Mark Hindess
								
							 
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								f61a1f5a07
								
							
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								Create *::Geometry::nearest_point_index to speed up shortest_path method.
							
							
							
							
							
							
							
							This fix gives a further 10% speedup on simcop2387's coaster. 
							
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							2012-06-22 23:12:39 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Mark Hindess
								
							 
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								62eb41b967
								
							
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								Manage flattened endpoint list rather than creating it at every iteration.
							
							
							
							
							
							
							
							Gives an 8% speedup on simcop2387's coaster for me. 
							
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							2012-06-22 23:12:39 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								b246480535
								
							
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								Massive reduction of memory usage (down to one third).
							
							
							
							
							
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							2012-05-19 17:57:38 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								d51ba94e8a
								
							
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								Remove XXX from dependencies
							
							
							
							
							
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							2012-04-16 14:03:36 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								e0e2023a5a
								
							
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								Duplication is now performed on generated toolpaths instead of mesh (speed boost). #179
							
							
							
							
							
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							2012-02-19 10:48:58 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								0aff5fab24
								
							
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								Connect infill segments and adjust spacing and flow rate to fill the area completely without leaving gaps. #89
							
							
							
							
							
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							2011-12-04 16:24:46 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								279bfbb10d
								
							
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								Organize perimeters with a nearest point search to avoid unnecessary travel moves. #21
							
							
							
							
							
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							2011-11-07 15:40:09 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								d620b46beb
								
							
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								Bugfix: arcs now work (some glitches in detecting their center, though). #30
							
							
							
							
							
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							2011-11-07 14:12:07 +01:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								6d6533831e
								
							
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								New experimental --gcode-arcs options to generate G2/G3 commands. #23
							
							
							
							
							
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							2011-10-28 14:13:44 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								e410410dc7
								
							
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								Refactoring.  Point objects are now plain arrayrefs.  Slicing is 30% faster.
							
							
							
							
							
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							2011-10-12 14:54:49 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								ea88cad8e3
								
							
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								Don't extrude acute angles
							
							
							
							
							
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							2011-10-01 14:26:54 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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									Alessandro Ranellucci
								
							 
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								415d1a5170
								
							
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								Optimization of travel paths for fills
							
							
							
							
							
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							2011-09-26 10:52:58 +02:00 | 
						
						
							
							
							
							
								
							
							
							
								
							
							
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