enricoturri1966
								
							 
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								c63e03c367
								
							
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								1st installment of tech ENABLE_ENVIRONMENT_MAP
							
							
							
							
							
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							2020-05-28 15:27:29 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Enrico Turri
								
							 
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								f1ccd38258
								
							
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								Fixed shaders on Intel Cards - not allowed use of 'active' word
							
							
							
							
							
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							2020-03-31 12:51:50 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									enricoturri1966
								
							 
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								5378b18f18
								
							
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								ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
							
							
							
							
							
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							2020-03-16 08:35:13 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									enricoturri1966
								
							 
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								b36051af82
								
							
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								New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
							
							
							
							
							
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							2020-03-13 15:09:07 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									bubnikv
								
							 
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								566bb7041a
								
							
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								Optimization of the OpenGL shaders for clipping with clipping planes.
							
							
							
							
							
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							2019-04-12 11:01:53 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Lukas Matena
								
							 
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								3a09f66e51
								
							
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								Fixed a literal in vertex shader that refused to compile on OSX
							
							
							
							
							
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							2019-04-08 16:05:18 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Lukas Matena
								
							 
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								9b7857aaab
								
							
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								SLA gizmo clipping plane logic moved to fragment shader
							
							
							
							
							
							
							
							This means the clipping now works again with both legacy and modern OpenGL 
							
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							2019-04-08 10:31:16 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Enrico Turri
								
							 
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								e6369fe548
								
							
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								SLA slices preview - wip 3
							
							
							
							
							
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							2018-11-27 14:50:57 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Enrico Turri
								
							 
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								7cff6ef6db
								
							
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								Shaders loaded from files
							
							
							
							
							
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							2018-05-21 13:08:02 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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