Commit graph

7745 commits

Author SHA1 Message Date
enricoturri1966
ff632a9ff2 Tech ENABLE_ALLOW_NEGATIVE_Z-> Disable sinking objects for SLA printer 2021-05-06 14:04:07 +02:00
Vojtech Bubnik
0ca6b12da1 Print/PrintObject/PrintRegion refactoring:
Newly the PrintObjects own PrintRegions and Print contains references
to PrintRegions owned by PrintObjects, so that a PrintRegion of the same
content is referenced by Print only once.

The refactoring is a WIP to support multi-material painting.
2021-05-06 13:01:09 +02:00
enricoturri1966
123c5af347 #6473 - Update titlebar when opening a project file by double-clicking the file icon 2021-05-06 10:11:53 +02:00
Vojtech Bubnik
ee15f00574 FDM backend refactoring: Return PrintRegion by reference, not by pointer.
Added PrintRegion hashing.
2021-05-05 18:13:58 +02:00
Vojtech Bubnik
714149dab2 WIP: Moving ownership of PrintRegions to PrintObjects. 2021-05-05 16:21:55 +02:00
Vojtech Bubnik
a7c67415c7 Another try of fixing compilation on gcc. 2021-05-05 14:34:54 +02:00
Vojtech Bubnik
18001fbb4e Fixing compilation on gcc 2021-05-05 14:32:19 +02:00
Vojtech Bubnik
d6c5961eb0 Factored out the Print::apply() method and its dependending free functions
into PrintApply.cpp module.
2021-05-05 14:30:09 +02:00
Vojtech Bubnik
72ce8cb28d PrintRegion refactoring: Getting rid of the Print pointer. 2021-05-05 14:17:36 +02:00
Vojtech Bubnik
a2de09e11e Fixing unit tests. 2021-05-05 13:19:01 +02:00
enricoturri1966
a91306032c Project dirty state manager -> Fixed crash when loading/saving a 3mf file 2021-05-05 13:17:20 +02:00
Vojtech Bubnik
7d4b3f2992 Fix of safety_offset() after ClipperUtils refactoring.
Fixes Solid infill where there should be none #6482
Also the safety offsetting was revised to be enabled only where needed,
the "do safety offset" is now easy to discover by
a new ApplySafetyOffset::Yes enum, and safety offset over union, which
is better done by offset() / offset_ex() has been replaced with
new union_safety_offset() / union_safety_offset_ex() functions, which
better convey their meaning and which could be better optimized than
union() with the safety offset applied.
2021-05-05 12:16:47 +02:00
enricoturri1966
bb18edde0a Tech ENABLE_ALLOW_NEGATIVE_Z-> Synchronize sinking instances 2021-05-05 11:53:24 +02:00
enricoturri1966
3f6123e653 Tech ENABLE_ALLOW_NEGATIVE_Z-> Added button in object manipulator to drop to bed a sinking object 2021-05-05 09:15:33 +02:00
Vojtech Bubnik
fd3dd1611c Fixed alignment of sparse infill over multiple layers of the same region,
which was broken with 68666de521b1cb15e41ac6728c0e8d3b4b0d4ed0
"Reworked the "new" bridging to respect the bridge_flow_ratio
by maintaining extrusion spacing, but modifying the extrusion width
and / or height."
2021-05-04 18:27:53 +02:00
Vojtech Bubnik
00835c7367 Fixing compilation on clang in debug mode. 2021-05-04 16:13:40 +02:00
Vojtech Bubnik
1aef86f650 Implemented generic mechanism for executing tasks on UI thread synchronously
from the background slicing thread, that supports cancellation.
The generic mechanism is used for generating thumbnails into G-code and
Fixes Fix deadlock when canceling the slicing while gcode is creating thumbnails #6476
Thanks @supermerill for pointing out the issue.
2021-05-04 16:07:32 +02:00
enricoturri1966
67572fad3f Tech ENABLE_ALLOW_NEGATIVE_Z-> Keep sinking objects and instances as sinking after copy/paste or add instance commands 2021-05-04 14:48:30 +02:00
YuSanka
4fe6f726de ObjectList: Fixed update of the selection, when some gizmo in 3D-Scene is activated 2021-05-04 14:20:19 +02:00
enricoturri1966
cb294e0b3e Follow-up of 15c32d636d -> Small refactoring 2021-05-04 13:31:07 +02:00
enricoturri1966
15c32d636d Seams detection for gcode saved with other slicers 2021-05-04 12:45:51 +02:00
Vojtech Bubnik
5cc6dc59dc Fixed compilation with GCC 2021-05-04 11:22:38 +02:00
Vojtech Bubnik
a7368b9deb Fixing thread-safe StaticConfig creations #6477
fix un-threadsafe code for creating config enum hashtable. #6475
2021-05-04 11:03:26 +02:00
enricoturri1966
ede14251b1 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_project_dirty_state 2021-05-03 16:05:22 +02:00
enricoturri1966
164af0255a Tech ENABLE_ALLOW_NEGATIVE_Z -> Keep sinking objects as sinking after reload from disk 2021-05-03 16:02:06 +02:00
enricoturri1966
57199b4116 Tech ENABLE_ALLOW_NEGATIVE_Z-> Fixed build on non-Windows OS 2021-05-03 15:47:16 +02:00
Vojtech Bubnik
ab74ea5c90 One more fix after merge. 2021-05-03 15:30:10 +02:00
Vojtech Bubnik
2aadc1cefa Fixing after merge. 2021-05-03 15:28:03 +02:00
Vojtech Bubnik
eb66111eda Merge branch 'vb_clipper_optimization' 2021-05-03 15:24:04 +02:00
Vojtech Bubnik
ef07644bf2 Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer 2021-05-03 15:23:57 +02:00
Vojtech Bubnik
7563c885a1 Fixing compiler warnings 2021-05-03 15:00:23 +02:00
enricoturri1966
1c3090b11f Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes 2021-05-03 14:28:55 +02:00
Vojtech Bubnik
96f8744e05 Another fix for C++ conformant compilers 2021-05-03 11:55:23 +02:00
Vojtech Bubnik
c7c7983e77 Fixing compilation on C++ conforming compilers 2021-05-03 11:50:05 +02:00
Vojtech Bubnik
09a80d954c Further rework of ClipperUtils: Replaced many to_polygons() /
to_expolygons() calls with templated ClipperUtils variants to avoid
memory allocation and copying.
2021-05-03 11:39:53 +02:00
Lukáš Hejl
62592cab48 Added missing include (GCC 11.1) 2021-05-01 22:33:59 +02:00
YuSanka
c414f932d4 Fixed a bug with selection from the 3D-scene when ObjectSettings item is selected in ObjectList
Steps to repro:
1. Add 2 objects, add Settings for some of object -> Object Settings item is selected
2. In the 3D-scene select another object -> BUG: no changes in the ObjectList
2021-04-30 16:56:18 +02:00
YuSanka
4ffbd027d0 OSX specific: Fixed scale of the frequently settings, when extra display is connected 2021-04-30 16:49:13 +02:00
enricoturri1966
395164c7a1 Fixed conflicts after merge with master 2021-04-30 14:54:58 +02:00
Lukas Matena
95f5b82d6a Improved MM priming lines placement on circular beds (#6459) 2021-04-30 13:11:33 +02:00
Vojtech Bubnik
9fbba855ef Clipper optimization:
1) Removed the already commented-out scaling / unscaling when doing
   "safe offsetting"
2) Removed some of the "safe offsetting" at calls where it never was used.
3) Reworked Clipper & ClipperUtils to pass Polygons / ExPolygons / Surfaces
   as input parameters without conversion to ClipperLib::Paths. This
   should save a lot of memory allocation and copying.
4) Reworked conversions from ClipperLib::Paths & PolyTree to Polygons /
   ExPolygons to use the move operator to avoid many unnecessary allocations.
5) Reworked some "union with safe ofsetting" to "offset_ex", which should
   be cheaper.
2021-04-30 11:49:57 +02:00
enricoturri1966
28d01542ed Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_gcode_detection 2021-04-29 11:07:47 +02:00
Vojtech Bubnik
b327314b02 Layer::make_perimeters() - when merging regions, use OffsetEx instead
of safety offset of UnionEx, which may not be robust.
2021-04-29 11:05:11 +02:00
enricoturri1966
3a28fe62b5 Fixed missing ending cap for toolpaths having a single segment 2021-04-29 09:09:49 +02:00
enricoturri1966
9086542a08 Follow-up of 2c6472ebc3 -> Ensure backward compatibility 2021-04-28 16:06:49 +02:00
enricoturri1966
a3f03ac188 Tech ENABLE_ALLOW_NEGATIVE_Z->Keep as sinking objects saved in project files 2021-04-28 16:02:51 +02:00
enricoturri1966
1863d622b5 Changed order of rendering of sidebar hints to avoid artifacts due to depth buffer cleanup made by gizmo renderers 2021-04-28 13:58:16 +02:00
enricoturri1966
c58572deaa Tech ENABLE_ALLOW_NEGATIVE_Z->Fixed object popping up after editing layer range fields 2021-04-28 11:07:15 +02:00
enricoturri1966
a83cd647da Small refactoring in GLCanvas3D::LayersEditing 2021-04-28 08:49:32 +02:00
enricoturri1966
7ae77c06d0 Tech ENABLE_SEAMS_VISUALIZATION -> Added threshold to place seams 2021-04-27 15:12:45 +02:00