Commit graph

6180 commits

Author SHA1 Message Date
David Kocik
42f4de94df Calling destructor of notifications manager and hint database
Ensures to translate hints after change of language
2021-09-02 09:48:06 +02:00
David Kocik
5f7a4982f6 Open menubar item by name with translations 2021-09-02 09:48:06 +02:00
enricoturri1966
2bb14849f4 #6866 - Do not clear plater when pressing Cancel button in the New Project confirmation dialog 2021-09-02 08:32:05 +02:00
Filip Sykala
f6f70f6fd4 Fix Crash when delete model during simplification 2021-09-01 20:29:27 +02:00
YuSanka
e6eae62584 MSW specific: Fixed a typo caused extension of PresetComboBox's height on SettingsTabs,
added comment for workaround
2021-09-01 16:08:18 +02:00
David Kocik
876e6fdddd Commented opening menubar item until its properly implemented. 2021-09-01 15:12:47 +02:00
Vojtech Bubnik
950c216239 Commented out AMF export. The format never took off, we don't want to
keep supporting it. Let's wait for user feedback.
2021-09-01 15:11:26 +02:00
Lukáš Hejl
3b4d10656c Renamed 'Seed fill' to 'Smart fill'. 2021-09-01 14:32:34 +02:00
Lukáš Hejl
8ad109235b Added a missing include (GCC 11.1). 2021-09-01 14:28:42 +02:00
YuSanka
20453f412b Check unsaved changes before opening of the ConfigWizard 2021-09-01 13:48:40 +02:00
David Kocik
229cf4b8b6 Open menubar item by item index. Possible to call as hint notification hyperlink 2021-09-01 13:34:36 +02:00
enricoturri1966
639cf17e19 Fixed conflicts after merge with master 2021-09-01 13:28:10 +02:00
David Kocik
73e8f5aed2 Supress desktop integration of gcode viewer at ChromeOS 2021-09-01 12:58:36 +02:00
Vojtech Bubnik
ab84da6c56 Fix for #6803 - Illegal character in filename when STL opened direct from CAD app
Follow-up to ea4e9b35a3
Win32 specific: Substitute slashes to back slashes in file paths
when loading model files (STLs, 3MFS ...)
2021-09-01 11:08:08 +02:00
Vojtech Bubnik
b0c4a13ebd Merge branch 'master' of https://github.com/Prusa3D/PrusaSlicer 2021-09-01 09:55:35 +02:00
enricoturri1966
95c05aae3b Fixed typo which broke export of toolpaths to obj file 2021-09-01 09:54:59 +02:00
enricoturri1966
d7bb4c36f5 Requires OpenGL 3.3 as a minimum to enable instanced rendering of seams and other options in preview 2021-09-01 09:34:07 +02:00
Vojtech Bubnik
b29c0ead7d Implemented configurable speed and acceleration settings for the first
object layer over raft interface:
"first_layer_speed_over_raft", "first_layer_acceleration_over_raft".
Fixes I have a question about the speed of the first layer after the raft. #6623
Fixes Layer After Raft Is Not Considered First Layer! #6166
2021-08-31 16:03:14 +02:00
Vojtech Bubnik
5f26bfd397 Brim separation from object, follow up to 82373334bc
1) Changed the name of the variable "brim_offset" to "brim_separation"
   for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
   then new "brim_separation" variable: The "brim_separation" is being
   filled in with the "elefant_foot_compensation" value to produce
   equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
Lukas Matena
4cc729b312 Fixed encoding of undo/redo snapshot names created through
TakeSnapshot class (implicit std::string/wxString conversion)
2021-08-31 12:05:08 +02:00
David Kocik
788d114a2f Passing call_selection_changed to update_info_items.
Helps to decide correctly if object was added or only undo / redo operation.
2021-08-31 11:26:00 +02:00
David Kocik
04778e0fa5 delayed notifications: custom condition function for showing and refactoring 2021-08-31 10:34:47 +02:00
enricoturri1966
86ddac7b1e Fixed warning 2021-08-31 09:17:52 +02:00
Lukas Matena
270c076e77 Fixed undo/redo issue when clear method of FacetsAnnotation and ModelConfig
reset timestamp to 1. This led to a bug where e.g. deleting painted facets
through the respective item in object list followed by  possible other actions
and undo restored the painted facets from the time when the project was loaded.
I'm not sure if there was any other situation where this problem manifested.
2021-08-31 09:16:09 +02:00
enricoturri1966
9a5f61c306 Added missing vertical alignments of labels in imgui dialogs 2021-08-31 08:53:40 +02:00
enricoturri1966
368e9d7f4e Do not add an undo/redo snapshot when hitting Del key while nothing is selected 2021-08-31 08:07:38 +02:00
David Kocik
b5742eabe0 Delayed notifications list
Hint notification is delayed until empty notifications
2021-08-30 16:38:58 +02:00
enricoturri1966
ce3f51379a ENABLE_SEAMS_USING_MODELS -> Increased size of instances 2021-08-30 14:13:41 +02:00
enricoturri1966
1238afbdfd Fixed conflicts after merge with master 2021-08-30 13:26:35 +02:00
enricoturri1966
c32f2fb765 New project command enabled when the plater is empty but the project state is marked as dirty 2021-08-30 12:14:45 +02:00
Lukáš Hejl
57f7b49223 Corrected undo/redo snapshot name when entering or leaving multi-material painting gizmo. 2021-08-30 10:41:41 +02:00
David Kocik
6be99f941d Escaping of backslash 2021-08-30 10:28:57 +02:00
enricoturri1966
7a3f8c0a4c Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_seams_as_models 2021-08-30 08:37:51 +02:00
enricoturri1966
14659cf760 Revert of d701dfe436 2021-08-30 08:29:50 +02:00
David Kocik
ae3478c6c5 Desktop integration escaping path 2021-08-28 14:35:29 +02:00
Vojtech Bubnik
1c76df89ea Fix of paint on supports don't work for object that has been scaled up #6718
The triangle-ray intersection function used a hard coded epsilon,
which did not work for triangle meshes, that were either too small
or too large. Newly the epsilon may be provided to the AABBTreeIndirect
search functions externally and IndexedMesh calculates a suitable
epsilon on demand from an average triangle mesh edge length.
2021-08-27 21:04:18 +02:00
Lukas Matena
d9f2fd7501 Fixed shifted clippimg plane triangulation on scaled meshes,
fighting z-fighting has to be done in world coords.
2021-08-27 19:46:44 +02:00
enricoturri1966
7bd14bfaf7 ENABLE_SEAMS_USING_MODELS -> Fixed instances when horizontal slider is enabled for top layer only 2021-08-27 15:23:27 +02:00
enricoturri1966
9c4eeeaa18 Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_MODELS 2021-08-27 11:41:34 +02:00
Vojtech Bubnik
fbe4695958 Slight optimization of GLGizmoSimplify::process():
Moved a static variable from inside a lambda outside as the static
inner variable initialization & access has to be made thread safe.
2021-08-27 11:30:37 +02:00
enricoturri1966
dd5beee0bd Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_seams_as_models 2021-08-27 10:17:20 +02:00
enricoturri1966
03dc2f7c11 ENABLE_SEAMS_USING_INSTANCED_MODELS -> Completed implementation of rendering models using instancing 2021-08-27 10:16:50 +02:00
enricoturri1966
c471c3c7c4 Code cleanup and small refactoring 2021-08-26 14:37:09 +02:00
Filip Sykala
f90b10b63e Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer 2021-08-26 14:21:59 +02:00
Filip Sykala
9f70afe44e Fix: Do not revert changes on change GLGizmoBase::m_state when apply was used 2021-08-26 14:21:54 +02:00
tamasmeszaros
9cffbc929e Fix unsliced objects when their dimensions are close to bed limits
fixes #6823
2021-08-26 13:39:22 +02:00
enricoturri1966
306fbffdc0 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_save_command 2021-08-26 12:46:00 +02:00
enricoturri1966
39ec1a6318 Fixed conflicts after merge with master 2021-08-26 12:39:28 +02:00
enricoturri1966
2980418706 ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 2021-08-26 12:37:55 +02:00
Lukáš Hejl
95e4ab9460 Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00