object layer over raft interface:
"first_layer_speed_over_raft", "first_layer_acceleration_over_raft".
Fixes I have a question about the speed of the first layer after the raft. #6623
Fixes Layer After Raft Is Not Considered First Layer! #6166
1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
reset timestamp to 1. This led to a bug where e.g. deleting painted facets
through the respective item in object list followed by possible other actions
and undo restored the painted facets from the time when the project was loaded.
I'm not sure if there was any other situation where this problem manifested.
The triangle-ray intersection function used a hard coded epsilon,
which did not work for triangle meshes, that were either too small
or too large. Newly the epsilon may be provided to the AABBTreeIndirect
search functions externally and IndexedMesh calculates a suitable
epsilon on demand from an average triangle mesh edge length.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:109:23: warning: comparison of integer expressions of different signedness: 'std::basic_string<char>::size_type' {aka 'long unsigned int'} and 'int' [-Wsign-compare]
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:132:17: warning: format string is not a string literal (potentially insecure) [-Wformat-security]
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:171:17: warning: format string is not a string literal (potentially insecure) [-Wformat-security]
Severity Code Description Project File Line Suppression State
Warning C26451 Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). libslic3r_gui C:\GIT\slic3r\src\slic3r\GUI\Gizmos\GLGizmoSimplify.cpp 143