* Changes:
Improve precise wall
Port PS2.6 overhang slowdown feature
Implement overhang fan for new overhang slowdown algo
Add option to switch between classic/new overhang slowdown implementation
Set Arachne as default engine
Small adjustment of temp calibration range
turn off small perimeter by default
Small UI tweaks
Change default top_surface_pattern to monotonic
Fine tune jerk
Signed-off-by: SoftFever <softfeverever@gmail.com>
* Disable optimizations for RelWithDebInfo
Signed-off-by: SoftFever <softfeverever@gmail.com>
* fix an issue that max volumetirc/vfa calibration can't send to print
Signed-off-by: SoftFever <softfeverever@gmail.com>
#322
* fix build errors
Signed-off-by: SoftFever <softfeverever@gmail.com>
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Signed-off-by: SoftFever <softfeverever@gmail.com>
1. Add a new style "Tree Slim". If enabled, tree
support branches are merged more aggressively, and the support volume
is minimized.
2. Enable support style, add back Snug for normal support.
3. Remove hybrid(auto) type and use "Tree Hybrid" style to represent it.
4. Fix a bug in plan_layer_heights that may generate empty layers when
layer height is set to 0.3mm.
5. Fix a bug where no raft is generated if there is no overhang.
6. Fix the bug where no bottom interface or bottom gap is generated when
tree slim is selected.
7. Use physical distance to calc radius
Change-Id: Iacd57018ae5496cdc9acd28551c44d1c88c53fe0
ConcentricGapFill pattern was used for internal narrow
solid infill. Use arachne engine instead to remove
gap fill inside the pattern and improve the extrusion path
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I758d7c72eb71cc37026b7cebf746cc345014c3f5
(cherry picked from commit 0b6bacd21a091afc13d7b36a69e5b10f155bc6f8)