enricoturri1966
06a8bfa588
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-06-02 10:03:00 +02:00
enricoturri1966
aa92cbf051
New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
2020-06-02 10:02:50 +02:00
tamasmeszaros
4be0e37963
Workaround for items out of bed after arrange.
...
Fixes #4329
2020-06-01 16:16:30 +02:00
enricoturri1966
71db69ef41
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-29 12:29:24 +02:00
Vojtech Bubnik
6f92538c20
BoundingBox support for Lines,
...
BoundingBox constructor will no more throw for empty vector of points.
GMP allowed for Vojtech's fork of boost::polygon Voronoi implementation.
Added libslic3r tests for boost::polygon Voronoi. All Voronoi issues
ever reported on the Internet are captured by the tests. Two issues
reported (the two test cases) are real issues which may influence
PrusaSlicer negatively, namely
https://github.com/boostorg/polygon/issues/43
2020-05-28 15:53:53 +02:00
enricoturri1966
e9d57c932a
Fixed conflicts after merge with master
2020-05-28 15:50:21 +02:00
enricoturri1966
0599dc4df7
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-05-28 15:27:39 +02:00
enricoturri1966
c63e03c367
1st installment of tech ENABLE_ENVIRONMENT_MAP
2020-05-28 15:27:29 +02:00
Lukas Matena
2c244732db
Introduced a limit on max print z (1.2 m)
...
A follow-up of 815989d
, related to #2877
2020-05-28 12:03:48 +02:00
enricoturri1966
0e018e6690
Merge branch 'et_gcode_viewer' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-27 16:31:26 +02:00
enricoturri1966
35190936a3
GCodeViewer -> Newer version of shader for options
2020-05-27 16:19:40 +02:00
enricoturri1966
edb643e178
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-27 16:03:56 +02:00
Yuri D'Elia
c6f0cd5b5b
Ironingy typo
2020-05-27 14:31:17 +02:00
enricoturri1966
448d92df68
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-27 14:29:54 +02:00
Lukas Matena
48c186331a
Includes cleanup:
...
GUI_App.hpp (should not include) MainFrame.hpp
MainFrame.hpp Plater.hpp
ModelArrange.hpp Model.hpp
Slicing.hpp PrintConfig.hpp
FillBase.hpp PrintConfig.hpp
GUI_App.hpp PrintConfig.hpp
OptionsGroup.hpp GUI_App.hpp
2020-05-27 14:01:47 +02:00
YuSanka
ee1942e4e9
Implemented merge of the objects to the one multi-part object
...
+ Implemented merge of the parts to the one object. But now this function doesn't used.
+ Fixed Model::looks_like_imperial_units()
2020-05-27 11:59:43 +02:00
enricoturri1966
908650630b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-27 10:45:19 +02:00
enricoturri1966
2eb4b2caed
Fixed conflicts after merge with master
2020-05-27 10:32:02 +02:00
Lukas Matena
3ced59d2a3
Reenabled SLIC3R_HOLE_RAYCASTER before unit tests are updated properly
...
There are still tests of removing holes on slices and raycasting on unaltered mesh (which was eventually superseded by CGAL boolean operations)
2020-05-27 10:05:54 +02:00
Lukas Matena
55395e046f
EigenMesh3D does not store a copy of the mesh
...
Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object)
2020-05-27 00:51:11 +02:00
Lukas Matena
1f833921a2
More code cleaning,...
...
optimizations regarding normals calculation
removed unused EigenMesh3D(const Contour3D &other) constructor
removed unused class si_result
2020-05-27 00:51:11 +02:00
Lukas Matena
d85fa8e9ab
EigenMesh3D now stores TriangleMesh inside, not a mesh in Eigen format
...
Rotfinder was apparently building the AABB tree needlessly
2020-05-27 00:51:11 +02:00
Lukas Matena
9224a6a3e6
Removed some unused code
...
- removed define USE_AABB_INDIRECT (which switched between old and new AABB implementation)
- removed define SLIC3R_SLA_NEEDS_WINDTREE (relied on igl and was not used anyway)
- new define SLIC3R_HOLE_RAYCASTER (hides currently unused code)
- slight include cleanup
- removed obsolete source file SupportTreeIGL.cpp
2020-05-27 00:51:11 +02:00
Lukas Matena
cdf80c3b3f
Switched to new AABB tree implementation for raycasting
2020-05-27 00:13:38 +02:00
Lukas Matena
32a353058f
Fixed few warnings
2020-05-26 16:06:11 +02:00
Lukas Matena
c2cd430941
Few more include chains broken
2020-05-26 13:46:59 +02:00
Lukas Matena
02838eaa30
Slight include cleanup
2020-05-26 13:45:36 +02:00
Lukas Matena
fb9d8b2025
Include cleanup: do not include Model.hpp from 3DScene.hpp
2020-05-26 13:45:36 +02:00
enricoturri1966
1d317489fd
GCodeViewer -> Temporary ImGui dialog for editing shaders parameters
2020-05-26 08:16:08 +02:00
enricoturri1966
314995fa0b
ENABLE_SHADERS_MANAGER set as default
2020-05-22 16:08:02 +02:00
enricoturri1966
80c2f107c1
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-22 12:12:56 +02:00
Vojtech Bubnik
ac1f24e5c9
AABB: Some further polishing and a reference to an SSE implementation
...
of the 3D Box vs. ray intersection implementation.
2020-05-22 11:35:49 +02:00
Vojtech Bubnik
dc46589a8e
AABB - triangle intersection wrapped to mimize copying into Vector3D
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
c64b7b2e21
Fix of the previous commit.
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
7b6dff3f03
Little simplification of Point to boost::polygon bindings
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
4c365ad583
Replaced many defines in libslic3r.h with constexpr,
...
removed some macros to support old visual studio compiler.
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
99514ba42b
WIP: AABBTreeIndirect - optimized ray_box_intersect_invdir() test,
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sandbox for comparing the AABBTreeIndirect with libigl::AABB
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
2b8f655020
WIP AABBIndirect: Documentation, polishing.
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
eeb9590d28
WIP: own AABBTreeIndirect, builds up the tree 4x quicker than libigl.
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
abf279fc44
Fixed compilation with Shiny profiler.
2020-05-22 09:29:21 +02:00
enricoturri1966
dd424b6bcf
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-21 11:38:22 +02:00
Lukas Matena
35c8c84631
Fix of #3965 (properly disable linear advance with RepRap firmware)
2020-05-21 10:47:50 +02:00
enricoturri1966
cae84d2857
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-21 10:15:24 +02:00
YuSanka
8afd273c4b
Implemented "from/to imperial units conversation" for loaded objects and volumes
2020-05-20 20:07:31 +02:00
enricoturri1966
cbfb09a241
Fixed build for all 4 cases of tech ENABLE_SHADERS_MANAGER and ENABLE_GCODE_VIEWER enabled/disabled and code cleanup
2020-05-20 17:03:53 +02:00
enricoturri1966
c7c87973b7
First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders
2020-05-20 14:11:22 +02:00
enricoturri1966
8a834b76e4
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-19 07:57:19 +02:00
YuSanka
504066e64b
Merge remote-tracking branch 'origin/ys_imperial_unit'
2020-05-18 16:01:10 +02:00
enricoturri1966
c49f46d904
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-15 17:58:07 +02:00
enricoturri1966
9487676680
ENABLE_CANVAS_TOOLTIP_USING_IMGUI set as default
2020-05-15 13:40:45 +02:00