesh(meshes[i]->its); } m_old_meshes = std::move(meshes); m_active_inst_bb_radius = mo->instance_bounding_box(get_pool()->selection_info()->get_active_instance()).radius(); } } void ObjectClipper::on_release() { m_clippers.clear(); m_old_meshes.clear(); m_clp.reset(); m_clp_ratio = 0.; } void ObjectClipper::render_cut(const std::vector* ignore_idxs) const { if (m_clp_ratio == 0.) return; const SelectionInfo* sel_info = get_pool()->selection_info(); const Geometry::Transformation inst_trafo = sel_info->model_object()->instances[sel_info->get_active_instance()]->get_transformation(); std::vector ignore_idxs_local = ignore_idxs ? *ignore_idxs : std::vector(); for (auto& clipper : m_clippers) { Geometry::Transformation trafo = inst_trafo * clipper.second; trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift())); clipper.first->set_plane(*m_clp); clipper.first->set_transformation(trafo); clipper.first->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD)); // BBS clipper.first->render_cut({ 0.25f, 0.25f, 0.25f, 1.0f }, &ignore_idxs_local); clipper.first->render_contour({ 1.f, 1.f, 1.f, 1.f }, &ignore_idxs_local); // Now update the ignore idxs. Find the first element belonging to the next clipper, // and remove everything before it and decrement everything by current number of contours. const int num_of_contours = clipper.first->get_number_of_contours(); ignore_idxs_local.erase(ignore_idxs_local.begin(), std::find_if(ignore_idxs_local.begin(), ignore_idxs_local.end(), [num_of_contours](size_t idx) { return idx >= size_t(num_of_contours); } )); for (size_t& idx : ignore_idxs_local) idx -= num_of_contours; } } int ObjectClipper::get_number_of_contours() const { int sum = 0; for (const auto& [clipper, trafo] : m_clippers) sum += clipper->get_number_of_contours(); return sum; } int ObjectClipper::is_projection_inside_cut(const Vec3d& point) const { if (m_clp_ratio == 0.) return -1; int idx_offset = 0; for (const auto& [clipper, trafo] : m_clippers) { if (int idx = clipper->is_projection_inside_cut(point); idx != -1) return idx_offset + idx; idx_offset += clipper->get_number_of_contours(); } return -1; } bool ObjectClipper::has_valid_contour() const { return m_clp_ratio != 0. && std::any_of(m_clippers.begin(), m_clippers.end(), [](const auto& cl) { return cl.first->has_valid_contour(); }); } std::vector ObjectClipper::point_per_contour() const { std::vector pts; for (const auto& clipper : m_clippers) { const std::vector pts_clipper = clipper.first->point_per_contour(); pts.insert(pts.end(), pts_clipper.begin(), pts_clipper.end());; } return pts; } void ObjectClipper::set_position_by_ratio(double pos, bool keep_normal) { const ModelObject* mo = get_pool()->selection_info()->model_object(); int active_inst = get_pool()->selection_info()->get_active_instance(); double z_shift = get_pool()->selection_info()->get_sla_shift(); //Vec3d camera_dir = wxGetApp().plater()->get_camera().get_dir_forward(); //if (abs(camera_dir(0)) > EPSILON || abs(camera_dir(1)) > EPSILON) // camera_dir(2) = 0; Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : /*-camera_dir;*/ -wxGetApp().plater()->get_camera().get_dir_forward(); Vec3d center; if (get_pool()->get_canvas()->get_canvas_type() == GLCanvas3D::CanvasAssembleView) { const SelectionInfo* sel_info = get_pool()->selection_info(); auto trafo = mo->instances[sel_info->get_active_instance()]->get_assemble_transformation(); auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly(); center = trafo.get_offset() + offset_to_assembly * (GLVolume::explosion_ratio - 1.0); } else { center = mo->instances[active_inst]->get_offset() + Vec3d(0., 0., z_shift); } float dist = normal.dot(center); if (pos < 0.) pos = m_clp_ratio; m_clp_ratio = pos; m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius) - m_clp_ratio * 2 * m_active_inst_bb_radius))); get_pool()->get_canvas()->set_as_dirty(); } void ObjectClipper::set_range_and_pos(const Vec3d& cpl_normal, double cpl_offset, double pos) { m_clp.reset(new ClippingPlane(cpl_normal, cpl_offset)); m_clp_ratio = pos; get_pool()->get_canvas()->set_as_dirty(); } const ClippingPlane* ObjectClipper::get_clipping_plane(bool ignore_hide_clipped) const { static const ClippingPlane no_clip = ClippingPlane::ClipsNothing(); return (ignore_hide_clipped || m_hide_clipped) ? m_clp.get() : &no_clip; } void ObjectClipper::set_behavior(bool hide_clipped, bool fill_cut, double contour_width) { m_hide_clipped = hide_clipped; for (auto& clipper : m_clippers) clipper.first->set_behaviour(fill_cut, contour_width); } using namespace AssembleViewDataObjects; AssembleViewDataPool::AssembleViewDataPool(GLCanvas3D* canvas) : m_canvas(canvas) { using c = AssembleViewDataID; m_data[c::ModelObjectsInfo].reset(new ModelObjectsInfo(this)); m_data[c::ModelObjectsClipper].reset(new ModelObjectsClipper(this)); } void AssembleViewDataPool::update(AssembleViewDataID required) { assert(check_dependencies(required)); for (auto& [id, data] : m_data) { if (int(required) & int(AssembleViewDataID(id))) data->update(); else if (data->is_valid()) data->release(); } } ModelObjectsInfo* AssembleViewDataPool::model_objects_info() const { ModelObjectsInfo* sel_info = dynamic_cast(m_data.at(AssembleViewDataID::ModelObjectsInfo).get()); assert(sel_info); return sel_info->is_valid() ? sel_info : nullptr; } ModelObjectsClipper* AssembleViewDataPool::model_objects_clipper() const { ModelObjectsClipper* oc = dynamic_cast(m_data.at(AssembleViewDataID::ModelObjectsClipper).get()); // ObjectClipper is used from outside the gizmos to report current clipping plane. // This function can be called when oc is nullptr. return (oc && oc->is_valid()) ? oc : nullptr; } #ifndef NDEBUG // Check the required resources one by one and return true if all // dependencies are met. bool AssembleViewDataPool::check_dependencies(AssembleViewDataID required) const { // This should iterate over currently required data. Each of them should // be asked about its dependencies and it must check that all dependencies // are also in required and before the current one. for (auto& [id, data] : m_data) { // in case we don't use this, the deps are irrelevant if (!(int(required) & int(AssembleViewDataID(id)))) continue; AssembleViewDataID deps = data->get_dependencies(); assert(int(deps) == (int(deps) & int(required))); } return true; } #endif // NDEBUG void ModelObjectsInfo::on_update() { if (!get_pool()->get_canvas()->get_model()->objects.empty()) { m_model_objects = get_pool()->get_canvas()->get_model()->objects; } else { m_model_objects.clear(); } } void ModelObjectsInfo::on_release() { m_model_objects.clear(); } //int ModelObjectsInfo::get_active_instance() const //{ // const Selection& selection = get_pool()->get_canvas()->get_selection(); // return selection.get_instance_idx(); //} void ModelObjectsClipper::on_update() { const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects(); if (model_objects.empty()) return; // which mesh should be cut? std::vector meshes; if (meshes.empty()) for (auto mo : model_objects) { for (const ModelVolume* mv : mo->volumes) meshes.push_back(&mv->mesh()); } if (meshes != m_old_meshes) { m_clippers.clear(); for (const TriangleMesh* mesh : meshes) { m_clippers.emplace_back(new MeshClipper); m_clippers.back()->set_mesh(mesh->its); } m_old_meshes = meshes; m_active_inst_bb_radius = get_pool()->get_canvas()->volumes_bounding_box().radius(); } } void ModelObjectsClipper::on_release() { m_clippers.clear(); m_old_meshes.clear(); m_clp.reset(); m_clp_ratio = 0.; } void ModelObjectsClipper::render_cut() const { if (m_clp_ratio == 0.) return; const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects(); size_t clipper_id = 0; for (const ModelObject* mo : model_objects) { Geometry::Transformation assemble_objects_trafo = mo->instances[0]->get_assemble_transformation(); auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly(); for (const ModelVolume* mv : mo->volumes) { Geometry::Transformation vol_trafo = mv->get_transformation(); Geometry::Transformation trafo = assemble_objects_trafo * vol_trafo; trafo.set_offset(trafo.get_offset() + vol_trafo.get_offset() * (GLVolume::explosion_ratio - 1.0) + offset_to_assembly * (GLVolume::explosion_ratio - 1.0)); auto& clipper = m_clippers[clipper_id]; clipper->set_plane(*m_clp); clipper->set_transformation(trafo); // BBS clipper->render_cut({0.25f, 0.25f, 0.25f, 1.0f}); ++clipper_id; } } } void ModelObjectsClipper::set_position(double pos, bool keep_normal) { Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward(); const Vec3d& center = get_pool()->get_canvas()->volumes_bounding_box().center(); float dist = normal.dot(center); if (pos < 0.) pos = m_clp_ratio; m_clp_ratio = pos; m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius * GLVolume::explosion_ratio) - m_clp_ratio * 2 * m_active_inst_bb_radius * GLVolume::explosion_ratio))); get_pool()->get_canvas()->set_as_dirty(); } } // namespace GUI } // namespace Slic3r