#ifndef SLABOILERPLATE_HPP #define SLABOILERPLATE_HPP #include #include #include #include #include namespace Slic3r { namespace sla { using coord_t = Point::coord_type; /// get the scaled clipper units for a millimeter value inline coord_t mm(double v) { return coord_t(v/SCALING_FACTOR); } /// Get x and y coordinates (because we are eigenizing...) inline coord_t x(const Point& p) { return p(0); } inline coord_t y(const Point& p) { return p(1); } inline coord_t& x(Point& p) { return p(0); } inline coord_t& y(Point& p) { return p(1); } inline coordf_t x(const Vec3d& p) { return p(0); } inline coordf_t y(const Vec3d& p) { return p(1); } inline coordf_t z(const Vec3d& p) { return p(2); } inline coordf_t& x(Vec3d& p) { return p(0); } inline coordf_t& y(Vec3d& p) { return p(1); } inline coordf_t& z(Vec3d& p) { return p(2); } inline coord_t& x(Vec3crd& p) { return p(0); } inline coord_t& y(Vec3crd& p) { return p(1); } inline coord_t& z(Vec3crd& p) { return p(2); } inline coord_t x(const Vec3crd& p) { return p(0); } inline coord_t y(const Vec3crd& p) { return p(1); } inline coord_t z(const Vec3crd& p) { return p(2); } using Indices = std::vector; /// Intermediate struct for a 3D mesh struct Contour3D { Pointf3s points; Indices indices; void merge(const Contour3D& ctr) { auto s3 = coord_t(points.size()); auto s = indices.size(); points.insert(points.end(), ctr.points.begin(), ctr.points.end()); indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end()); for(size_t n = s; n < indices.size(); n++) { auto& idx = indices[n]; x(idx) += s3; y(idx) += s3; z(idx) += s3; } } void merge(const Pointf3s& triangles) { const size_t offs = points.size(); points.insert(points.end(), triangles.begin(), triangles.end()); indices.reserve(indices.size() + points.size() / 3); for(int i = (int)offs; i < (int)points.size(); i += 3) indices.emplace_back(i, i + 1, i + 2); } // Write the index triangle structure to OBJ file for debugging purposes. void to_obj(std::ostream& stream) { for(auto& p : points) { stream << "v " << p.transpose() << "\n"; } for(auto& f : indices) { stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n"; } } }; using ClusterEl = std::vector; using ClusteredPoints = std::vector; /// Mesh from an existing contour. inline TriangleMesh mesh(const Contour3D& ctour) { return {ctour.points, ctour.indices}; } /// Mesh from an evaporating 3D contour inline TriangleMesh mesh(Contour3D&& ctour) { return {std::move(ctour.points), std::move(ctour.indices)}; } } } #endif // SLABOILERPLATE_HPP