Enrico Turri
6bf009edee
3DScene mouse event handler partially moved to c++ - part 2
2018-05-31 16:04:59 +02:00
Enrico Turri
30a3b2179b
3DScene timer and _variable_layer_thickness_action method moved to c++
2018-05-30 15:18:45 +02:00
Enrico Turri
5a8d1ffdba
Prototype for exporting estimated remaining time into gcode for default and silent mode
2018-05-30 12:08:03 +02:00
Lukas Matena
8bdbe41505
Wiping into infill should respect infill_first setting, marking moved to separate function
2018-05-30 11:56:30 +02:00
Lukas Matena
db22b2f504
Bugfix: first color of the wipe tower preview was incorrect with some models
2018-05-30 11:02:00 +02:00
Lukas Matena
b95a6f2626
Fix of previous commit
2018-05-29 15:29:20 +02:00
Enrico Turri
5c745485e1
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-29 13:56:41 +02:00
Enrico Turri
38d0c964d8
Merge branch 'master' of https://github.com/prusa3d/Slic3r into 3mf_io
2018-05-29 13:55:46 +02:00
Enrico Turri
363a964ebb
3DScene render method partially moved to c++
2018-05-29 13:54:34 +02:00
Lukas Matena
cb5f5c65b0
Analyzer tags for the wipe tower also generate layer height and line width (so the priming lines+brim are visible and ramming lines are correct width)
2018-05-29 12:41:40 +02:00
Lukas Matena
549351bbb4
Analyzer tags for the wipe tower also generate layer height and line width (so the priming lines+brim are visible and ramming lines are correct width)
2018-05-29 12:32:04 +02:00
Lukas Matena
e4aff5b08a
Feedrate on the first layer of the wipe tower properly set (bugfix)
2018-05-29 09:07:23 +02:00
Lukas Matena
c72ecb382d
Reduction is now correctly calculated for each region, soluble filament excluded from infill wiping
2018-05-28 15:33:19 +02:00
tamasmeszaros
b6f8ea0334
Progress should be displayed with synchronization.
2018-05-25 18:21:06 +02:00
tamasmeszaros
fcef1b107e
Making some meaningful progress feedback.
2018-05-25 16:55:55 +02:00
Lukas Matena
bfe4350a89
Calculation of wipe tower reduction corrected, new config option (wipe into infill)
2018-05-25 16:11:55 +02:00
Enrico Turri
c51ce63b9b
3DScene layer editing overlay completely moved to c++
2018-05-25 15:56:14 +02:00
tamasmeszaros
5fe83110cb
Fix crashing png export on Linux.
2018-05-25 15:01:57 +02:00
Lukas Matena
132a67edb2
Wipe tower changes to reduce wiping volumes where appropriate
2018-05-24 17:24:37 +02:00
Lukas Matena
95795f249a
First steps in reorganizing infill order (to use infill instead of the wipe tower)
2018-05-24 14:05:51 +02:00
Enrico Turri
157a34bcd9
AMF I/O - Automatic detection if open file is zip archive or xml format
2018-05-24 09:57:12 +02:00
Lukas Matena
1d1c69f300
Merge branch 'master' into wipe_tower_improvements
2018-05-23 19:34:33 +02:00
tamasmeszaros
56db426de7
Merge remote-tracking branch 'origin/master' into feature_slice_to_png
2018-05-23 16:29:02 +02:00
tamasmeszaros
a2eecdfb25
Output directory selection changed to zip file selection with file dialog.
2018-05-23 16:28:18 +02:00
Enrico Turri
486180c422
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-23 15:33:25 +02:00
tamasmeszaros
3bdb12ada1
Making it compile on GCC 4.9
2018-05-23 14:16:54 +02:00
bubnikv
a9499ae45c
Fix of a crash intruduced with e8247c5646
2018-05-23 13:19:25 +02:00
tamasmeszaros
a7298d9d89
Merge with latest master
2018-05-23 12:27:07 +02:00
tamasmeszaros
0c6eb19202
fix zip file error check
2018-05-23 12:24:11 +02:00
tamasmeszaros
7fe9a56ef8
Added some comments and sequential version of png slice export.
2018-05-23 11:02:07 +02:00
Enrico Turri
37ab7594fc
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-23 08:38:29 +02:00
tamasmeszaros
835e89f8c1
Delete copy constructor of Raster, we dont want to use that. Getting rid of AGG warnings.
2018-05-22 17:37:39 +02:00
tamasmeszaros
2eddacfb7e
getting rid of strerror problem
2018-05-22 16:39:47 +02:00
bubnikv
076b293fec
Bumped up version numbers of the PrusaResearch.ini and the Slic3r itself.
2018-05-22 15:18:38 +02:00
tamasmeszaros
9c2d9b2ba3
OSX build fixes, again...
2018-05-22 15:13:07 +02:00
Enrico Turri
85b6784dcb
Merge with master
2018-05-22 15:03:40 +02:00
bubnikv
306d77559e
Merge remote-tracking branch 'remotes/origin/scene_manipulators'
2018-05-22 14:32:07 +02:00
Enrico Turri
4e29147756
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-22 11:48:45 +02:00
tamasmeszaros
73b861287c
Zipped output and tryfixes for linux and mac build.
2018-05-22 11:16:32 +02:00
Lukas Matena
e2f44a231e
A fix to use correct spacing with multiloop skirts
2018-05-22 10:50:38 +02:00
tamasmeszaros
e36164c76b
OSX and linux build fixes
2018-05-22 10:15:15 +02:00
tamasmeszaros
6cc4e99632
Logging file system error and formatting png output filename for equal leading zeros.
2018-05-21 16:28:00 +02:00
tamasmeszaros
e6e078cbf7
Unneccessary AGG sources removed. Added libpng and zlib sources and static build in cmake.
2018-05-21 15:58:52 +02:00
tamasmeszaros
6b5c0073a7
Model centered when exporting to png. Added some comments to the rasterization.
2018-05-21 13:46:41 +02:00
tamasmeszaros
0f552832da
PNG conversion and parallel execution working.
2018-05-18 18:11:29 +02:00
tamasmeszaros
d97939c012
Holes now printed correctly. export changed to pgm which is grayscale.
2018-05-18 15:08:18 +02:00
Lukas Matena
99293011e6
Corrected brim generation (width), enabling continuity with skirt
2018-05-18 12:19:54 +02:00
Enrico Turri
5224acad59
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-18 09:55:30 +02:00
Enrico Turri
6c6b8ccc42
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-18 09:55:21 +02:00
bubnikv
3f08ef70f1
Fix of extraneous infill over thin walls.
...
Fixes https://github.com/prusa3d/Slic3r/issues/670
and some of https://github.com/prusa3d/Slic3r/issues/895
PerimeterGenerator was using an unsafe clipper offset function,
which performed offset for both a contour and its holes together.
With this commit the offsets were replaced with their safe counterparts,
though these safe counterparts may be somehow slower
(performing offset on ExPolygon or ExPolygons, piece by piece).
Also there was a bug, where if the infill & gap fill consumed
everything of the polygon, a polygon one onion shell above was still
used for infill.
2018-05-18 09:52:09 +02:00