/*
* spline.h
*
* simple cubic spline interpolation library without external
* dependencies
*
* ---------------------------------------------------------------------
* Copyright (C) 2011, 2014, 2016, 2021 Tino Kluge (ttk448 at gmail.com)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
* ---------------------------------------------------------------------
*
*/
#ifndef TK_SPLINE_H
#define TK_SPLINE_H
#include
#include
#include
#include
#include
#ifdef HAVE_SSTREAM
#include
#include
#endif // HAVE_SSTREAM
// not ideal but disable unused-function warnings
// (we get them because we have implementations in the header file,
// and this is because we want to be able to quickly separate them
// into a cpp file if necessary)
#if !defined(_MSC_VER)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function"
#endif
namespace tk
{
// spline interpolation
class spline
{
public:
// spline types
enum spline_type {
linear = 10, // linear interpolation
cspline = 30, // cubic splines (classical C^2)
cspline_hermite = 31 // cubic hermite splines (local, only C^1)
};
// boundary condition type for the spline end-points
enum bd_type {
first_deriv = 1,
second_deriv = 2,
not_a_knot = 3
};
protected:
std::vector m_x,m_y; // x,y coordinates of points
// interpolation parameters
// f(x) = a_i + b_i*(x-x_i) + c_i*(x-x_i)^2 + d_i*(x-x_i)^3
// where a_i = y_i, or else it won't go through grid points
std::vector m_b,m_c,m_d; // spline coefficients
double m_c0; // for left extrapolation
spline_type m_type;
bd_type m_left, m_right;
double m_left_value, m_right_value;
bool m_made_monotonic;
void set_coeffs_from_b(); // calculate c_i, d_i from b_i
size_t find_closest(double x) const; // closest idx so that m_x[idx]<=x
public:
// default constructor: set boundary condition to be zero curvature
// at both ends, i.e. natural splines
spline(): m_type(cspline),
m_left(second_deriv), m_right(second_deriv),
m_left_value(0.0), m_right_value(0.0), m_made_monotonic(false)
{
;
}
spline(const std::vector& X, const std::vector& Y,
spline_type type = cspline,
bool make_monotonic = false,
bd_type left = second_deriv, double left_value = 0.0,
bd_type right = second_deriv, double right_value = 0.0
):
m_type(type),
m_left(left), m_right(right),
m_left_value(left_value), m_right_value(right_value),
m_made_monotonic(false) // false correct here: make_monotonic() sets it
{
this->set_points(X,Y,m_type);
if(make_monotonic) {
this->make_monotonic();
}
}
// modify boundary conditions: if called it must be before set_points()
void set_boundary(bd_type left, double left_value,
bd_type right, double right_value);
// set all data points (cubic_spline=false means linear interpolation)
void set_points(const std::vector& x,
const std::vector& y,
spline_type type=cspline);
// adjust coefficients so that the spline becomes piecewise monotonic
// where possible
// this is done by adjusting slopes at grid points by a non-negative
// factor and this will break C^2
// this can also break boundary conditions if adjustments need to
// be made at the boundary points
// returns false if no adjustments have been made, true otherwise
bool make_monotonic();
// evaluates the spline at point x
double operator() (double x) const;
double deriv(int order, double x) const;
// solves for all x so that: spline(x) = y
std::vector solve(double y, bool ignore_extrapolation=true) const;
// returns the input data points
std::vector get_x() const { return m_x; }
std::vector get_y() const { return m_y; }
double get_x_min() const { assert(!m_x.empty()); return m_x.front(); }
double get_x_max() const { assert(!m_x.empty()); return m_x.back(); }
#ifdef HAVE_SSTREAM
// spline info string, i.e. spline type, boundary conditions etc.
std::string info() const;
#endif // HAVE_SSTREAM
};
namespace internal
{
// band matrix solver
class band_matrix
{
private:
std::vector< std::vector > m_upper; // upper band
std::vector< std::vector > m_lower; // lower band
public:
band_matrix() {}; // constructor
band_matrix(int dim, int n_u, int n_l); // constructor
~band_matrix() {}; // destructor
void resize(int dim, int n_u, int n_l); // init with dim,n_u,n_l
int dim() const; // matrix dimension
int num_upper() const
{
return (int)m_upper.size()-1;
}
int num_lower() const
{
return (int)m_lower.size()-1;
}
// access operator
double & operator () (int i, int j); // write
double operator () (int i, int j) const; // read
// we can store an additional diagonal (in m_lower)
double& saved_diag(int i);
double saved_diag(int i) const;
void lu_decompose();
std::vector r_solve(const std::vector& b) const;
std::vector l_solve(const std::vector& b) const;
std::vector lu_solve(const std::vector& b,
bool is_lu_decomposed=false);
};
double get_eps();
std::vector solve_cubic(double a, double b, double c, double d,
int newton_iter=0);
} // namespace internal
// ---------------------------------------------------------------------
// implementation part, which could be separated into a cpp file
// ---------------------------------------------------------------------
// spline implementation
// -----------------------
void spline::set_boundary(spline::bd_type left, double left_value,
spline::bd_type right, double right_value)
{
assert(m_x.size()==0); // set_points() must not have happened yet
m_left=left;
m_right=right;
m_left_value=left_value;
m_right_value=right_value;
}
void spline::set_coeffs_from_b()
{
assert(m_x.size()==m_y.size());
assert(m_x.size()==m_b.size());
assert(m_x.size()>2);
size_t n=m_b.size();
if(m_c.size()!=n)
m_c.resize(n);
if(m_d.size()!=n)
m_d.resize(n);
for(size_t i=0; i& x,
const std::vector& y,
spline_type type)
{
assert(x.size()==y.size());
assert(x.size()>=3);
// not-a-knot with 3 points has many solutions
if(m_left==not_a_knot || m_right==not_a_knot)
assert(x.size()>=4);
m_type=type;
m_made_monotonic=false;
m_x=x;
m_y=y;
int n = (int) x.size();
// check strict monotonicity of input vector x
for(int i=0; i rhs(n);
for(int i=1; i2);
bool modified = false;
const int n=(int)m_x.size();
// make sure: input data monotonic increasing --> b_i>=0
// input data monotonic decreasing --> b_i<=0
for(int i=0; i=m_y[i]) && (m_y[i]>=m_y[ip1]) && m_b[i]>0.0) ) {
modified=true;
m_b[i]=0.0;
}
}
// if input data is monotonic (b[i], b[i+1], avg have all the same sign)
// ensure a sufficient criteria for monotonicity is satisfied:
// sqrt(b[i]^2+b[i+1]^2) <= 3 |avg|, with avg=(y[i+1]-y[i])/h,
for(int i=0; i=0.0 && m_b[i+1]>=0.0 && avg>0.0) ||
(m_b[i]<=0.0 && m_b[i+1]<=0.0 && avg<0.0) ) {
// input data is monotonic
double r = sqrt(m_b[i]*m_b[i]+m_b[i+1]*m_b[i+1])/std::fabs(avg);
if(r>3.0) {
// sufficient criteria for monotonicity: r<=3
// adjust b[i] and b[i+1]
modified=true;
m_b[i] *= (3.0/r);
m_b[i+1] *= (3.0/r);
}
}
}
if(modified==true) {
set_coeffs_from_b();
m_made_monotonic=true;
}
return modified;
}
// return the closest idx so that m_x[idx] <= x (return 0 if x::const_iterator it;
it=std::upper_bound(m_x.begin(),m_x.end(),x); // *it > x
size_t idx = std::max( int(it-m_x.begin())-1, 0); // m_x[idx] <= x
return idx;
}
double spline::operator() (double x) const
{
// polynomial evaluation using Horner's scheme
// TODO: consider more numerically accurate algorithms, e.g.:
// - Clenshaw
// - Even-Odd method by A.C.R. Newbery
// - Compensated Horner Scheme
size_t n=m_x.size();
size_t idx=find_closest(x);
double h=x-m_x[idx];
double interpol;
if(xm_x[n-1]) {
// extrapolation to the right
interpol=(m_c[n-1]*h + m_b[n-1])*h + m_y[n-1];
} else {
// interpolation
interpol=((m_d[idx]*h + m_c[idx])*h + m_b[idx])*h + m_y[idx];
}
return interpol;
}
double spline::deriv(int order, double x) const
{
assert(order>0);
size_t n=m_x.size();
size_t idx = find_closest(x);
double h=x-m_x[idx];
double interpol;
if(xm_x[n-1]) {
// extrapolation to the right
switch(order) {
case 1:
interpol=2.0*m_c[n-1]*h + m_b[n-1];
break;
case 2:
interpol=2.0*m_c[n-1];
break;
default:
interpol=0.0;
break;
}
} else {
// interpolation
switch(order) {
case 1:
interpol=(3.0*m_d[idx]*h + 2.0*m_c[idx])*h + m_b[idx];
break;
case 2:
interpol=6.0*m_d[idx]*h + 2.0*m_c[idx];
break;
case 3:
interpol=6.0*m_d[idx];
break;
default:
interpol=0.0;
break;
}
}
return interpol;
}
std::vector spline::solve(double y, bool ignore_extrapolation) const
{
std::vector x; // roots for the entire spline
std::vector root; // roots for each piecewise cubic
const size_t n=m_x.size();
// left extrapolation
if(ignore_extrapolation==false) {
root = internal::solve_cubic(m_y[0]-y,m_b[0],m_c0,0.0,1);
for(size_t j=0; j0) ? (m_x[i]-m_x[i-1]) : 0.0;
double eps = internal::get_eps()*512.0*std::min(h,1.0);
if( (-eps<=root[j]) && (root[j]0 && x.back()+eps > new_root) {
x.back()=new_root; // avoid spurious duplicate roots
} else {
x.push_back(new_root);
}
}
}
}
// right extrapolation
if(ignore_extrapolation==false) {
root = internal::solve_cubic(m_y[n-1]-y,m_b[n-1],m_c[n-1],0.0,1);
for(size_t j=0; j0);
assert(n_u>=0);
assert(n_l>=0);
m_upper.resize(n_u+1);
m_lower.resize(n_l+1);
for(size_t i=0; i0) {
return (int)m_upper[0].size();
} else {
return 0;
}
}
// defines the new operator (), so that we can access the elements
// by A(i,j), index going from i=0,...,dim()-1
double & band_matrix::operator () (int i, int j)
{
int k=j-i; // what band is the entry
assert( (i>=0) && (i=0) && (j diagonal, k<0 lower left part, k>0 upper right part
if(k>=0) return m_upper[k][i];
else return m_lower[-k][i];
}
double band_matrix::operator () (int i, int j) const
{
int k=j-i; // what band is the entry
assert( (i>=0) && (i=0) && (j diagonal, k<0 lower left part, k>0 upper right part
if(k>=0) return m_upper[k][i];
else return m_lower[-k][i];
}
// second diag (used in LU decomposition), saved in m_lower
double band_matrix::saved_diag(int i) const
{
assert( (i>=0) && (i=0) && (idim(); i++) {
assert(this->operator()(i,i)!=0.0);
this->saved_diag(i)=1.0/this->operator()(i,i);
j_min=std::max(0,i-this->num_lower());
j_max=std::min(this->dim()-1,i+this->num_upper());
for(int j=j_min; j<=j_max; j++) {
this->operator()(i,j) *= this->saved_diag(i);
}
this->operator()(i,i)=1.0; // prevents rounding errors
}
// Gauss LR-Decomposition
for(int k=0; kdim(); k++) {
i_max=std::min(this->dim()-1,k+this->num_lower()); // num_lower not a mistake!
for(int i=k+1; i<=i_max; i++) {
assert(this->operator()(k,k)!=0.0);
x=-this->operator()(i,k)/this->operator()(k,k);
this->operator()(i,k)=-x; // assembly part of L
j_max=std::min(this->dim()-1,k+this->num_upper());
for(int j=k+1; j<=j_max; j++) {
// assembly part of R
this->operator()(i,j)=this->operator()(i,j)+x*this->operator()(k,j);
}
}
}
}
// solves Ly=b
std::vector band_matrix::l_solve(const std::vector& b) const
{
assert( this->dim()==(int)b.size() );
std::vector x(this->dim());
int j_start;
double sum;
for(int i=0; idim(); i++) {
sum=0;
j_start=std::max(0,i-this->num_lower());
for(int j=j_start; joperator()(i,j)*x[j];
x[i]=(b[i]*this->saved_diag(i)) - sum;
}
return x;
}
// solves Rx=y
std::vector band_matrix::r_solve(const std::vector& b) const
{
assert( this->dim()==(int)b.size() );
std::vector x(this->dim());
int j_stop;
double sum;
for(int i=this->dim()-1; i>=0; i--) {
sum=0;
j_stop=std::min(this->dim()-1,i+this->num_upper());
for(int j=i+1; j<=j_stop; j++) sum += this->operator()(i,j)*x[j];
x[i]=( b[i] - sum ) / this->operator()(i,i);
}
return x;
}
std::vector band_matrix::lu_solve(const std::vector& b,
bool is_lu_decomposed)
{
assert( this->dim()==(int)b.size() );
std::vector x,y;
if(is_lu_decomposed==false) {
this->lu_decompose();
}
y=this->l_solve(b);
x=this->r_solve(y);
return x;
}
// machine precision of a double, i.e. the successor of 1 is 1+eps
double get_eps()
{
//return std::numeric_limits::epsilon(); // __DBL_EPSILON__
return 2.2204460492503131e-16; // 2^-52
}
// solutions for a + b*x = 0
std::vector solve_linear(double a, double b)
{
std::vector x; // roots
if(b==0.0) {
if(a==0.0) {
// 0*x = 0
x.resize(1);
x[0] = 0.0; // any x solves it but we need to pick one
return x;
} else {
// 0*x + ... = 0, no solution
return x;
}
} else {
x.resize(1);
x[0] = -a/b;
return x;
}
}
// solutions for a + b*x + c*x^2 = 0
std::vector solve_quadratic(double a, double b, double c,
int newton_iter=0)
{
if(c==0.0) {
return solve_linear(a,b);
}
// rescale so that we solve x^2 + 2p x + q = (x+p)^2 + q - p^2 = 0
double p=0.5*b/c;
double q=a/c;
double discr = p*p-q;
const double eps=0.5*internal::get_eps();
double discr_err = (6.0*(p*p)+3.0*fabs(q)+fabs(discr))*eps;
std::vector x; // roots
if(fabs(discr)<=discr_err) {
// discriminant is zero --> one root
x.resize(1);
x[0] = -p;
} else if(discr<0) {
// no root
} else {
// two roots
x.resize(2);
x[0] = -p - sqrt(discr);
x[1] = -p + sqrt(discr);
}
// improve solution via newton steps
for(size_t i=0; i1e-8) {
x[i] -= f/f1;
}
}
}
return x;
}
// solutions for the cubic equation: a + b*x +c*x^2 + d*x^3 = 0
// this is a naive implementation of the analytic solution without
// optimisation for speed or numerical accuracy
// newton_iter: number of newton iterations to improve analytical solution
// see also
// gsl: gsl_poly_solve_cubic() in solve_cubic.c
// octave: roots.m - via eigenvalues of the Frobenius companion matrix
std::vector solve_cubic(double a, double b, double c, double d,
int newton_iter)
{
if(d==0.0) {
return solve_quadratic(a,b,c,newton_iter);
}
// convert to normalised form: a + bx + cx^2 + x^3 = 0
if(d!=1.0) {
a/=d;
b/=d;
c/=d;
}
// convert to depressed cubic: z^3 - 3pz - 2q = 0
// via substitution: z = x + c/3
std::vector z; // roots of the depressed cubic
double p = -(1.0/3.0)*b + (1.0/9.0)*(c*c);
double r = 2.0*(c*c)-9.0*b;
double q = -0.5*a - (1.0/54.0)*(c*r);
double discr=p*p*p-q*q; // discriminant
// calculating numerical round-off errors with assumptions:
// - each operation is precise but each intermediate result x
// when stored has max error of x*eps
// - only multiplication with a power of 2 introduces no new error
// - a,b,c,d and some fractions (e.g. 1/3) have rounding errors eps
// - p_err << |p|, q_err << |q|, ... (this is violated in rare cases)
// would be more elegant to use boost::numeric::interval
const double eps = internal::get_eps();
double p_err = eps*((3.0/3.0)*fabs(b)+(4.0/9.0)*(c*c)+fabs(p));
double r_err = eps*(6.0*(c*c)+18.0*fabs(b)+fabs(r));
double q_err = 0.5*fabs(a)*eps + (1.0/54.0)*fabs(c)*(r_err+fabs(r)*3.0*eps)
+ fabs(q)*eps;
double discr_err = (p*p) * (3.0*p_err + fabs(p)*2.0*eps)
+ fabs(q) * (2.0*q_err + fabs(q)*eps) + fabs(discr)*eps;
// depending on the discriminant we get different solutions
if(fabs(discr)<=discr_err) {
// discriminant zero: one or two real roots
if(fabs(p)<=p_err) {
// p and q are zero: single root
z.resize(1);
z[0] = 0.0; // triple root
} else {
z.resize(2);
z[0] = 2.0*q/p; // single root
z[1] = -0.5*z[0]; // double root
}
} else if(discr>0) {
// three real roots: via trigonometric solution
z.resize(3);
double ac = (1.0/3.0) * acos( q/(p*sqrt(p)) );
double sq = 2.0*sqrt(p);
z[0] = sq * cos(ac);
z[1] = sq * cos(ac-2.0*M_PI/3.0);
z[2] = sq * cos(ac-4.0*M_PI/3.0);
} else if (discr<0.0) {
// single real root: via Cardano's fromula
z.resize(1);
double sgnq = (q >= 0 ? 1 : -1);
double basis = fabs(q) + sqrt(-discr);
double C = sgnq * pow(basis, 1.0/3.0); // c++11 has std::cbrt()
z[0] = C + p/C;
}
for(size_t i=0; i1e-8) {
z[i] -= f/f1;
}
}
}
// ensure if a=0 we get exactly x=0 as root
// TODO: remove this fudge
if(a==0.0) {
assert(z.size()>0); // cubic should always have at least one root
double xmin=fabs(z[0]);
size_t imin=0;
for(size_t i=1; ifabs(z[i])) {
xmin=fabs(z[i]);
imin=i;
}
}
z[imin]=0.0; // replace the smallest absolute value with 0
}
std::sort(z.begin(), z.end());
return z;
}
} // namespace internal
} // namespace tk
#if !defined(_MSC_VER)
#pragma GCC diagnostic pop
#endif
#endif /* TK_SPLINE_H */