bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8040ef8efb 
								
							 
						 
						
							
							
								
								Fixing a bug in the layer editor for high diameter nozzles.  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/247  
						
							2017-04-11 11:16:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								36416d77b8 
								
							 
						 
						
							
							
								
								Fixes of VBO rendering on Linux with wxWidgets & GTK  
							
							
							
						 
						
							2017-03-30 10:25:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								95b45da57c 
								
							 
						 
						
							
							
								
								Fixed 3D view of the Cut dialog.  
							
							
							
						 
						
							2017-03-28 14:18:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6b99cbdc02 
								
							 
						 
						
							
							
								
								Had the vertex buffer objects disabled for debugging purposes by mistake.  
							
							
							
						 
						
							2017-03-21 08:59:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d8f0c0bdff 
								
							 
						 
						
							
							
								
								Fixed bug in variable layer height editing: Make the OpenGL context  
							
							... 
							
							
							
							current. 
							
						 
						
							2017-03-20 15:55:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								045de596e2 
								
							 
						 
						
							
							
								
								Use OpenGL 2.0 shaders for the layer height rendering.  
							
							... 
							
							
							
							Use OpenGL 2.0 shaders for the print path rendering for performance reasons. 
							
						 
						
							2017-03-20 12:05:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7d2da5fe 
								
							 
						 
						
							
							
								
								Use Vertex Buffer Objects for rendering of 3D volumes if possible.  
							
							
							
						 
						
							2017-03-16 14:02:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								93cab990c7 
								
							 
						 
						
							
							
								
								Fixed some memory allocation issues of the new C++ 3d path preview  
							
							... 
							
							
							
							(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview. 
							
						 
						
							2017-03-15 20:45:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d18e10c7c9 
								
							 
						 
						
							
							
								
								Rewrote the OpenGL object rendering to indexed triangle / quad sets  
							
							... 
							
							
							
							for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners. 
							
						 
						
							2017-03-15 16:33:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a920fe16 
								
							 
						 
						
							
							
								
								Fixed some picking issues after porting GLVolumes to C++.  
							
							... 
							
							
							
							Initial interface for print paths visualization by VBOs. 
							
						 
						
							2017-03-14 10:11:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e6fddd364d 
								
							 
						 
						
							
							
								
								Volume rewritten from Perl to C++,  
							
							... 
							
							
							
							generation of vertex arrays from paths rewritten from Perl to C++,
parallelized. 
							
						 
						
							2017-03-13 16:02:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d02ee5cf80 
								
							 
						 
						
							
							
								
								By @lordofhyphens:  
							
							... 
							
							
							
							only re-zoom if we have a valid bounding box, avoid a divide by 0 error. 
							
						 
						
							2017-02-21 17:43:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8aae5bdb28 
								
							 
						 
						
							
							
								
								The variable layer editing shader was made OpenGL 2.0 compatible.  
							
							... 
							
							
							
							Fixed a bug in the scaling of colors for the variable layer editing. 
							
						 
						
							2017-02-21 09:39:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8cfdc28f2b 
								
							 
						 
						
							
							
								
								Implemented a level of detail on the variable layer height editing tool.  
							
							
							
						 
						
							2017-02-20 21:54:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								898deb48c4 
								
							 
						 
						
							
							
								
								Error reporting on initialization of the Layer Editing OpenGL shaders.  
							
							... 
							
							
							
							The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled. 
							
						 
						
							2017-02-19 18:01:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								70229be9bc 
								
							 
						 
						
							
							
								
								Added SystemInfo dialog,  
							
							... 
							
							
							
							a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page. 
							
						 
						
							2017-02-19 16:04:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								89702a5b4e 
								
							 
						 
						
							
							
								
								Fixing an update of the "Export G-code, Send to printer" and similar buttons.  
							
							... 
							
							
							
							It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137  
							
						 
						
							2017-02-17 15:11:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								61f9414b09 
								
							 
						 
						
							
							
								
								Fixed a bug in manipulation of multi-component bodies.  
							
							
							
						 
						
							2017-02-10 11:24:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								db30cee6a9 
								
							 
						 
						
							
							
								
								Fixed the 'iso' camera orientation.  
							
							
							
						 
						
							2017-02-09 21:40:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								88e34ff5de 
								
							 
						 
						
							
							
								
								Store / retrieve layer height profile from the AMF file.  
							
							... 
							
							
							
							Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained. 
							
						 
						
							2017-02-09 14:56:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								43ac693900 
								
							 
						 
						
							
							
								
								Added a tooltip overlay for the variable layer height edit tool.  
							
							... 
							
							
							
							Short methods of PrintState made inline.
Added layer height profile to a Model class. 
							
						 
						
							2017-02-07 18:17:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8474f77db4 
								
							 
						 
						
							
							
								
								Enabled the variable layer height in the builds by default.  
							
							
							
						 
						
							2017-02-03 15:53:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								081c1d681c 
								
							 
						 
						
							
							
								
								Fixed preview of ExtrusionMultiPath instances.  
							
							
							
						 
						
							2017-01-20 20:20:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c0b3de6248 
								
							 
						 
						
							
							
								
								Hopefully fixes  https://github.com/prusa3d/Slic3r/issues/90  
							
							... 
							
							
							
							Latest master segfaults with perl 5.24.1 #90 
The fix achives similar goal to https://github.com/alexrj/Slic3r/pull/3575 
but it is simpler. 
							
						 
						
							2017-01-20 16:56:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								479f716625 
								
							 
						 
						
							
							
								
								Improvements in the manual layer width editor.  
							
							
							
						 
						
							2016-12-21 16:00:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								955bc957ba 
								
							 
						 
						
							
							
								
								New supports now do rafts at least to the extent the test cases run through.  
							
							... 
							
							
							
							New supports enabled, old supports will go away soon. 
							
						 
						
							2016-12-20 12:19:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ff0a8956ee 
								
							 
						 
						
							
							
								
								Fixed previous checkin.  
							
							
							
						 
						
							2016-12-14 15:42:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c79e1cc89b 
								
							 
						 
						
							
							
								
								Fixed UI bug on OSX, experimental features made switchable through  
							
							... 
							
							
							
							environment. 
							
						 
						
							2016-12-14 15:36:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								46b44fc141 
								
							 
						 
						
							
							
								
								User interface of the variable layer thickness. Certainly not finished yet,  
							
							... 
							
							
							
							but sufficient for evaluation of the prints. 
							
						 
						
							2016-12-12 18:02:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								9e8dae817d 
								
							 
						 
						
							
							
								
								Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc  
							
							
							
						 
						
							2016-12-08 14:51:35 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7e1af658b6 
								
							 
						 
						
							
							
								
								Initial experiments with vertex / fragment shaders,  
							
							... 
							
							
							
							prototype to visualize layer thickness. 
							
						 
						
							2016-12-02 11:14:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								50f06a0fe8 
								
							 
						 
						
							
							
								
								Increased the gimbal lock threshold to 170 degrees from 150 degrees.  
							
							... 
							
							
							
							This makes it possible to look at the bottom of an object. 
							
						 
						
							2016-11-16 09:24:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b8590180d8 
								
							 
						 
						
							
							
								
								Fix of  https://github.com/prusa3d/Slic3r/issues/20  
							
							... 
							
							
							
							Slicing preview incorrect in terms of visible solid layers 
							
						 
						
							2016-11-08 15:33:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								51c8d73b11 
								
							 
						 
						
							
							
								
								Fixed a division by zero in 3D scene, if there is nothing to show.  
							
							... 
							
							
							
							Improved Prusa3D icon. 
							
						 
						
							2016-10-24 17:32:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								53907a9cfe 
								
							 
						 
						
							
							
								
								Fix of a crash when setting a viewport over an empty platter.  
							
							... 
							
							
							
							Exported bounding box 'empty' method to perl. 
							
						 
						
							2016-10-18 16:44:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ee4b9ab82f 
								
							 
						 
						
							
							
								
								Select standard camera views (left / right / top / bottom / front / rear / default)  
							
							... 
							
							
							
							by menu. 
							
						 
						
							2016-10-05 14:13:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ae2bae137a 
								
							 
						 
						
							
							
								
								Added a low layer slider into the 3D preview window.  
							
							... 
							
							
							
							This is to limit the preview to a span of layers. 
							
						 
						
							2016-10-03 17:01:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6e97b9bb73 
								
							 
						 
						
							
							
								
								Optimization of the layer offsets in 3D visualization.  
							
							
							
						 
						
							2016-09-15 12:26:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								a53bd3dfe9 
								
							 
						 
						
							
							
								
								Generate multiple vertex lists rather than requesting a single huge  
							
							... 
							
							
							
							memory block. 
							
						 
						
							2016-09-15 00:06:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								2a5095a1ea 
								
							 
						 
						
							
							
								
								OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.  
							
							
							
						 
						
							2016-09-14 16:31:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4c67230436 
								
							 
						 
						
							
							
								
								Documented the purpose of various perl modules.  
							
							
							
						 
						
							2016-09-14 11:22:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								55218c8c4d 
								
							 
						 
						
							
							
								
								Documented.  
							
							... 
							
							
							
							Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera. 
							
						 
						
							2016-09-14 09:38:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ab9e3b718c 
								
							 
						 
						
							
							
								
								Support multi sampled anti-aliasing with wxWidgets 3.0.3.  
							
							
							
						 
						
							2016-05-27 23:38:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								f7e97f7e9b 
								
							 
						 
						
							
							
								
								Refactor cutting logic, don't slice in 3DScene  
							
							
							
						 
						
							2015-12-19 23:15:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								e0678d3a38 
								
							 
						 
						
							
							
								
								Bugfix: skirt was floating in 3D preview when raft layers were enabled.  #2843  
							
							
							
						 
						
							2015-05-24 15:47:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								c64308a5e7 
								
							 
						 
						
							
							
								
								Render brim and skirt in 3D toolpaths preview.  #2649  
							
							
							
						 
						
							2015-05-18 00:49:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								80b169aa75 
								
							 
						 
						
							
							
								
								Pan & zoom for toolpaths preview  
							
							
							
						 
						
							2015-05-16 00:33:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								70c032868a 
								
							 
						 
						
							
							
								
								Prevent OpenGL scene from Z clipping  
							
							
							
						 
						
							2015-03-01 19:58:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								69ea88473d 
								
							 
						 
						
							
							
								
								Workaround for the Clipper issue causing extra points in grid segments  
							
							
							
						 
						
							2015-02-22 17:09:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								d44bf38906 
								
							 
						 
						
							
							
								
								Sync viewport of 3D views.  #2628  
							
							
							
						 
						
							2015-02-16 00:37:36 +01:00