enricoturri1966
7817105abe
Tech ENABLE_GCODE_WINDOW set as default
2021-07-22 09:37:02 +02:00
enricoturri1966
5faac3c105
Tech ENABLE_VALIDATE_CUSTOM_GCODE set as default
2021-07-22 09:13:12 +02:00
enricoturri1966
b80fb40fcd
Tech ENABLE_GCODE_LINES_ID_IN_H_SLIDER set as default
2021-07-22 08:35:21 +02:00
YuSanka
232309a879
Don't save shapes directory to the "last_dir"
2021-07-21 16:13:40 +02:00
enricoturri1966
2d8f35561a
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_contours
2021-07-21 15:35:41 +02:00
enricoturri1966
22f04ca46e
Tech ENABLE_SINKING_CONTOURS -> 1st installment
2021-07-21 15:30:57 +02:00
Filip Sykala
b225fadfde
Allow skip edge with only one triangle during simplification
2021-07-21 15:23:48 +02:00
enricoturri1966
9264b79be7
Tech ENABLE_RELOAD_FROM_DISK_FOR_3MF set as default
2021-07-21 14:10:05 +02:00
Filip Sykala
87a6c8cb73
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-21 07:52:57 +02:00
YuSanka
097afc6598
Follow-up bf981ae049
: Small improvements
2021-07-20 15:22:52 +02:00
Filip Sykala
5ac2809426
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-20 12:05:58 +02:00
enricoturri1966
c61785f775
Tech ENABLE_SEQUENTIAL_LIMITS set as default
2021-07-20 12:05:15 +02:00
YuSanka
bf981ae049
Temporary workaround for compatibility with older Slicer:
...
To the "physical_printer" added "preset_name" option as a duplicate of the "preset_names" but like one string.
Note: It will works just for printer preset names without ";" (see #5503 )
2021-07-20 10:18:59 +02:00
enricoturri1966
7d3e176a58
GCodeViewer -> Fixed loading of machine limits data from config contained into gcode files
2021-07-20 09:38:35 +02:00
Filip Sykala
bc3da9973b
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-20 08:22:06 +02:00
Filip Sykala
25a4887075
QEC: When collapsing edge flip normal than check other edges in triangle
...
Quadric is calculated with double precission of normal
Fix calculation of normal for changed triangles
2021-07-19 15:46:41 +02:00
Lukáš Hejl
5405ab1986
Optimized seed fill and bucket fill selection to recompute selection only in case the cursor is pointing on a non-selected triangle.
2021-07-19 11:30:40 +02:00
Lukáš Hejl
5b67fafb75
Fixed a crash in the multi-material gizmo when bucket fill is selected.
2021-07-19 11:30:35 +02:00
Filip Sykala
c444ef81bd
Fix status function
2021-07-19 10:12:19 +02:00
Filip Sykala
86a3fd00a5
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-19 09:18:55 +02:00
enricoturri1966
bf7b554235
Disable reload from disk for built-in objects
2021-07-16 12:30:47 +02:00
Lukáš Hejl
51b94f4747
Added the bucket fill tool into the multi-material gizmo. Also, the multi-material gizmo was reworked to show only options applicable for a chosen painting tool.
2021-07-16 09:19:40 +02:00
Lukas Matena
8c23678fa0
Limited brim width to 200 mm (larger values make slicer hang or crash due to arithmetic overflow)
2021-07-15 09:55:25 +02:00
Lukas Matena
b5fea72618
Speed-up of painted seams
2021-07-15 09:49:36 +02:00
YuSanka
4257ffddde
GalleryDialog: Changes the paths to the system and custom galleries
2021-07-14 17:41:37 +02:00
Lukas Matena
49ae885834
Correctly convert legacy bool 'draft_shield' to enum
2021-07-14 16:02:04 +02:00
Lukas Matena
b466f18326
Draft shield option is now an enum (Disabled/Limited/Enabled)
2021-07-14 16:02:04 +02:00
Lukas Matena
6eeedf2bc6
Skirt is now generated around brims, unless 'draft shield' is checked
2021-07-14 16:02:04 +02:00
Lukas Matena
63566a92b3
Merged psSkirt and psBrim
2021-07-14 16:02:04 +02:00
enricoturri1966
ef8ddacdfc
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
tamasmeszaros
782e220890
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
Vojtech Bubnik
47f265f77f
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
Vojtech Bubnik
106d9f7ca0
MMU segmentation: Implemented filtering of unprintable regions in
...
top/bottom propagation.
2021-07-13 14:00:21 +02:00
Vojtech Bubnik
28219142c5
Tracing MMU top / bottom segmentation open lines at "trace" level.
2021-07-13 11:19:20 +02:00
Vojtech Bubnik
19e3998bd0
Merge branch 'vb_mmu_top_bottom'
2021-07-13 11:08:52 +02:00
Vojtech Bubnik
25fa3eddf0
Fixed slab slicing for special cases (slicing plane intersects object
...
plane).
2021-07-13 11:06:59 +02:00
Filip Sykala
756d2694eb
FIX: Mutable priority queue
2021-07-12 16:36:08 +02:00
Oleksandra Yushchenko
d6fdf2d5c2
Modifiers Gallery ( #6703 )
...
* Added GalleryDialog
* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
Lukáš Hejl
569b7d7dab
Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development.
2021-07-12 13:37:33 +02:00
Lukas Matena
dca6db8635
Added a missing locale switch needed for custom gcode validation when switching tabs
2021-07-12 09:38:32 +02:00
Filip Sykala
b2238834fb
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-09 13:40:58 +02:00
Vojtech Bubnik
5bbe76003e
MutablePriorityQueue: Added is_trivially_copyable test for queue value
...
types, added [] accessors.
2021-07-09 13:25:41 +02:00
Vojtech Bubnik
e4fd6a828f
1) Fixed a significant bug in MutablePriorityQueue when setting
...
the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
based on
https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
Filip Sykala
2c0b89e4a7
FIX Simplify test
2021-07-09 10:31:05 +02:00
Filip Sykala
e26bffadd8
Add throw_on_cancel and statusfn into QEC
2021-07-09 09:09:52 +02:00
Filip Sykala
c00dca7810
Speed up QEC by move error directly into MutablePriorityQueue
...
Memory optimization: Change size_t to 32bit int
Lightweight Error structure for faster PriorityQueue
2021-07-08 18:08:27 +02:00
Filip Sykala
ed9152d004
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-07 16:52:10 +02:00
Lukas Matena
3fa78b52b2
Slightly improved 'no first layer extrusions' error message
2021-07-02 17:05:31 +02:00
Lukas Matena
1d3b259c0a
Fixed incorrect use of _NDEBUG instead of NDEBUG
...
Some debugging code was compiled even in release mode because of this
2021-06-30 11:59:16 +02:00
Lukas Matena
ffc0e36570
Fixed locales switching on macOS
2021-06-30 10:02:51 +02:00