Work around 3D scene focus after de-activation of the main
window without having to resort to CallAfter(), which breaks
on Linux with some window managers that follow mouser cursor.
Fixes#5620#6870#69923622f06bed was not a correct solution,
it broke focus for non-modal windows.
Fixes#7419
The actual issue seems to be caused by wxProgressDialog not playing
well with modal dialogs closed just before wxProgressDialog opens.
If wxProgressDialog parent was not a main frame, keyboard focus
was not restored correctly after the wxProgressDialog closed.
Otherwise click on this line causes a strange frizz of the settings page.
And line hovering by the mouse has no visual effect on Linux.
(Neither wxEVT_ENTER_WINDOW nor wxEVT_LEAVE_WINDOW isn't catch by wxStaticText for some reason)
+ Call of the SetToolTip() moved from constructor to wxEVT_ENTER_WINDOW. In this case Tooltip text will always respect to the "suppress_hyperlinks" value.
* --boost option is added to gettext_make_pot script to recognize Boost format strings.
* New script gettext_merge_po_with_pot is added to merging new lines from POT to current PO
* --check-format option is added to gettext_po_to_mo script to check language dependent format strings during generation MO from PO.
* POT is updated and all PO files are merged with it. So, community can just load needed PO file and continue in translation.
* ExtruderSequenceDialog: Added messed localization markers
Fixed no way of leaving the "export G-code" dialog loop.
Improved the error message by explaining that some characters
are not allowed by a FAT file system.
Previously, the Cursor (Sphere or Circle) was repeatedly applied between two mouse positions, creating brushstrokes with ripples on the edges between those mouse positions.
Now, a single capsule (3D or 2D) is applied between those mouse positions, which creates brushstrokes without these ripples.
reload_scene() call were followed by update(). It synchronizes back-end with front-end and then it calls reload_scene() again.
However in SLA mode reload_scene() expects the back-end to be synchronized with front-end, thus we get asserts that we all have ignored for a long time.
So, we call ObjectList::update_info_items() after the call of update() where reload_scene() is already called and GLCanvas3D::is_object_sinking() will return correct value
Author: Martin Loidl <martin.loidl@gmail.com>
* PrintHost can now return a set of possible actions to be done after a
upload is finished
* Added new Button for starting a simulation after upload
* Duet Hosts are now able to start a simulation after upload instead of
starting a print
* removed now unneeded config key 'printhost_print'
(related to the fix of #7355 - PrusaSlicer 2.4.0-beta-2+win64 will not start on Windows 7 64-bit )
+ Updated URL_HASH SHA256 in wxWidgets.cmake in respect to the 51c824019e98fc97b0bcdd4d9f4ed4cb523a7cac in wxWidgets-v3.1.4-patched
When opening a "Save" file dialog with a default output file name,
OSX file dialog strips the provided extension and replaces it
with the default extension. This causes issues with a custom
file output template, where a non-default file extension is specified.
This commit changes the function to generate file dialog templates
so that if a default extension is provided, it is emitted
as first into the extension template.
Fixes Post Processing passes wrong name #7190