Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0584990b65 
								
							 
						 
						
							
							
								
								Fixed z layers indices under 3D preview sliders  
							
							
							
						 
						
							2018-05-18 10:14:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								71d9500b2e 
								
							 
						 
						
							
							
								
								More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size  
							
							
							
						 
						
							2018-04-24 09:00:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								913cdef297 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/scene_manipulators'  
							
							
							
						 
						
							2018-04-13 16:54:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								76beaa6421 
								
							 
						 
						
							
							
								
								Objects colored by extruder color  
							
							
							
						 
						
							2018-04-05 12:52:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								3d6f6530c0 
								
							 
						 
						
							
							
								
								Merge branch 'master' into wipe_tower_improvements  
							
							
							
						 
						
							2018-03-16 14:06:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								1c6fa6660e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into wipe_tower_improvements  
							
							
							
						 
						
							2018-03-09 15:10:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7a2df9f54f 
								
							 
						 
						
							
							
								
								Out of bed detection - Volumes' layer texture rendering moved to cpp  
							
							
							
						 
						
							2018-03-09 14:33:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								bdd2d725c8 
								
							 
						 
						
							
							
								
								Out of bed detection - 1st installment  
							
							
							
						 
						
							2018-03-09 10:40:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								81eff20ad1 
								
							 
						 
						
							
							
								
								GCode Preview - Added Custom extrusion role + extended layers range for GCode preview  
							
							
							
						 
						
							2018-02-22 08:59:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								de92f45eaf 
								
							 
						 
						
							
							
								
								Merge with master  
							
							
							
						 
						
							2018-02-21 13:22:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7375f6a6f5 
								
							 
						 
						
							
							
								
								Fixed camera shifting after generating gcode  
							
							
							
						 
						
							2018-02-19 11:28:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								f9cdda7bfd 
								
							 
						 
						
							
							
								
								Delayed loading of the opengl texture for the G-code preview legend,  
							
							... 
							
							
							
							as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.
Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left. 
							
						 
						
							2018-02-15 14:37:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b1f5e7e8fa 
								
							 
						 
						
							
							
								
								Removed the GCodePreviewData from the Print class, it does not belong here,  
							
							... 
							
							
							
							as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths. 
							
						 
						
							2018-02-14 20:35:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0d6a013658 
								
							 
						 
						
							
							
								
								GCode Preview - Coloring by tool  
							
							
							
						 
						
							2018-02-07 09:07:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								6ff9021e04 
								
							 
						 
						
							
							
								
								GCode Preview - Legend texture shown only when gcode is available  
							
							
							
						 
						
							2018-02-06 12:43:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								c63e6b74fa 
								
							 
						 
						
							
							
								
								GCode Preview - Added legend texture  
							
							
							
						 
						
							2018-01-16 14:59:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0f4bec8af0 
								
							 
						 
						
							
							
								
								gcode preview - first installment - wip  
							
							
							
						 
						
							2018-01-08 13:44:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								a733df8f37 
								
							 
						 
						
							
							
								
								Wipe tower rotation - preview box  
							
							
							
						 
						
							2017-11-30 14:43:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ab21a253e0 
								
							 
						 
						
							
							
								
								Hopefully finally fixed reordering of the multi-material parts.  
							
							
							
						 
						
							2017-06-26 16:44:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b12e4689e8 
								
							 
						 
						
							
							
								
								Fix of changing the order of volumes of a multi-volume part:  
							
							... 
							
							
							
							The 3D preview scene was not updated properly. 
							
						 
						
							2017-06-21 14:10:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e000b22578 
								
							 
						 
						
							
							
								
								Implemented wipe tower print path preview.  
							
							
							
						 
						
							2017-05-25 22:27:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7d64c465c0 
								
							 
						 
						
							
							
								
								New config field extruder_color for preview of extruder assignment.  
							
							
							
						 
						
							2017-05-24 15:20:20 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								cb0a66b743 
								
							 
						 
						
							
							
								
								Initial implementation of a wipe tower preview UI.  
							
							
							
						 
						
							2017-05-17 16:53:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								36416d77b8 
								
							 
						 
						
							
							
								
								Fixes of VBO rendering on Linux with wxWidgets & GTK  
							
							
							
						 
						
							2017-03-30 10:25:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								045de596e2 
								
							 
						 
						
							
							
								
								Use OpenGL 2.0 shaders for the layer height rendering.  
							
							... 
							
							
							
							Use OpenGL 2.0 shaders for the print path rendering for performance reasons. 
							
						 
						
							2017-03-20 12:05:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7d2da5fe 
								
							 
						 
						
							
							
								
								Use Vertex Buffer Objects for rendering of 3D volumes if possible.  
							
							
							
						 
						
							2017-03-16 14:02:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								93cab990c7 
								
							 
						 
						
							
							
								
								Fixed some memory allocation issues of the new C++ 3d path preview  
							
							... 
							
							
							
							(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview. 
							
						 
						
							2017-03-15 20:45:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d18e10c7c9 
								
							 
						 
						
							
							
								
								Rewrote the OpenGL object rendering to indexed triangle / quad sets  
							
							... 
							
							
							
							for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners. 
							
						 
						
							2017-03-15 16:33:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a920fe16 
								
							 
						 
						
							
							
								
								Fixed some picking issues after porting GLVolumes to C++.  
							
							... 
							
							
							
							Initial interface for print paths visualization by VBOs. 
							
						 
						
							2017-03-14 10:11:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e6fddd364d 
								
							 
						 
						
							
							
								
								Volume rewritten from Perl to C++,  
							
							... 
							
							
							
							generation of vertex arrays from paths rewritten from Perl to C++,
parallelized. 
							
						 
						
							2017-03-13 16:02:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								4913e90e10 
								
							 
						 
						
							
							
								
								Remove any Perl related code from libslic3r  
							
							
							
						 
						
							2015-12-08 00:39:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								7e1fac8f76 
								
							 
						 
						
							
							
								
								Separate libslic3r code from slic3r application code  
							
							
							
						 
						
							2015-12-06 12:54:01 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c0ffe963 
								
							 
						 
						
							
							
								
								Faster loading of 3D preview and much less memory used  
							
							
							
						 
						
							2015-01-24 23:35:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								2bbb6c570b 
								
							 
						 
						
							
							
								
								Ported toolpaths rendering to C++  
							
							
							
						 
						
							2015-01-18 01:07:22 +01:00