enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								d821fcba2d 
								
							 
						 
						
							
							
								
								Tech ENABLE_SINKING_CONTOURS -> Improved generation of sinking contours and color set to white  
							
							
							
						 
						
							2021-07-28 14:27:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0146013b4e 
								
							 
						 
						
							
							
								
								Tech ENABLE_SINKING_CONTOURS -> Sinking contours updated during render pass and shown also while dragging an object  
							
							
							
						 
						
							2021-07-28 12:23:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								d99ea7c20f 
								
							 
						 
						
							
							
								
								Tech ENABLE_SINKING_CONTOURS -> Sinking contours rendered using triangles  
							
							
							
						 
						
							2021-07-28 11:21:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								b24488ce51 
								
							 
						 
						
							
							
								
								Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut  
							
							
							
						 
						
							2021-07-27 13:02:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5c6810d0bc 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2021-07-22 11:46:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								65b3be92fe 
								
							 
						 
						
							
							
								
								Techs DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA and ENABLE_ALLOW_NEGATIVE_Z set as default  
							
							
							
						 
						
							2021-07-22 11:26:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								22f04ca46e 
								
							 
						 
						
							
							
								
								Tech ENABLE_SINKING_CONTOURS -> 1st installment  
							
							
							
						 
						
							2021-07-21 15:30:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								2848ae9c4d 
								
							 
						 
						
							
							
								
								Colors in GLVolume defined as std::array<float, 4>  
							
							
							
						 
						
							2021-07-19 11:11:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								ef8ddacdfc 
								
							 
						 
						
							
							
								
								Delayed rendering of transparent volumes  
							
							
							
						 
						
							2021-07-14 13:20:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								d0a4161f47 
								
							 
						 
						
							
							
								
								Follow up (bugfix) of  0d70a2be69 
							
							... 
							
							
							
							GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3. 
							
						 
						
							2021-07-12 10:53:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								d291bb397b 
								
							 
						 
						
							
							
								
								Fixed compiler warnings  
							
							
							
						 
						
							2021-06-20 16:39:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								0d70a2be69 
								
							 
						 
						
							
							
								
								Renamed create_face_neighbors_index() to its_face_edge_ids().  
							
							... 
							
							
							
							Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
	1) Parallelized.
	2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper. 
							
						 
						
							2021-06-20 15:21:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								6bade1b24a 
								
							 
						 
						
							
							
								
								TriangleSelector - some memory optimization.  
							
							... 
							
							
							
							Don't store traingle normal, but reference the source triangle,
which stores its normal. 
							
						 
						
							2021-06-11 12:27:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								e0dd7edb21 
								
							 
						 
						
							
							
								
								Removed obsolete method from GLVolumeCollection  
							
							
							
						 
						
							2021-05-13 14:56:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								8f385aac44 
								
							 
						 
						
							
							
								
								Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances  
							
							
							
						 
						
							2021-04-22 13:18:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								6be2a1be2c 
								
							 
						 
						
							
							
								
								Removed mutable members from class GLVolume  
							
							
							
						 
						
							2021-04-20 12:55:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Kocik 
								
							 
						 
						
							
							
							
							
								
							
							
								c41df487bb 
								
							 
						 
						
							
							
								
								Notifications management and rendering  refactoring.  
							
							... 
							
							
							
							With warning notification Model out of bed reworked to not show after dismiss. 
							
						 
						
							2021-03-12 10:32:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								8f8217723c 
								
							 
						 
						
							
							
								
								Tech ENABLE_OPENGL_ERROR_LOGGING set as default  
							
							
							
						 
						
							2021-02-25 13:38:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								d19a7fcfad 
								
							 
						 
						
							
							
								
								Increase tolerance for objects being outside print bed.  
							
							
							
						 
						
							2021-01-08 10:14:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								8d644fbcb6 
								
							 
						 
						
							
							
								
								1) Shader manager: Allow to override #defines programatically  
							
							... 
							
							
							
							when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1) 
							
						 
						
							2020-12-10 13:20:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								844ea89432 
								
							 
						 
						
							
							
								
								Fix out of bed items after arrange.  
							
							... 
							
							
							
							Disabled outline decimation for arrange and added very small (EPSILON) safety offset to bed detection boundaries. 
							
						 
						
							2020-12-03 12:00:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								faff112ea8 
								
							 
						 
						
							
							
								
								ENABLE_GCODE_VIEWER set as default in:  
							
							... 
							
							
							
							3DScene hpp/cpp
AboutDialog.cpp
BackgroundSlicingProcess hpp/cpp
BitmapCache.cpp
ConfigWizard_private.hpp
GUI_App hpp/cpp
GUI_Init.cpp 
							
						 
						
							2020-11-18 10:44:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0f44caa99c 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING set as default  
							
							... 
							
							
							
							Slope rendering active only when using Gizmo FDM supports 
							
						 
						
							2020-10-02 15:43:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								f890cd5b9c 
								
							 
						 
						
							
							
								
								FDM painting gizmos (support/seam) now render object in neutral color  
							
							... 
							
							
							
							The goal is to ensure enough contrast independent on current filament color 
							
						 
						
							2020-09-25 16:05:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0b1086f390 
								
							 
						 
						
							
							
								
								GCodeViewer -> Export of extrude toolpaths to obj files  
							
							
							
						 
						
							2020-07-03 12:17:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								70a6fb0e20 
								
							 
						 
						
							
							
								
								Added new tech ENABLE_GCODE_VIEWER_AS_STATE -> GCodeViewer as a new application state (WIP) + fix of conflicts after merge with master  
							
							
							
						 
						
							2020-06-05 16:50:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								1e3290fee1 
								
							 
						 
						
							
							
								
								Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING  
							
							
							
						 
						
							2020-06-04 15:53:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								ad7e7ae1cd 
								
							 
						 
						
							
							
								
								Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5  
							
							
							
						 
						
							2020-06-04 14:48:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c3d643ead3 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2020-06-04 13:57:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								aa92cbf051 
								
							 
						 
						
							
							
								
								New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()  
							
							
							
						 
						
							2020-06-02 10:02:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								2eb4b2caed 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2020-05-27 10:32:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								aa04f0e555 
								
							 
						 
						
							
							
								
								ENABLE_GCODE_VIEWER -> Completed implementation of new GLModel class  
							
							
							
						 
						
							2020-05-27 08:06:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								3e855d36dc 
								
							 
						 
						
							
							
								
								Fixed unit tests after previous include manipulations  
							
							
							
						 
						
							2020-05-26 15:33:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								fb9d8b2025 
								
							 
						 
						
							
							
								
								Include cleanup: do not include Model.hpp from 3DScene.hpp  
							
							
							
						 
						
							2020-05-26 13:45:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5aa8cc5779 
								
							 
						 
						
							
							
								
								ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes  
							
							
							
						 
						
							2020-05-21 10:15:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								32529b66ac 
								
							 
						 
						
							
							
								
								Tech ENABLE_GCODE_VIEWER -> Small refactoring  
							
							
							
						 
						
							2020-05-13 13:55:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								cd2e4002ed 
								
							 
						 
						
							
							
								
								Tech ENABLE_GCODE_VIEWER -> Removed obsolete class GLArrow  
							
							
							
						 
						
							2020-05-13 11:59:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								58258df113 
								
							 
						 
						
							
							
								
								Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class  
							
							
							
						 
						
							2020-05-12 16:15:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0bb56736a1 
								
							 
						 
						
							
							
								
								Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default  
							
							
							
						 
						
							2020-05-06 12:19:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								750e704b37 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/et_slope_shader'  
							
							
							
						 
						
							2020-03-25 16:09:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								f12b39be25 
								
							 
						 
						
							
							
								
								Fixed conflicts after merge with master  
							
							
							
						 
						
							2020-03-25 14:41:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								abcd01d64a 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring  
							
							
							
						 
						
							2020-03-16 14:17:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								b36051af82 
								
							 
						 
						
							
							
								
								New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope  
							
							
							
						 
						
							2020-03-13 15:09:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								87e77e20fa 
								
							 
						 
						
							
							
								
								Include cleanup in several files  
							
							... 
							
							
							
							src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp 
							
						 
						
							2020-03-03 15:47:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0b629eb905 
								
							 
						 
						
							
							
								
								GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App  
							
							
							
						 
						
							2020-03-02 10:58:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								f28d0ebc18 
								
							 
						 
						
							
							
								
								Implemented reload of original mesh volume in case the SLA hollowing  
							
							... 
							
							
							
							step is no more valid. 
							
						 
						
							2020-02-03 15:17:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b12bc5c4d5 
								
							 
						 
						
							
							
								
								Optimization in GLCanvas3D::reload_scene():  
							
							... 
							
							
							
							Use sorting and binary search instead of linear search.
O(n log n) versus O(n^2) 
							
						 
						
							2019-12-10 11:12:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								272479826f 
								
							 
						 
						
							
							
								
								Refactoring of the G-code preview for lower memory allocation  
							
							... 
							
							
							
							and for separation of concerns:
The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed. 
							
						 
						
							2019-09-30 16:25:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								85d9a16563 
								
							 
						 
						
							
							
								
								Fixed a bug, where the GL context was not being activated with _set_current()  
							
							... 
							
							
							
							as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions. 
							
						 
						
							2019-08-26 11:12:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								0de566e2a2 
								
							 
						 
						
							
							
								
								Hopefully a workaround for crashes and hang ups at closing on Windows.  
							
							... 
							
							
							
							Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively). 
							
						 
						
							2019-08-22 20:03:17 +02:00