Commit graph

830 commits

Author SHA1 Message Date
bubnikv
50976e1b5a Parallelized slices_to_fill_surfaces_clipped() 2017-03-08 23:02:27 +01:00
bubnikv
720459183e Parallelized detection of extra perimeters. 2017-03-08 22:38:08 +01:00
bubnikv
a956186c76 Parallelized TriangleMeshSlicer::make_expolygons 2017-03-08 21:55:38 +01:00
bubnikv
4426e47e2a Fixed a race condition in the parallelization
of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv
20796b89c1 Improved debugging of slicing. 2017-03-08 15:58:40 +01:00
bubnikv
798bca561b Parallelized the slow discover_vertical_shells() 2017-03-08 14:54:04 +01:00
bubnikv
f200781436 C++ compiler suppressed default constructor and assignment operator
for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv
52b76930aa Simplify_slices rewritten to C++, parallelized.
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912 Fixing of slicing errors ported to C++, parallelized. 2017-03-08 11:56:42 +01:00
bubnikv
73439b7acb Parallelized PrintObject::_slice(), make_slices() code. 2017-03-08 10:37:47 +01:00
bubnikv
1e6cf0cd98 TriangleMeshSlicer
replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv
edd7cabf68 Trace TriangleMeshSlicer at loglevel debug (nr. 4) 2017-03-07 22:50:32 +01:00
bubnikv
dfba2cb6b2 Parallelized PrintObject::detect_surfaces_type() 2017-03-07 21:46:45 +01:00
bubnikv
65c024f7cf Parallelize PrintObject::process_external_surfaces() 2017-03-07 17:43:43 +01:00
bubnikv
cb1a6eae1e Added dependencies on the Intel Thread Building Blocks.
Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
bubnikv
8a42c0ad9f Implementation of scaling factor of objects into an AMF file.
https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
bubnikv
d20a9d73d4 Fix for OSX: clang requires the member operator< and == to be const. 2017-03-05 16:34:16 +01:00
bubnikv
1909c75c21 TriangleMeshSlic3r used unordered_map, which was terribly horribly shamelessly
slow on mingw. Rewrote using std::vector<>, which is blazing fast.
2017-03-03 17:36:07 +01:00
bubnikv
a219ae3d27 Set boost tracing level on DLL initialization to errors only. 2017-03-03 14:38:25 +01:00
bubnikv
4de33effdc Tracing of TriangleMesh repair. 2017-03-03 13:31:51 +01:00
bubnikv
4d00aa1800 More tracing of the slicing process. 2017-03-03 12:53:05 +01:00
bubnikv
4287362aa6 Extended tracing of the slicing process. 2017-03-02 16:52:24 +01:00
bubnikv
d430767fa7 Define a surface type count constant to be able to address a vector
with a surface type.
2017-03-02 16:42:26 +01:00
bubnikv
83a80a9b7d Optimization of LayerRegion::slices_to_fill_surfaces_clipped()
Added some run time tracing through boost::log.
2017-03-02 16:41:16 +01:00
bubnikv
73f603d90e Fix of #117: A large fractal pyramid takes ages to slice
The Clipper library has difficulties processing overlapping polygons.
Namely, the function Clipper::JoinCommonEdges() has potentially a terrible time complexity if the output
of the operation is of the PolyTree type.
This function implmenets a following workaround:
1) Peform the Clipper operation with the output to Paths. This method handles overlaps in a reasonable time.
2) Run Clipper Union once again to extract the PolyTree from the result of 1).
2017-03-02 16:39:43 +01:00
bubnikv
07fa15806f Utility function SVG::export_expolygons() to paint a set of possibly
overlapping ExPolygons with attributes.
2017-03-02 16:32:43 +01:00
bubnikv
dff5bda202 The Shiny profiler is not thread safe. Disable parallelization if
SLIC3R_PROFILE is enabled.
2017-03-02 16:31:29 +01:00
Alessandro Ranellucci
6a90fceaaf Ported expanded_output_filepath() to C++/XS 2017-02-28 10:38:32 +01:00
Alessandro Ranellucci
6f11969257 Restore [input_filename] in custom G-code as well 2017-02-28 10:28:29 +01:00
bubnikv
c9465cf7fa Fixed typos in AMF export. 2017-02-27 01:39:20 +01:00
bubnikv
ee619701d8 Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good. 2017-02-27 01:03:00 +01:00
bubnikv
2f67a16c6f Fixing compilation issues. 2017-02-26 23:13:31 +01:00
bubnikv
2c932b1bf4 Fixed a bug in AMF serialization. 2017-02-26 22:59:25 +01:00
Joseph Lenox
1f1b6c8036 Fixed a missing include. 2017-02-26 22:40:10 +01:00
bubnikv
1b89c08bfc TriangleMesh.cpp/h:
New methods: has_multiple_patches(), number_of_patches()
Improved constness of file access methods.
Reduced some memory allocations costs.
Fixed some crashes of the cut() method on invalid meshes, Slic3r crashes on the unstable triangulation now.
Documented.
2017-02-26 22:17:39 +01:00
bubnikv
5b98f1a068 Some utility methods to help loading models from the disk.
Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
bubnikv
25dfe7278c Initial rewrite of the file accessors from Perl to C++.
This is especially important for the extremely slow AMF parser.
Also there is a new file handler for the Prusa Control 'PRUS' format.
2017-02-26 21:46:33 +01:00
bubnikv
82aed45816 Hopefully fixes the aligned seam:
https://github.com/prusa3d/Slic3r/issues/74

The way it works now is following:
Slic3r will add some negative penalty to all perimeter points near the last seam.
Once the perimeter point with minimum penalty is found, its penalty is compared
to a point closest to the last seam. If the penalty of the point
closest to the last seam is nearly as good as the minimum penalty,
the point closest to the last seam is picked instead. This heuristics
will hide the seams into corners if possible, but if not possible, it will
strive to align the seams precisely.
2017-02-22 16:35:07 +01:00
bubnikv
523b7f3ebc Fix of a typo specific to a debugging build. 2017-02-22 16:13:10 +01:00
bubnikv
f7acb20e23 Changed defaults for the perimeter/infill overlap (15-55%)
and for the infill pattern (honeycomb->stars)
2017-02-22 16:06:35 +01:00
Alessandro Ranellucci
4a84643894 Fixed regression causing slowdown_below_layer_time to be ignored. #3515 #3443 2017-02-22 15:29:14 +01:00
Alessandro Ranellucci
8174c05df4 Command for reloading an object from file. #1466 2017-02-21 17:58:48 +01:00
Alessandro Ranellucci
a8edff1e84 Always retract in bottom layers. #3053 #3618 2017-02-21 16:37:31 +01:00
Joseph Lenox
c575a1f1d6 Added make_sphere, generates a mesh with specified step angle and raidus rho. 2017-02-21 16:29:09 +01:00
Alessandro Ranellucci
ceb72da632 Implement clone() for Fill classes 2017-02-21 16:22:54 +01:00
Joseph Lenox
f44df28a96 Fixed mesh generation to generate cylinders. 2017-02-21 16:10:54 +01:00
Joseph Lenox
b91b98b21e Added prototype make_cylinder() 2017-02-21 16:10:38 +01:00
Joseph Lenox
3bb237deee Added new constructor to TriangleMesh that accepts vectors of Points and make_cube function to make a new simple cube mesh. 2017-02-21 16:10:14 +01:00
Alessandro Ranellucci
a65c9ba083 Ported CoolingBuffer to C++/XS 2017-02-21 14:02:47 +01:00
bubnikv
8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00