the by_object setting is in plate
previous judge logic doesn't handle it
Change-Id: I7e32c9a6decc0797f7098e9e4c53ab53d17c072e
(cherry picked from commit 3c712001239002eb1b5c79e291069ed424f8141a)
Using the same camera as the assembly drawing for support, coloring, and z-stitching
Change-Id: I2f9a5724e43cd10a30658e742ed7986e49958668
(cherry picked from commit 8fd0d3e342b329fae93150677677565ec7c04a05)
Right click to modify the disk name, which is also displayed in the left UI bar
# Conflicts:
# src/slic3r/GUI/GUI_Factories.cpp
# src/slic3r/GUI/GUI_Factories.hpp
Change-Id: Ib688bef58d75fba1e5df4f201bfdcef7a3872308
(cherry picked from commit 019681ce69e115e8e4602a93dcb3dc61f20ecba5)
after a .gcode.3mf file loaded, the thumbnail in preview will not show
until click the canvas3D region.
Change-Id: Ia58e5a44ea3dc87ac7609d434aebbf0e89cf3023
Use a more accurate way to estimate wipe tower:
1. read wipe configure from front-end (the positions may be different at
different plates).
2. when depth is unavailable, use all materials to estimate depth (the
estimated wipe tower may be larger than the actual generated one).
Change-Id: I42ffd03d9817b57f5023a6820cda0032509c6fe5
(cherry picked from commit 77ba9757023afb9160c996eeea6ead8a27b50ce4)
1. add specific shader for thumbnail
2. do not render the negative-z part
3. fix the sinking related issue under cli
Change-Id: Ia59083437544c1c0bd924c811274ccbb137e9eb7
1. enlarge objects in thumbnail
2. restore the background color to the light color
Signed-off-by: yifan.wu <yifan.wu@bambulab.com>
Change-Id: I0829f93f619c48467c91d55267cdaf5bf43c5beb
1. adjust the background color
2. add a bit more emission factor
3. adjust the thumbnail rendering size in preview
4. change the font to white of thumbnail preview
Change-Id: Ifbcac94383608054759a7a31ec357233c7fb57a9
(cherry picked from commit ac577934f11edd56069584d1450734df59e17989)
Also fix a crash bug due to setStarted and setDone.
Change-Id: Ib9b069fe4b7e5d1fc359f48e44b4032dd8249428
(cherry picked from commit 9ef190ed3ecd66d12617ad96e927ff34251395a2)
m_hull_2d_cache must be set since later on we'll use its point number, which is a very large number when not inited.
This will cause a fatal out-of-memory error.
Jira: STUDIO-2452
Change-Id: I9b397a53bdcdf555eccf745f1b96786010ebe309
(cherry picked from commit 6802be53709649e75a1562d29e14559c766d427b)
offset may give empty results.
The previous patch solved the issue that the studio crashes immediately when selecting by-object printing.
This patch solves the issue that the studio crashes when moving objects with mouse after selecting by-object printing.
Jira: STUDIO-2452
Change-Id: Iacd69e67386b0750f24e5af2799ff9c0da130e88
(cherry picked from commit 8ea4379d0b6d61e91bd6704e4b1e8309cb42b924)
1. add top view thumbnail for each plate
2. add picking thumbnails for each plate
3. save model object id for picking
Change-Id: I1d7f6ade22726ff12c282cb12e4a78e6b444a070
1. continue post_init when gl window not ready under linux
2. use deleted_wipe_towers in reload_scene to judge whether it is deleted
Change-Id: I5be2ac876842e5432d254d47e4fe31f066455106
(cherry picked from commit 5e61a21d5662ccc656136b6a219c2358364c36d9)
On Linux, GLEW requires (at least, in EGL land) that an OpenGL context be
active before glew_Init is called -- otherwise, GLEW doesn't know what
extension symbols to look up. If glew_Init fails, then some symbols
elsewhere will not exist, and the app will shortly crash. We work around
this by detecting if we're actually ready for postinit, and if not,
resetting the flag so that wxEVT_IDLE will cause us to try again later, when
the window hopefully has gone into the foreground and is ready to be used.
When determining whether or not we need to update the object list, we check
all of the objects that are being deleted to see if they're a wipe tower.
Unfortunately, by the time we check, the objects have already been deleted,
and the memory has been freed! Avoid this by writing down for deleted
objects whether they are wipe towers, and if they were, we can indeed skip
updating the object list.