Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								ec2f319a3d 
								
							 
						 
						
							
							
								
								Rectangle selection in 3D scene -> rendering  
							
							
							
						 
						
							2019-04-25 09:10:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								b557336fa6 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2019-04-25 08:12:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									YuSanka 
								
							 
						 
						
							
							
							
							
								
							
							
								065448e9e5 
								
							 
						 
						
							
							
								
								Big Refactoring: - deleted/renamed all _Prusa_ prefixes,  
							
							... 
							
							
							
							- cleaned code from commented parts
 - rescale() -> msw_rescale() 
							
						 
						
							2019-04-25 01:45:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								d79a2b8d2d 
								
							 
						 
						
							
							
								
								GLCanvas3D -> added support for cursor change and change cursor when using SLA support gizmo rectangle selection  
							
							
							
						 
						
							2019-04-24 15:43:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								9710140948 
								
							 
						 
						
							
							
								
								int GLCanvas3D::m_hover_volume_id replaced with std::vector<int> GLCanvas3D::m_hover_volume_idxs  
							
							
							
						 
						
							2019-04-24 15:07:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									YuSanka 
								
							 
						 
						
							
							
							
							
								
							
							
								fc63a28481 
								
							 
						 
						
							
							
								
								Application Scaling for MSW:  
							
							... 
							
							
							
							+ Experiments with toolBars scaling
+ Rescaled warning and printing legends 
							
						 
						
							2019-04-16 12:13:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								80afb6da78 
								
							 
						 
						
							
							
								
								Fixed SLA clippling plane & picking.  
							
							
							
						 
						
							2019-04-12 16:08:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7d15ee8fd9 
								
							 
						 
						
							
							
								
								Offset used to place newly added volumes and instances proportional to the bed max size  
							
							
							
						 
						
							2019-04-12 15:31:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								3e902ecfbd 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2019-04-12 08:41:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								e61be7d260 
								
							 
						 
						
							
							
								
								Render picking pass renders volumes in the same order as the regular render pass  
							
							
							
						 
						
							2019-04-10 11:20:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								eadf7daa37 
								
							 
						 
						
							
							
								
								Merge branch 'master' into lm_sla_gizmo_clipping_plane  
							
							
							
						 
						
							2019-04-08 10:50:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								bbda1896f9 
								
							 
						 
						
							
							
								
								The gizmo is now able to triangulate and show the cut, the triangulated cut is cached  
							
							
							
						 
						
							2019-04-08 10:31:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7857aaab 
								
							 
						 
						
							
							
								
								SLA gizmo clipping plane logic moved to fragment shader  
							
							... 
							
							
							
							This means the clipping now works again with both legacy and modern OpenGL 
							
						 
						
							2019-04-08 10:31:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								273fcf68a1 
								
							 
						 
						
							
							
								
								SLA gizmo now uses glClipPlane instead of touching projection matrix  
							
							... 
							
							
							
							Messing with the projection matrix invalidates the z-buffer
This currently only works in OpenGL legacy mode 
							
						 
						
							2019-04-08 10:31:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								bc9164e40c 
								
							 
						 
						
							
							
								
								SLA gizmo now respects the clipping plane when rendering points and raycasting mouse onto mesh  
							
							
							
						 
						
							2019-04-08 10:31:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								fd1f9d65fb 
								
							 
						 
						
							
							
								
								First steps on SLA clipping plane  
							
							
							
						 
						
							2019-04-08 10:31:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								89a0c84c83 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2019-04-02 15:13:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								086f11df98 
								
							 
						 
						
							
							
								
								Handling of left hand oriented coordinate systems:  
							
							... 
							
							
							
							is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation 
							
						 
						
							2019-04-02 13:47:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7cfcf8fb9a 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/prusa3d/Slic3r  into et_canvas_gui_refactoring  
							
							
							
						 
						
							2019-04-01 11:40:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								62539bc35b 
								
							 
						 
						
							
							
								
								Fix of No preview of position in variable layer editing UI at retina resolution  #2050  
							
							
							
						 
						
							2019-04-01 11:08:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								d87b478d60 
								
							 
						 
						
							
							
								
								Camera refactoring  
							
							... 
							
							
							
							1) All camera related OpenGL calls moved into class
2) The Camera class now stores the view matrix, the projection matrix and the viewport
3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport
4) All the code operating on the camera or requiring camera data has been modified to use the new methods 
							
						 
						
							2019-04-01 10:00:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								af3a32b8a0 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/prusa3d/Slic3r  into et_canvas_gui_refactoring  
							
							
							
						 
						
							2019-03-28 09:30:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								9b3f1a8942 
								
							 
						 
						
							
							
								
								Small refactoring -> GLGizmosManager gets model from selection and not from canvas  
							
							
							
						 
						
							2019-03-28 09:30:01 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								a4f404a6a4 
								
							 
						 
						
							
							
								
								Selection enabled only for 3D view and not for g-code preview  
							
							
							
						 
						
							2019-03-28 08:44:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								8459410e3c 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2019-03-27 14:57:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								490074a2dd 
								
							 
						 
						
							
							
								
								SLA gizmo now turns off in case someone adds an object/instance (to prevent rendering points in thin air, etc.)  
							
							... 
							
							
							
							Also, a bug appering when adding an object larger than the bed and scaling it down was fixed (sla gizmo did not work correctly in that case) 
							
						 
						
							2019-03-27 14:19:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								c44b6a30f9 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2019-03-27 12:51:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								fee0a6b6b5 
								
							 
						 
						
							
							
								
								void GLCanvas3D::update_gizmos_data() moved into void GLGizmosManager::update_data(GLCanvas3D& canvas)  
							
							
							
						 
						
							2019-03-26 15:55:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								c1d74d2943 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2019-03-26 12:39:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								eafdcb04ba 
								
							 
						 
						
							
							
								
								Handling of gizmos related mouse events moved into GLGizmosManager::on_mouse()  
							
							
							
						 
						
							2019-03-26 12:30:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								a09197879d 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2019-03-26 09:10:35 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								3818bfa19a 
								
							 
						 
						
							
							
								
								1st installment of gizmos refactoring  
							
							... 
							
							
							
							1) GLCanvas3D::Gizmos moved into a standalone class GLGizmosManager
2) GLGizmosManager handles mouse events by calling its on_mouse method (wip) 
							
						 
						
							2019-03-26 09:01:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								3f7f8f978e 
								
							 
						 
						
							
							
								
								Fix of sla gizmo (it sometimes showed supports for hidden objects)  
							
							
							
						 
						
							2019-03-24 13:35:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								d23824af97 
								
							 
						 
						
							
							
								
								GLCanvas3D::Gizmos as a standalone class (GLGizmosManager)  
							
							
							
						 
						
							2019-03-20 13:51:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								2728e45646 
								
							 
						 
						
							
							
								
								Renamed function mouse_event to gizmo_event  
							
							
							
						 
						
							2019-03-20 13:44:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								df250039df 
								
							 
						 
						
							
							
								
								Tech ENABLE_CANVAS_GUI_REFACTORING set as default  
							
							
							
						 
						
							2019-03-20 09:33:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								b57f6c9fe0 
								
							 
						 
						
							
							
								
								Fixed build on Linux and Mac  
							
							
							
						 
						
							2019-03-19 15:33:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								80c1a8d8e4 
								
							 
						 
						
							
							
								
								GLCanvas3D::Selection as a standalone class  
							
							
							
						 
						
							2019-03-19 13:30:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								334b5a82a6 
								
							 
						 
						
							
							
								
								Tech ENABLE_MOVE_MIN_THRESHOLD set as default  
							
							
							
						 
						
							2019-03-19 10:04:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								42939e76a3 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2019-03-19 09:21:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								8b85e09062 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/prusa3d/Slic3r  into et_canvas_gui_refactoring  
							
							
							
						 
						
							2019-03-18 12:07:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								e813a562a1 
								
							 
						 
						
							
							
								
								Removed technology ENABLE_IMGUI  
							
							
							
						 
						
							2019-03-18 11:45:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								5018089351 
								
							 
						 
						
							
							
								
								Toolbar refactoring  
							
							... 
							
							
							
							1) toolbar items define 3 callback functions for setting the visibility, setting the enabling state and defining their action which are set while adding a new item to the toolbar
2) the toolbar takes care to update all its items visibility and enabled states through a new update method to be called by the parent idle event handler
3) the toolbar handles mouse events by calling its on_mouse method 
							
						 
						
							2019-03-14 13:54:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								1da97c9415 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/ys_buttons'  
							
							
							
						 
						
							2019-03-12 09:01:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								fc70b73f45 
								
							 
						 
						
							
							
								
								Refactoring - Shared members of GLCanvas3D as references instead of pointers  
							
							
							
						 
						
							2019-03-08 12:03:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								b5217918cf 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2019-03-08 12:03:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								aa4c44dbea 
								
							 
						 
						
							
							
								
								Use unique camera shared by 3d view and preview (experimental)  
							
							
							
						 
						
							2019-03-08 12:03:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								2a6de99f06 
								
							 
						 
						
							
							
								
								Fixed rotation of multiple volumes selection  
							
							
							
						 
						
							2019-03-06 15:22:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								925378ba90 
								
							 
						 
						
							
							
								
								Added background to legend texture  
							
							
							
						 
						
							2019-03-05 13:57:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								3c7ec5f7c6 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/prusa3d/Slic3r  into svg_icons  
							
							
							
						 
						
							2019-03-04 08:33:52 +01:00