Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								13604469fd 
								
							 
						 
						
							
							
								
								Painting gizmos and sinking objects:  
							
							... 
							
							
							
							1. Do not show what's below the bed when a gizmo is open
2. Triangulate the cut so people don't see inside
3. If regular clipping plane is used, the cuts are mutually clipped by one another
4. Painting itself ignores the hidden part of the object 
							
						 
						
							2021-08-09 10:47:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								70b4915f9c 
								
							 
						 
						
							
							
								
								TriangleMeshSlicer: Got rid of admesh!  
							
							
							
						 
						
							2021-05-18 15:05:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								308d6b7809 
								
							 
						 
						
							
							
								
								WIP: Reworked slicing  
							
							... 
							
							
							
							1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp
2) Refactored to use as little as possible of admesh. 
							
						 
						
							2021-05-17 20:25:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								06bf02df69 
								
							 
						 
						
							
							
								
								Fix Gizmo preview with hollowed mesh  
							
							
							
						 
						
							2021-03-08 17:38:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								1eec6c473c 
								
							 
						 
						
							
							
								
								Rename EigenMesh3D to IndexedMesh and SupportConfig to SupportTreeConfig  
							
							
							
						 
						
							2020-08-03 19:05:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								55395e046f 
								
							 
						 
						
							
							
								
								EigenMesh3D does not store a copy of the mesh  
							
							... 
							
							
							
							Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object) 
							
						 
						
							2020-05-27 00:51:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								6e597bb1ee 
								
							 
						 
						
							
							
								
								Removed immediate OpenGL mode calls for clipping plane rendering  
							
							
							
						 
						
							2020-05-21 10:25:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								e312f3be43 
								
							 
						 
						
							
							
								
								FDM supports gizmo: caching triangle normals in order to increase performance  
							
							
							
						 
						
							2020-05-18 16:08:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								f275461354 
								
							 
						 
						
							
							
								
								WIP: FDM supports gizmo now works with multiple part objects into some extent  
							
							
							
						 
						
							2020-03-19 11:15:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								2e71dcefc3 
								
							 
						 
						
							
							
								
								WIP: Added a circle cursor and naive logic to select triangles inside  
							
							... 
							
							
							
							Deselection is possible when holding shift
Triangles obscured by the mesh are selected nonetheless (so far) 
							
						 
						
							2020-03-19 11:15:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								08daddb5de 
								
							 
						 
						
							
							
								
								WIP: First working implementation of the triangle selector for the FDM support gizmo  
							
							
							
						 
						
							2020-03-19 11:15:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								9805b02a25 
								
							 
						 
						
							
							
								
								Removed an obsolete variable from MeshRaycaster  
							
							
							
						 
						
							2019-12-12 13:19:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								537260494d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into lm_tm_hollowing  
							
							
							
						 
						
							2019-12-12 11:37:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								f6e217171a 
								
							 
						 
						
							
							
								
								Added comments in MeshUtils.hpp  
							
							... 
							
							
							
							PIMPL in MeshRaycaster now uses std::unique_ptr instead of raw pointer 
							
						 
						
							2019-12-10 09:53:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								d4d037792d 
								
							 
						 
						
							
							
								
								Holes are now visible on slices in preview.  
							
							
							
						 
						
							2019-11-13 15:55:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								c22423a219 
								
							 
						 
						
							
							
								
								Merge branch 'tm_openvdb_integration' into lm_tm_hollowing  
							
							... 
							
							
							
							* Refactor file names in SLA dir 
							
						 
						
							2019-11-11 12:55:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								b4795e1292 
								
							 
						 
						
							
							
								
								Unified igl calls in MeshRaycaster and EigenMesh3D  
							
							... 
							
							
							
							MeshRaycaster is still aware of the clipping plane but it now uses EigenMesh3D internally
Public interface of both classes is unchanged 
							
						 
						
							2019-11-08 20:18:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								c1e3be9b27 
								
							 
						 
						
							
							
								
								MeshUtils.cpp: MeshRaycaster is now aware of the clipping plane  
							
							
							
						 
						
							2019-09-24 12:58:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								cd7895065a 
								
							 
						 
						
							
							
								
								Fixed typo  
							
							
							
						 
						
							2019-09-17 15:48:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								6bcafd7c83 
								
							 
						 
						
							
							
								
								SLA gizmo no more uses IGL code directly, all was moved to the new MeshRaycaster class  
							
							
							
						 
						
							2019-09-17 14:57:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								1dfd8a0e62 
								
							 
						 
						
							
							
								
								MeshRaycaster class is now used in SLA gizmo when selecting by rectangle  
							
							
							
						 
						
							2019-09-17 14:57:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								3694bf3da9 
								
							 
						 
						
							
							
								
								Added functions get_hit_pos, get_hit_normal, ready to implement intersect_ray  
							
							
							
						 
						
							2019-09-17 14:57:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								b6292247e8 
								
							 
						 
						
							
							
								
								Unproject on mesh in the SLA gizmo is now performed by the MeshRaycaster class  
							
							
							
						 
						
							2019-09-17 14:57:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								70c0c87598 
								
							 
						 
						
							
							
								
								Renamed MeshClipper.cpp/.hpp to MeshUtils.cpp/.hpp  
							
							... 
							
							
							
							More helper classes like the MeshClipper could live here
Moved ClippingPlane class in here to start 
							
						 
						
							2019-09-13 12:03:53 +02:00