enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								316d38807d 
								
							 
						 
						
							
							
								
								Simplified shader printbed.vs  
							
							
							
						 
						
							2021-08-19 11:54:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								18cff61bd2 
								
							 
						 
						
							
							
								
								Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.  
							
							
							
						 
						
							2021-08-10 21:38:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								bad51cdb52 
								
							 
						 
						
							
							
								
								OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.  
							
							... 
							
							
							
							For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU. 
							
						 
						
							2021-08-02 14:59:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								1f3252dd78 
								
							 
						 
						
							
							
								
								Revert of  b140709fa8 and new implementation of fixing picking for sinking objects  
							
							
							
						 
						
							2021-07-21 11:56:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								b140709fa8 
								
							 
						 
						
							
							
								
								ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object  
							
							
							
						 
						
							2021-07-20 11:02:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								75a2d7620b 
								
							 
						 
						
							
							
								
								Removed striped shading for sinking objects  
							
							
							
						 
						
							2021-07-19 11:37:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								6194e67e68 
								
							 
						 
						
							
							
								
								Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.  
							
							... 
							
							
							
							It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU. 
							
						 
						
							2021-07-13 11:23:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								2e24e689fa 
								
							 
						 
						
							
							
								
								Grabbers and support points appearence tweaking, some refactoring  
							
							
							
						 
						
							2021-05-28 16:44:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								1c3090b11f 
								
							 
						 
						
							
							
								
								Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes  
							
							
							
						 
						
							2021-05-03 14:28:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								628af89c4a 
								
							 
						 
						
							
							
								
								Small refactoring into variable_layer_height.fs shader  
							
							
							
						 
						
							2021-04-28 16:04:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								8f385aac44 
								
							 
						 
						
							
							
								
								Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances  
							
							
							
						 
						
							2021-04-22 13:18:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								627b727463 
								
							 
						 
						
							
							
								
								Fixed gouraud fragment shader  
							
							
							
						 
						
							2021-02-09 09:59:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								cd1322ce3f 
								
							 
						 
						
							
							
								
								FDM supports gizmo 'autoset by angle' improvements:  
							
							... 
							
							
							
							- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue 
							
						 
						
							2021-02-08 17:49:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8a92cacb 
								
							 
						 
						
							
							
								
								Some shader compilers did not seemingly like #if XXX blocks  
							
							... 
							
							
							
							if XXX was not defined. Changed to #ifdef XXX. 
							
						 
						
							2020-12-11 12:27:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								8d644fbcb6 
								
							 
						 
						
							
							
								
								1) Shader manager: Allow to override #defines programatically  
							
							... 
							
							
							
							when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1) 
							
						 
						
							2020-12-10 13:20:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								e04c6a4d17 
								
							 
						 
						
							
							
								
								Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview  
							
							
							
						 
						
							2020-11-16 10:29:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0f44caa99c 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING set as default  
							
							... 
							
							
							
							Slope rendering active only when using Gizmo FDM supports 
							
						 
						
							2020-10-02 15:43:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								af30a3ab7e 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2020-08-27 09:13:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								ba9c3a74ed 
								
							 
						 
						
							
							
								
								GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid  
							
							
							
						 
						
							2020-08-26 15:29:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								ac8a6fccbe 
								
							 
						 
						
							
							
								
								Renamed shaders  
							
							
							
						 
						
							2020-08-25 08:12:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								d91fc7b8ab 
								
							 
						 
						
							
							
								
								ENABLE_GCODE_VIEWER -> Removed options_120_solid shader  
							
							
							
						 
						
							2020-08-19 11:25:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								69de5c8c9f 
								
							 
						 
						
							
							
								
								GCodeViewer -> Pass vertex normal to shaders for toolpaths  
							
							
							
						 
						
							2020-06-29 14:00:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								aa14b42638 
								
							 
						 
						
							
							
								
								GCodeProcessor -> Added processing of gcode lines G0  
							
							
							
						 
						
							2020-06-12 09:01:20 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								7b33e780a2 
								
							 
						 
						
							
							
								
								Follow-up of  707268d41d -> Fixed typo  
							
							
							
						 
						
							2020-06-01 09:11:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								707268d41d 
								
							 
						 
						
							
							
								
								ENABLE_GCODE_VIEWER -> Improvements in shaders for options  
							
							
							
						 
						
							2020-06-01 08:55:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								dcec684cc7 
								
							 
						 
						
							
							
								
								ENABLE_GCODE_VIEWER -> Refactoring of shaders for options  
							
							
							
						 
						
							2020-05-29 12:29:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								e9d57c932a 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2020-05-28 15:50:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c63e03c367 
								
							 
						 
						
							
							
								
								1st installment of tech ENABLE_ENVIRONMENT_MAP  
							
							
							
						 
						
							2020-05-28 15:27:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								9c8892c869 
								
							 
						 
						
							
							
								
								GCodeViewer -> Shaders code cleanup  
							
							
							
						 
						
							2020-05-28 09:23:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0cb4a5ce56 
								
							 
						 
						
							
							
								
								GCodeViewer -> Improved depth detection in shader for options  
							
							
							
						 
						
							2020-05-28 07:06:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								35190936a3 
								
							 
						 
						
							
							
								
								GCodeViewer -> Newer version of shader for options  
							
							
							
						 
						
							2020-05-27 16:19:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								1d317489fd 
								
							 
						 
						
							
							
								
								GCodeViewer -> Temporary ImGui dialog for editing shaders parameters  
							
							
							
						 
						
							2020-05-26 08:16:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								1af798dbd7 
								
							 
						 
						
							
							
								
								DoubleSlider::Control thumb text rendered closer to the slider  
							
							
							
						 
						
							2020-05-25 11:16:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								1c826c063b 
								
							 
						 
						
							
							
								
								GCodeViewer refactoring and GLShaderProgram upgrade  
							
							
							
						 
						
							2020-05-25 10:48:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								314995fa0b 
								
							 
						 
						
							
							
								
								ENABLE_SHADERS_MANAGER set as default  
							
							
							
						 
						
							2020-05-22 16:08:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								4d05ec0856 
								
							 
						 
						
							
							
								
								GCodeViewer -> New shaders for options  
							
							
							
						 
						
							2020-05-22 13:21:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c02a77d942 
								
							 
						 
						
							
							
								
								GCodeViewer -> Prototype for tool marker  
							
							
							
						 
						
							2020-05-11 13:09:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								a6ed1d817a 
								
							 
						 
						
							
							
								
								GCodeViewer -> Layers z slider wip  
							
							
							
						 
						
							2020-04-27 11:44:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								7a0df4bcb4 
								
							 
						 
						
							
							
								
								GCodeViewer -> Extrusion toolpaths colored by color print (wip) + visualization of tool changes, color changes, pause prints, custom gcodes + refactoring  
							
							
							
						 
						
							2020-04-22 16:29:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								dc3c5db9fe 
								
							 
						 
						
							
							
								
								GCodeViewer -> Use rgb instead of rgba colors  
							
							
							
						 
						
							2020-04-20 13:44:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								9c68abfb35 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/prusa3d/PrusaSlicer  into et_gcode_viewer  
							
							
							
						 
						
							2020-04-17 08:18:20 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								61ab7bbebf 
								
							 
						 
						
							
							
								
								GCodeViewer -> Basic indexed rendering  
							
							
							
						 
						
							2020-04-15 16:29:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								cc774dece7 
								
							 
						 
						
							
							
								
								GCodeViewer -> Toggle visibility of shells  
							
							
							
						 
						
							2020-04-15 14:31:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								bc05ab985c 
								
							 
						 
						
							
							
								
								GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions  
							
							
							
						 
						
							2020-04-14 16:40:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c3eb65c461 
								
							 
						 
						
							
							
								
								Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders  
							
							
							
						 
						
							2020-04-14 10:02:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								bac10311bc 
								
							 
						 
						
							
							
								
								Follow-up of  c887ecfefa -> Removed unneded assignements from shaders  
							
							
							
						 
						
							2020-04-08 09:00:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c887ecfefa 
								
							 
						 
						
							
							
								
								Removed unneeded branching from shaders  
							
							
							
						 
						
							2020-04-08 08:22:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0e2fba6d6f 
								
							 
						 
						
							
							
								
								Fixed bug in calculating the specular component of the color in shaders  
							
							
							
						 
						
							2020-04-08 08:07:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ccd38258 
								
							 
						 
						
							
							
								
								Fixed shaders on Intel Cards - not allowed use of 'active' word  
							
							
							
						 
						
							2020-03-31 12:51:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5378b18f18 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical  
							
							
							
						 
						
							2020-03-16 08:35:13 +01:00