Alessandro Ranellucci
								
							 
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								ccdb29ddc9
								
							
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								New --spiral-vase option to continously raise Z when printing single-walled vases. #997
							
							
							
							
							
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							2013-05-13 20:15:45 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								baa1a8c736
								
							
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								Move Slic3r::Test::GCodeReader to Slic3r::GCode::Reader
							
							
							
							
							
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							2013-05-13 20:14:33 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								bac5093de4
								
							
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								Alwyas apply disable_fan_first_layers, even if cooling is disabled, since fan_always_on is applied in that case as well. Update descriptive text and have it appear in case of disabled auto cooling. #1166
							
							
							
							
							
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							2013-05-10 15:09:27 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								24fd152ce4
								
							
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								Bugfix: cooling buffer was broken. #1149
							
							
							
							
							
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							2013-04-24 11:19:08 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								b4be61b703
								
							
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								Bugfix: time estimates for cooling were computed for each object separately instead of the whole actual layer. #1071
							
							
							
							
							
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							2013-04-04 01:17:44 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								2f046799f2
								
							
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								Removed offset() method from Slic3r::Polygon because it only works with ccw polygons
							
							
							
							
							
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							2013-03-26 14:03:24 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								9c122bda5e
								
							
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								Fix memory leak in avoid_crossing_perimeters. #1044
							
							
							
							
							
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							2013-03-19 16:02:03 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								33b40eda18
								
							
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								Always fix self-intersecting polygons that Douglas-Peucker might return
							
							
							
							
							
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							2013-03-16 18:42:56 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								73a661e6c1
								
							
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								shortest_path() in MotionPlanner was actually correctly named shortest_path()
							
							
							
							
							
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							2013-02-05 19:41:56 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								090e3b1fe3
								
							
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								Rename shortest_path to chained_path, which reflects its algorithm more correctly
							
							
							
							
							
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							2013-02-05 17:27:45 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								2963e54d21
								
							
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								Use the faster polygon_multi_linestring_intersection()
							
							
							
							
							
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							2013-01-28 00:32:19 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								f1230312e3
								
							
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								Fixes for merge issues
							
							
							
							
							
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							2013-01-26 23:55:47 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								91e9f651b5
								
							
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								Bugfix: --avoid-crossing-perimeters was crashing when processing empty layers
							
							
							
							
							
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							2012-09-22 15:51:18 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								56a118986f
								
							
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								External motion was crossing still too much
							
							
							
							
							
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							2012-08-23 21:19:10 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								c98e9515ed
								
							
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								Better implementation of the external motion planner
							
							
							
							
							
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							2012-08-23 21:10:04 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								27090f83bd
								
							
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								Make the motionplanner work again after recent changes to approximation
							
							
							
							
							
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							2012-08-23 17:02:50 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								0eadc5adba
								
							
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								Manual rebase of the avoid_crossing_perimeters feature
							
							
							
							
							
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							2012-08-23 15:42:58 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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