bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d18e10c7c9 
								
							 
						 
						
							
							
								
								Rewrote the OpenGL object rendering to indexed triangle / quad sets  
							
							... 
							
							
							
							for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners. 
							
						 
						
							2017-03-15 16:33:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a920fe16 
								
							 
						 
						
							
							
								
								Fixed some picking issues after porting GLVolumes to C++.  
							
							... 
							
							
							
							Initial interface for print paths visualization by VBOs. 
							
						 
						
							2017-03-14 10:11:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e6fddd364d 
								
							 
						 
						
							
							
								
								Volume rewritten from Perl to C++,  
							
							... 
							
							
							
							generation of vertex arrays from paths rewritten from Perl to C++,
parallelized. 
							
						 
						
							2017-03-13 16:02:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b5e45bccf9 
								
							 
						 
						
							
							
								
								Fixed a typo after porting _simplify_slices to C++.  
							
							
							
						 
						
							2017-03-08 15:08:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								52b76930aa 
								
							 
						 
						
							
							
								
								Simplify_slices rewritten to C++, parallelized.  
							
							... 
							
							
							
							Added some move methods to Surface class. 
							
						 
						
							2017-03-08 13:43:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4331f38912 
								
							 
						 
						
							
							
								
								Fixing of slicing errors ported to C++, parallelized.  
							
							
							
						 
						
							2017-03-08 11:56:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4d00aa1800 
								
							 
						 
						
							
							
								
								More tracing of the slicing process.  
							
							
							
						 
						
							2017-03-03 12:53:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								f8a2087fc6 
								
							 
						 
						
							
							
								
								Fixed a bug after merge.  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/163  
						
							2017-03-01 13:16:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								46fc4a0a8e 
								
							 
						 
						
							
							
								
								Correctly rename g-code file once it is generated.  
							
							
							
						 
						
							2017-02-28 10:44:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								80f345d7c1 
								
							 
						 
						
							
							
								
								Remove unnecessary method call  
							
							
							
						 
						
							2017-02-28 10:41:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								6a90fceaaf 
								
							 
						 
						
							
							
								
								Ported expanded_output_filepath() to C++/XS  
							
							
							
						 
						
							2017-02-28 10:38:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								66493ce821 
								
							 
						 
						
							
							
								
								Some documentation on missing functionalities.  
							
							
							
						 
						
							2017-02-28 10:29:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4010dd71f6 
								
							 
						 
						
							
							
								
								Support Prusa Control project files (.PRUS) by the GUI.  
							
							
							
						 
						
							2017-02-27 16:09:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8a8b49ea02 
								
							 
						 
						
							
							
								
								Removed CoolingBuffer.pm as it has been superseeded by the C++ code.  
							
							
							
						 
						
							2017-02-27 01:51:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ee619701d8 
								
							 
						 
						
							
							
								
								Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.  
							
							
							
						 
						
							2017-02-27 01:03:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								f0f550783f 
								
							 
						 
						
							
							
								
								Good bye, Perl Expat binding!  
							
							
							
						 
						
							2017-02-27 00:38:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b7aeeb968b 
								
							 
						 
						
							
							
								
								Using the C++ file loaders.  
							
							
							
						 
						
							2017-02-26 21:54:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								121b3c31d2 
								
							 
						 
						
							
							
								
								Removed the old Perl Supports.  
							
							
							
						 
						
							2017-02-26 21:49:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								4a84643894 
								
							 
						 
						
							
							
								
								Fixed regression causing slowdown_below_layer_time to be ignored.  #3515   #3443  
							
							
							
						 
						
							2017-02-22 15:29:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								9f660738b3 
								
							 
						 
						
							
							
								
								Fixes an issue: Slic3r outputs Weight: %.1fg, Cost: %.1f on command line,  
							
							... 
							
							
							
							instead of filling in the numbers.
https://github.com/prusa3d/Slic3r/issues/144  
							
						 
						
							2017-02-22 12:01:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								8174c05df4 
								
							 
						 
						
							
							
								
								Command for reloading an object from file.  #1466  
							
							
							
						 
						
							2017-02-21 17:58:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d02ee5cf80 
								
							 
						 
						
							
							
								
								By @lordofhyphens:  
							
							... 
							
							
							
							only re-zoom if we have a valid bounding box, avoid a divide by 0 error. 
							
						 
						
							2017-02-21 17:43:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								6649888d1c 
								
							 
						 
						
							
							
								
								Support decimal scaling factors and rotation angles.  #1617  
							
							
							
						 
						
							2017-02-21 16:43:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								873161ea7c 
								
							 
						 
						
							
							
								
								Only enable movers if modifier mesh.  
							
							
							
						 
						
							2017-02-21 16:30:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								e2b56c4462 
								
							 
						 
						
							
							
								
								Repair the generic mesh so it can be exported.  
							
							
							
						 
						
							2017-02-21 16:29:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								4f428fae40 
								
							 
						 
						
							
							
								
								Added UI options to make a slab, defaulting to the model object's bounding box * 1.5  
							
							
							
						 
						
							2017-02-21 16:29:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								6aecae3121 
								
							 
						 
						
							
							
								
								UI: fixed naming sphere is not a cylinder.  
							
							
							
						 
						
							2017-02-21 16:29:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								2971235299 
								
							 
						 
						
							
							
								
								UI code to generate a generic sphere.  
							
							
							
						 
						
							2017-02-21 16:29:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								716dc2e650 
								
							 
						 
						
							
							
								
								Made cube and cylinder static functions of the package, not some specific TriangleMesh object.  
							
							
							
						 
						
							2017-02-21 16:11:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								26b6e4c619 
								
							 
						 
						
							
							
								
								Disable sliders if a volume is not selected.  
							
							
							
						 
						
							2017-02-21 16:11:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								2eea139731 
								
							 
						 
						
							
							
								
								UI now changes its options based on the object type selected.  
							
							
							
						 
						
							2017-02-21 16:11:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								3ee32ef153 
								
							 
						 
						
							
							
								
								Menu now works to select cylinders (reusing the gui options)  
							
							
							
						 
						
							2017-02-21 16:11:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								b91b98b21e 
								
							 
						 
						
							
							
								
								Added prototype make_cylinder()  
							
							
							
						 
						
							2017-02-21 16:10:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								ff33fbbb9a 
								
							 
						 
						
							
							
								
								Use LambdaObjectDialog in GUI.pm to avoid crash on Windows.  
							
							
							
						 
						
							2017-02-21 16:09:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								107c89d37b 
								
							 
						 
						
							
							
								
								Removed commented code.  
							
							
							
						 
						
							2017-02-21 16:04:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								a0548898f3 
								
							 
						 
						
							
							
								
								Added a cancel button, and rewrote initial option code to reuse OptionGroup.  
							
							
							
						 
						
							2017-02-21 16:04:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								3109a9bc1f 
								
							 
						 
						
							
							
								
								Update main plater view after moving mesh  
							
							
							
						 
						
							2017-02-21 16:03:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								33f489bba9 
								
							 
						 
						
							
							
								
								Anonymous object supports. Initial implementation provides for a box of arbitrary size.  
							
							
							
						 
						
							2017-02-21 16:03:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								e93cc13698 
								
							 
						 
						
							
							
								
								Permit sliding modifer meshes around in the Settings dialog.  
							
							
							
						 
						
							2017-02-21 16:02:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								a65c9ba083 
								
							 
						 
						
							
							
								
								Ported CoolingBuffer to C++/XS  
							
							
							
						 
						
							2017-02-21 14:02:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								c517b0d8f1 
								
							 
						 
						
							
							
								
								Bugfix: object disappeared from 2D plater when reloaded from disk.  #3634  
							
							
							
						 
						
							2017-02-21 13:57:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastianv650 
								
							 
						 
						
							
							
							
							
								
							
							
								b8ece2af06 
								
							 
						 
						
							
							
								
								Pressure advance overrides print speeds patch ( #3287 )  
							
							... 
							
							
							
							* Fix PressureRegulation.pm
Check if a pressure advance is needed even if speed is unchanged, but a discharge happened before. Restore print speed after advance / discharge. Solves #3282  
							
						 
						
							2017-02-21 13:09:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								27a1a6609f 
								
							 
						 
						
							
							
								
								Fixed input to bed shape dialog to catch everything that resolves to 0.  Fixes   #3681  ( #3683 )  
							
							
							
						 
						
							2017-02-21 13:07:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								b022e51d94 
								
							 
						 
						
							
							
								
								Don't reset speed on flush moves (avoid use of uninitialized variable).  
							
							
							
						 
						
							2017-02-21 13:02:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8aae5bdb28 
								
							 
						 
						
							
							
								
								The variable layer editing shader was made OpenGL 2.0 compatible.  
							
							... 
							
							
							
							Fixed a bug in the scaling of colors for the variable layer editing. 
							
						 
						
							2017-02-21 09:39:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8cfdc28f2b 
								
							 
						 
						
							
							
								
								Implemented a level of detail on the variable layer height editing tool.  
							
							
							
						 
						
							2017-02-20 21:54:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6e19921f98 
								
							 
						 
						
							
							
								
								Fix a warning on Linux / OSX.  
							
							
							
						 
						
							2017-02-19 19:44:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								a8eb217e4a 
								
							 
						 
						
							
							
								
								System Info dialog made nicer.  
							
							... 
							
							
							
							Fixed a bug in reporting a software renderer on Windows. 
							
						 
						
							2017-02-19 19:08:58 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								898deb48c4 
								
							 
						 
						
							
							
								
								Error reporting on initialization of the Layer Editing OpenGL shaders.  
							
							... 
							
							
							
							The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled. 
							
						 
						
							2017-02-19 18:01:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								70229be9bc 
								
							 
						 
						
							
							
								
								Added SystemInfo dialog,  
							
							... 
							
							
							
							a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page. 
							
						 
						
							2017-02-19 16:04:57 +01:00