// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoSimplify.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/GUI_ObjectManipulation.hpp" #include "libslic3r/AppConfig.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/QuadricEdgeCollapse.hpp" namespace Slic3r::GUI { GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent, const std::string &icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, -1) , state(State::settings) , is_valid_result(false) , progress(0) , volume(nullptr) , obj_index(0) , need_reload(false) {} GLGizmoSimplify::~GLGizmoSimplify() { state = State::canceling; if (worker.joinable()) worker.join(); } bool GLGizmoSimplify::on_init() { //m_grabbers.emplace_back(); //m_shortcut_key = WXK_CONTROL_C; return true; } std::string GLGizmoSimplify::on_get_name() const { return (_L("Simplify")).ToUTF8().data(); } void GLGizmoSimplify::on_render() const{} void GLGizmoSimplify::on_render_for_picking() const{} void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit) { const int min_triangle_count = 4; // tetrahedron const int max_char_in_name = 25; create_gui_cfg(); int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse; m_imgui->begin(on_get_name(), flag); const Selection &selection = m_parent.get_selection(); int object_idx = selection.get_object_idx(); ModelObject *obj = wxGetApp().plater()->model().objects[object_idx]; ModelVolume *act_volume = obj->volumes.front(); // Check selection of new volume // Do not reselect object when processing if (act_volume != volume && state == State::settings) { obj_index = object_idx; // to remember correct object volume = act_volume; original_its = {}; const TriangleMesh &tm = volume->mesh(); c.wanted_percent = 50.; // default value c.update_percent(tm.its.indices.size()); is_valid_result = false; // set window position ImVec2 pos = ImGui::GetMousePos(); pos.x -= gui_cfg->window_offset; pos.y -= gui_cfg->window_offset; ImGui::SetWindowPos(pos, ImGuiCond_Always); } size_t triangle_count = volume->mesh().its.indices.size(); // already reduced mesh if (original_its.has_value()) triangle_count = original_its->indices.size(); m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mesh name") + ":"); ImGui::SameLine(gui_cfg->top_left_width); std::string name = volume->name; if (name.length() > max_char_in_name) name = name.substr(0, max_char_in_name-3) + "..."; m_imgui->text(name); m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Triangles") + ":"); ImGui::SameLine(gui_cfg->top_left_width); m_imgui->text(std::to_string(triangle_count)); ImGui::Separator(); ImGui::Text(_L("Limit by triangles").c_str()); ImGui::SameLine(gui_cfg->bottom_left_width); // First initialization + fix triangle count if (m_imgui->checkbox("##UseCount", c.use_count)) { if (!c.use_count) c.use_error = true; is_valid_result = false; } m_imgui->disabled_begin(!c.use_count); ImGui::Text(_L("Triangle count").c_str()); ImGui::SameLine(gui_cfg->bottom_left_width); int wanted_count = c.wanted_count; ImGui::SetNextItemWidth(gui_cfg->input_width); if (ImGui::SliderInt("##triangle_count", &wanted_count, min_triangle_count, triangle_count, "%d")) { c.wanted_count = static_cast(wanted_count); if (c.wanted_count < min_triangle_count) c.wanted_count = min_triangle_count; if (c.wanted_count > triangle_count) c.wanted_count = triangle_count; c.update_count(triangle_count); is_valid_result = false; } ImGui::Text(_L("Ratio").c_str()); ImGui::SameLine(gui_cfg->bottom_left_width); ImGui::SetNextItemWidth(gui_cfg->input_small_width); const char * precision = (c.wanted_percent > 10)? "%.0f": ((c.wanted_percent > 1)? "%.1f":"%.2f"); float step = (c.wanted_percent > 10)? 1.f: ((c.wanted_percent > 1)? 0.1f : 0.01f); if (ImGui::InputFloat("%", &c.wanted_percent, step, 10*step, precision)) { if (c.wanted_percent > 100.f) c.wanted_percent = 100.f; c.update_percent(triangle_count); if (c.wanted_count < min_triangle_count) { c.wanted_count = min_triangle_count; c.update_count(triangle_count); } is_valid_result = false; } m_imgui->disabled_end(); // use_count ImGui::NewLine(); ImGui::Text(_L("Limit by error").c_str()); ImGui::SameLine(gui_cfg->bottom_left_width); if (m_imgui->checkbox("##UseError", c.use_error)) { if (!c.use_error) c.use_count = true; is_valid_result = false; } m_imgui->disabled_begin(!c.use_error); ImGui::Text(_L("Max. error").c_str()); ImGui::SameLine(gui_cfg->bottom_left_width); ImGui::SetNextItemWidth(gui_cfg->input_small_width); if (ImGui::InputFloat("##maxError", &c.max_error, 0.01f, .1f, "%.2f")) { if (c.max_error < 0.f) c.max_error = 0.f; is_valid_result = false; } m_imgui->disabled_end(); // use_error if (state == State::settings) { if (m_imgui->button(_L("Cancel"))) { if (original_its.has_value()) { set_its(*original_its); state = State::close_on_end; } else { close(); } } ImGui::SameLine(gui_cfg->bottom_left_width); if (m_imgui->button(_L("Preview"))) { state = State::simplifying; // simplify but not aply on mesh process(); } ImGui::SameLine(); if (m_imgui->button(_L("Apply"))) { if (!is_valid_result) { state = State::close_on_end; process(); } else { // use preview and close close(); } } } else { m_imgui->disabled_begin(state == State::canceling); if (m_imgui->button(_L("Cancel"))) state = State::canceling; m_imgui->disabled_end(); ImGui::SameLine(gui_cfg->bottom_left_width); // draw progress bar char buf[32]; sprintf(buf, L("Process %d / 100"), progress); ImGui::ProgressBar(progress / 100., ImVec2(gui_cfg->input_width, 0.f), buf); } m_imgui->end(); if (need_reload) { need_reload = false; // Reload visualization of mesh - change VBO, FBO on GPU m_parent.reload_scene(true); // deactivate gizmo?? GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager(); gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify); if (state == State::close_on_end) { // fix hollowing, sla support points, modifiers, ... auto plater = wxGetApp().plater(); plater->changed_mesh(obj_index); // deactivate gizmo?? // changed_mesh cause close(); //close(); } // change from simplifying | aply state = State::settings; } } void GLGizmoSimplify::close() { volume = nullptr; // close gizmo == open it again GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager(); gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify); } void GLGizmoSimplify::process() { class SimplifyCanceledException : public std::exception { public: const char* what() const throw() { return L("Model simplification has been canceled"); } }; if (!original_its.has_value()) original_its = volume->mesh().its; // copy auto plater = wxGetApp().plater(); plater->take_snapshot(_L("Simplify ") + volume->name); plater->clear_before_change_mesh(obj_index); progress = 0; if (worker.joinable()) worker.join(); worker = std::thread([&]() { // store original triangles uint32_t triangle_count = (c.use_count) ? c.wanted_count : 0; float max_error = (c.use_error) ? c.max_error : std::numeric_limits::max(); std::function throw_on_cancel = [&]() { if (state == State::canceling) { throw SimplifyCanceledException(); } }; std::function statusfn = [&](int percent) { progress = percent; wxGetApp().plater()->get_current_canvas3D()->schedule_extra_frame(0); }; indexed_triangle_set collapsed; if (last_error.has_value()) { // is chance to continue with last reduction const indexed_triangle_set &its = volume->mesh().its; uint32_t last_triangle_count = static_cast(its.indices.size()); if ((!c.use_count || triangle_count <= last_triangle_count) && (!c.use_error || c.max_error <= *last_error)) { collapsed = its; // small copy } else { collapsed = *original_its; // copy } } else { collapsed = *original_its; // copy } try { its_quadric_edge_collapse(collapsed, triangle_count, &max_error, throw_on_cancel, statusfn); set_its(collapsed); is_valid_result = true; last_error = max_error; } catch (SimplifyCanceledException &) { state = State::settings; } wxGetApp().plater()->get_current_canvas3D()->schedule_extra_frame(0); }); } void GLGizmoSimplify::set_its(indexed_triangle_set &its) { auto tm = std::make_unique(its); tm->repair(); volume->set_mesh(std::move(tm)); volume->set_new_unique_id(); volume->get_object()->invalidate_bounding_box(); need_reload = true; } bool GLGizmoSimplify::on_is_activable() const { return !m_parent.get_selection().is_empty(); } void GLGizmoSimplify::create_gui_cfg() { if (gui_cfg.has_value()) return; int space_size = m_imgui->calc_text_size(":MM").x; GuiCfg cfg; cfg.top_left_width = std::max(m_imgui->calc_text_size(_L("Mesh name")).x, m_imgui->calc_text_size(_L("Triangles")).x) + space_size; cfg.bottom_left_width = std::max( std::max(m_imgui->calc_text_size(_L("Limit by triangles")).x, std::max(m_imgui->calc_text_size(_L("Triangle count")).x, m_imgui->calc_text_size(_L("Ratio")).x)), std::max(m_imgui->calc_text_size(_L("Limit by error")).x, m_imgui->calc_text_size(_L("Max. error")).x)) + space_size; cfg.input_width = cfg.bottom_left_width; cfg.input_small_width = cfg.input_width * 0.8; cfg.window_offset = cfg.input_width; gui_cfg = cfg; } } // namespace Slic3r::GUI