Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								18cff61bd2 
								
							 
						 
						
							
							
								
								Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.  
							
							
							
						 
						
							2021-08-10 21:38:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								bad51cdb52 
								
							 
						 
						
							
							
								
								OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.  
							
							... 
							
							
							
							For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU. 
							
						 
						
							2021-08-02 14:59:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								1f3252dd78 
								
							 
						 
						
							
							
								
								Revert of  b140709fa8 and new implementation of fixing picking for sinking objects  
							
							
							
						 
						
							2021-07-21 11:56:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								b140709fa8 
								
							 
						 
						
							
							
								
								ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object  
							
							
							
						 
						
							2021-07-20 11:02:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								8d644fbcb6 
								
							 
						 
						
							
							
								
								1) Shader manager: Allow to override #defines programatically  
							
							... 
							
							
							
							when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1) 
							
						 
						
							2020-12-10 13:20:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								ba9c3a74ed 
								
							 
						 
						
							
							
								
								GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid  
							
							
							
						 
						
							2020-08-26 15:29:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								ac8a6fccbe 
								
							 
						 
						
							
							
								
								Renamed shaders  
							
							
							
						 
						
							2020-08-25 08:12:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								d91fc7b8ab 
								
							 
						 
						
							
							
								
								ENABLE_GCODE_VIEWER -> Removed options_120_solid shader  
							
							
							
						 
						
							2020-08-19 11:25:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								73b885fc37 
								
							 
						 
						
							
							
								
								GCodeViewer -> Added imgui dialog for estimated printing times  
							
							
							
						 
						
							2020-07-08 13:33:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								69de5c8c9f 
								
							 
						 
						
							
							
								
								GCodeViewer -> Pass vertex normal to shaders for toolpaths  
							
							
							
						 
						
							2020-06-29 14:00:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								35190936a3 
								
							 
						 
						
							
							
								
								GCodeViewer -> Newer version of shader for options  
							
							
							
						 
						
							2020-05-27 16:19:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								314995fa0b 
								
							 
						 
						
							
							
								
								ENABLE_SHADERS_MANAGER set as default  
							
							
							
						 
						
							2020-05-22 16:08:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								4d05ec0856 
								
							 
						 
						
							
							
								
								GCodeViewer -> New shaders for options  
							
							
							
						 
						
							2020-05-22 13:21:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0d579f5467 
								
							 
						 
						
							
							
								
								ENABLE_SHADERS_MANAGER -> Small refactoring  
							
							
							
						 
						
							2020-05-21 12:13:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								3bbe2ef960 
								
							 
						 
						
							
							
								
								Fixed typo  
							
							
							
						 
						
							2020-05-21 10:27:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5aa8cc5779 
								
							 
						 
						
							
							
								
								ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes  
							
							
							
						 
						
							2020-05-21 10:15:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c7c87973b7 
								
							 
						 
						
							
							
								
								First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders  
							
							
							
						 
						
							2020-05-20 14:11:22 +02:00