bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ed2ee2f6f3 
								
							 
						 
						
							
							
								
								Merged support_fills with support_interface_fills.  
							
							... 
							
							
							
							When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first. 
							
						 
						
							2017-04-07 17:37:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c40de7e424 
								
							 
						 
						
							
							
								
								Fix of  https://github.com/prusa3d/Slic3r/issues/218  
							
							... 
							
							
							
							Cut function bug in accepting a numerical value 
							
						 
						
							2017-04-05 15:55:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7ffb3590c4 
								
							 
						 
						
							
							
								
								Finalized the Prusa Control project file format import.  
							
							
							
						 
						
							2017-04-05 14:45:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b66bfb41aa 
								
							 
						 
						
							
							
								
								Validate the height values entered into the layer height table.  
							
							... 
							
							
							
							Clamp these values between the minimum of min_layer_height per nozzle
and the maximum of max_layer_height per nozzle.
Don't allow entering zero layer height to trim an object,
the cut dialog should be used instead.
Fixes https://github.com/prusa3d/Slic3r/issues/235  
							
						 
						
							2017-04-05 13:27:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								9d9a6feb96 
								
							 
						 
						
							
							
								
								Disable ensure_vertical_shell_thickness for spiral vase mode.  
							
							
							
						 
						
							2017-04-03 11:19:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								36416d77b8 
								
							 
						 
						
							
							
								
								Fixes of VBO rendering on Linux with wxWidgets & GTK  
							
							
							
						 
						
							2017-03-30 10:25:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								95b45da57c 
								
							 
						 
						
							
							
								
								Fixed 3D view of the Cut dialog.  
							
							
							
						 
						
							2017-03-28 14:18:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6162670bbd 
								
							 
						 
						
							
							
								
								Fixing Window selections wrong  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/191 
Thanks @uclaros
94f60db114 
						
							2017-03-23 18:02:35 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								a7838cac07 
								
							 
						 
						
							
							
								
								Fixed the rotation and scaling inputs allowing decimal numbers with  
							
							... 
							
							
							
							both the dot and comma as a decimal separator.
Fixes 6649888d1c 
							
						 
						
							2017-03-23 14:32:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								1770d031b4 
								
							 
						 
						
							
							
								
								Fixed rotations, allow both dot and dash as decimal separators,  
							
							... 
							
							
							
							correctly report invalid numeric values for rotation. 
							
						 
						
							2017-03-23 11:53:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6b99cbdc02 
								
							 
						 
						
							
							
								
								Had the vertex buffer objects disabled for debugging purposes by mistake.  
							
							
							
						 
						
							2017-03-21 08:59:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d8f0c0bdff 
								
							 
						 
						
							
							
								
								Fixed bug in variable layer height editing: Make the OpenGL context  
							
							... 
							
							
							
							current. 
							
						 
						
							2017-03-20 15:55:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								045de596e2 
								
							 
						 
						
							
							
								
								Use OpenGL 2.0 shaders for the layer height rendering.  
							
							... 
							
							
							
							Use OpenGL 2.0 shaders for the print path rendering for performance reasons. 
							
						 
						
							2017-03-20 12:05:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7d2da5fe 
								
							 
						 
						
							
							
								
								Use Vertex Buffer Objects for rendering of 3D volumes if possible.  
							
							
							
						 
						
							2017-03-16 14:02:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								93cab990c7 
								
							 
						 
						
							
							
								
								Fixed some memory allocation issues of the new C++ 3d path preview  
							
							... 
							
							
							
							(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview. 
							
						 
						
							2017-03-15 20:45:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d18e10c7c9 
								
							 
						 
						
							
							
								
								Rewrote the OpenGL object rendering to indexed triangle / quad sets  
							
							... 
							
							
							
							for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners. 
							
						 
						
							2017-03-15 16:33:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a920fe16 
								
							 
						 
						
							
							
								
								Fixed some picking issues after porting GLVolumes to C++.  
							
							... 
							
							
							
							Initial interface for print paths visualization by VBOs. 
							
						 
						
							2017-03-14 10:11:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e6fddd364d 
								
							 
						 
						
							
							
								
								Volume rewritten from Perl to C++,  
							
							... 
							
							
							
							generation of vertex arrays from paths rewritten from Perl to C++,
parallelized. 
							
						 
						
							2017-03-13 16:02:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								6a90fceaaf 
								
							 
						 
						
							
							
								
								Ported expanded_output_filepath() to C++/XS  
							
							
							
						 
						
							2017-02-28 10:38:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								66493ce821 
								
							 
						 
						
							
							
								
								Some documentation on missing functionalities.  
							
							
							
						 
						
							2017-02-28 10:29:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4010dd71f6 
								
							 
						 
						
							
							
								
								Support Prusa Control project files (.PRUS) by the GUI.  
							
							
							
						 
						
							2017-02-27 16:09:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ee619701d8 
								
							 
						 
						
							
							
								
								Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.  
							
							
							
						 
						
							2017-02-27 01:03:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								8174c05df4 
								
							 
						 
						
							
							
								
								Command for reloading an object from file.  #1466  
							
							
							
						 
						
							2017-02-21 17:58:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d02ee5cf80 
								
							 
						 
						
							
							
								
								By @lordofhyphens:  
							
							... 
							
							
							
							only re-zoom if we have a valid bounding box, avoid a divide by 0 error. 
							
						 
						
							2017-02-21 17:43:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								6649888d1c 
								
							 
						 
						
							
							
								
								Support decimal scaling factors and rotation angles.  #1617  
							
							
							
						 
						
							2017-02-21 16:43:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								873161ea7c 
								
							 
						 
						
							
							
								
								Only enable movers if modifier mesh.  
							
							
							
						 
						
							2017-02-21 16:30:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								e2b56c4462 
								
							 
						 
						
							
							
								
								Repair the generic mesh so it can be exported.  
							
							
							
						 
						
							2017-02-21 16:29:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								4f428fae40 
								
							 
						 
						
							
							
								
								Added UI options to make a slab, defaulting to the model object's bounding box * 1.5  
							
							
							
						 
						
							2017-02-21 16:29:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								6aecae3121 
								
							 
						 
						
							
							
								
								UI: fixed naming sphere is not a cylinder.  
							
							
							
						 
						
							2017-02-21 16:29:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								2971235299 
								
							 
						 
						
							
							
								
								UI code to generate a generic sphere.  
							
							
							
						 
						
							2017-02-21 16:29:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								716dc2e650 
								
							 
						 
						
							
							
								
								Made cube and cylinder static functions of the package, not some specific TriangleMesh object.  
							
							
							
						 
						
							2017-02-21 16:11:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								26b6e4c619 
								
							 
						 
						
							
							
								
								Disable sliders if a volume is not selected.  
							
							
							
						 
						
							2017-02-21 16:11:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								2eea139731 
								
							 
						 
						
							
							
								
								UI now changes its options based on the object type selected.  
							
							
							
						 
						
							2017-02-21 16:11:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								3ee32ef153 
								
							 
						 
						
							
							
								
								Menu now works to select cylinders (reusing the gui options)  
							
							
							
						 
						
							2017-02-21 16:11:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								b91b98b21e 
								
							 
						 
						
							
							
								
								Added prototype make_cylinder()  
							
							
							
						 
						
							2017-02-21 16:10:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								107c89d37b 
								
							 
						 
						
							
							
								
								Removed commented code.  
							
							
							
						 
						
							2017-02-21 16:04:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								a0548898f3 
								
							 
						 
						
							
							
								
								Added a cancel button, and rewrote initial option code to reuse OptionGroup.  
							
							
							
						 
						
							2017-02-21 16:04:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								3109a9bc1f 
								
							 
						 
						
							
							
								
								Update main plater view after moving mesh  
							
							
							
						 
						
							2017-02-21 16:03:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								33f489bba9 
								
							 
						 
						
							
							
								
								Anonymous object supports. Initial implementation provides for a box of arbitrary size.  
							
							
							
						 
						
							2017-02-21 16:03:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								e93cc13698 
								
							 
						 
						
							
							
								
								Permit sliding modifer meshes around in the Settings dialog.  
							
							
							
						 
						
							2017-02-21 16:02:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								c517b0d8f1 
								
							 
						 
						
							
							
								
								Bugfix: object disappeared from 2D plater when reloaded from disk.  #3634  
							
							
							
						 
						
							2017-02-21 13:57:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								27a1a6609f 
								
							 
						 
						
							
							
								
								Fixed input to bed shape dialog to catch everything that resolves to 0.  Fixes   #3681  ( #3683 )  
							
							
							
						 
						
							2017-02-21 13:07:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8aae5bdb28 
								
							 
						 
						
							
							
								
								The variable layer editing shader was made OpenGL 2.0 compatible.  
							
							... 
							
							
							
							Fixed a bug in the scaling of colors for the variable layer editing. 
							
						 
						
							2017-02-21 09:39:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8cfdc28f2b 
								
							 
						 
						
							
							
								
								Implemented a level of detail on the variable layer height editing tool.  
							
							
							
						 
						
							2017-02-20 21:54:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6e19921f98 
								
							 
						 
						
							
							
								
								Fix a warning on Linux / OSX.  
							
							
							
						 
						
							2017-02-19 19:44:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								a8eb217e4a 
								
							 
						 
						
							
							
								
								System Info dialog made nicer.  
							
							... 
							
							
							
							Fixed a bug in reporting a software renderer on Windows. 
							
						 
						
							2017-02-19 19:08:58 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								898deb48c4 
								
							 
						 
						
							
							
								
								Error reporting on initialization of the Layer Editing OpenGL shaders.  
							
							... 
							
							
							
							The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled. 
							
						 
						
							2017-02-19 18:01:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								70229be9bc 
								
							 
						 
						
							
							
								
								Added SystemInfo dialog,  
							
							... 
							
							
							
							a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page. 
							
						 
						
							2017-02-19 16:04:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								89702a5b4e 
								
							 
						 
						
							
							
								
								Fixing an update of the "Export G-code, Send to printer" and similar buttons.  
							
							... 
							
							
							
							It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137  
							
						 
						
							2017-02-17 15:11:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								31f213d6ca 
								
							 
						 
						
							
							
								
								Hopefully fixes "Export G-Code" Disabled After First Export"  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/137  
						
							2017-02-17 15:00:01 +01:00